My love-hate relationship with RPGs

I love role-playing games. They are definitely my favorite type of video game. I love that you can visit villages, do side quests and work along with some crazy people.
Unfortunately, there are some elements that I just hate including level grinding, hard bosses and un-skippable cut scenes, just to name a few.
Here's a look at some of the best and worst aspects that both feed and frustrate my enjoyment of role-playing games.
The Love
Visiting VillagesOne of my favorite parts or RPGs is visiting the various towns in the game. This is your chance to shop and mingle and just take a break from all the fighting and dungeon crawling. It’s great talking to these random strolling villagers who are chock full of information that most village people shouldn’t know (like what buttons to push for battle commands). Plus they don’t mind you raiding their treasure chests and furniture. Not only that but villagers often have side quests for you.
Side Quests
Nothing is better then taking a break from the grueling main quest to help out an old man who lost his cow. Side quests are fun, usually short and always bank you with awesome items and rare things. Sometimes they are just for getting hard-to-find items, other times they can be used for character development or sometimes they can lead to alternate endings in the game. A RPG without side quests is just not complete in my opinion.
Multiple EndingsNow I don’t mean “good ending/bad ending”, I mean getting completely different endings to a game depending on the choices you make or possible side quests you do. Chrono Trigger for the DS and SNES is a great example of this. Once you beat the game the first time, you can play again on new game and get more than 10 different endings depending on what you do in the game. This adds great replay value to the game and it gives you the feeling of additional control over the game.
Extra Party Characters
Now this one could be good or bad really. It’s always nice to be able to choose who is in your party, especially when you can choose from quirky or unusual characters. On the other hand, sometimes there are too many choices and, if you pick the wrong guy, you miss your chance at a better one. This could happen to you in Radiata Stories, Persona 1, and Chrono Cross (among others). When you pick a character, you void the option of picking certain other ones, so you better hope you picked the right one.
The Hate
BossesIt seems like in most RPGs the bosses will be easy, or not a problem as long as you level up accordingly but then the last boss will be insanely hard. Atelier Iris, Earthbound and most of the Final Fantasy games (especially 6) are like that. So here you end up at the end of the game and you can’t beat it without reloading a hundred times or, sometimes, you will have an enemy that is harder than any of the bosses. This happens a lot in the older games especially those for the NES and Genesis.
Voice Acting
My main problem with this is, especially in Japanese RPGs, the developers always seem to hire these whiny people with high pitched voices to read the parts. I would much rather just read the dialogue and imagine how their voices sound.
Arrogant Main Characters:Square Enix, I am looking in your direction. First of all, I am suppose to be the main character. I make their decisions and movements and I don’t want to be a jerk. Why would you want to be an unlikable character? Yes, I know that the character eventually sees the error of their ways becomes likable as the game goes on (for the most part) but that still means I have to be a jerk through most of the game. They should just stick to the classic silent protagonist.
Level Grinding:
Oh, how I hate level grinding. It’s boring, redundant and can take up most of the game. A lot of the time, you can get away with just fighting every enemy you come across and have no problem with the boss but that is not always the case, especially in games like Final Fantasy where they have random battles. It’s nice when there is more of an incentive to grinding (other than to level up), like in the Persona series, you can get rare items or new personas every time you fight, especially at higher levels. At least this way I feel like I am making good use of the wasted time.
Un-Skippable Cutscenes:
Tell me, what is the reasoning behind creating long cut scenes that you can’t skip ? Maybe you don’t have time to watch them, maybe you already played the game and don’t want to watch them again or maybe you just don’t care about them. We should always have the option to skip over them.
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I’ve been an RPG fanboy since 1989, and ever since I first got Final Fantasy 1 and Dragon Warrior 1 in English. Now twenty years later, I’m still a fanboy, though my tastes have slowly changed.
For instance, those two games weren’t easy. (I didn’t know it at the time, but the first two Phantasy Star games were even tougher.) These days, my tolerance for difficulty has decreased. I struggled with the Easy setting of Persona 4, and only finished the game (eighty hours) because I enjoyed the characters, themes, etc.
After not especially liking Final Fantasy 8 and 9, I started to move away from that series. It wasn’t long before I played and enjoyed Thousand Arms, Lunar, and a bunch of lesser known RPGs.
I’m kind of a fan of level grinding. Perhaps that makes me a bit odd… and I admit that I’m not exactly mainstream. But I often enjoy increasing my characters’ stats, and gathering enough money in order to obtain better equipment.
Sometimes I want an old school game, and sometimes I want something new. For instance, I played Atelier Iris 1 and Dragon Quest 8 in the same year. One was relatively unfamiliar, and the other was sort of an overgrown, 3D SNES game. But I enjoyed both equally.
If you want to know more about voice acting, then you can learn a lot from veteran Crispin Freeman’s insights. For instance, he’s been interviewed on the Anime Today podcast (#38), and the Anime Round Table and Review / Generation Animetion podcast (#37).
Even though I still like translated, straightforward RPGs, I’m also a fan of combining genres. There are quite a few action RPGs that I enjoy. I like games that combine RPG elements with life simulation, such as Cute Knight, and the upcoming Atelier Annie. And I’m currently enjoying some RPG/visual novel hybrids such as Elven Relations.
Thanks to fans, and some companies which reissue lost classics, there aren’t too many RPGs which haven’t been translated. I don’t know if we’ll see Shining Force Feather or Ni no Kuni in English soon, but there is still a chance. I’m currently hoping that someone, somewhere, will give the PS2 game Real Rode at least an FAQ. According to niche blogs, it combines a cute, shoujo-esque story with standard gameplay.
I admit that I’ve played very few western RPGs since Ultima 4. But I recently gave KOTOR another try. I still would’ve preferred it in 2D form, but I started to understand the combat.
on October 26, 2009 at 04:57 PM - LINKgreat! Then you can level grind for me! lol.
Yeah i am a HUGE fan of the traditional style ones, like Chrono Trigger, the earlier FF’s, and most of the DS ones. I also loved the Persona games (but like you said had to play on easy mode) and the Atelier Iris games were great too. I admit right now i don’t like too many MMORPG’s because i don’t dig the whole online play thing.
I agree with you on the difficulty thing too; my theory is that if the game is so challenging that it is more frustrating then fun, then why bother with it?
If you don’t mind card based fighting, Batan Katos for Game Cube was really good. And if you are looking for classic style that’s a bit quirky, check out this lesser known gem Okagi:The Shadow King for ps2 (if you haven’t already).
I could name like a million more but i will spare you lol.
on October 26, 2009 at 05:48 PM - LINK