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    <title>Gamertell - Opinions</title>
    <link>http://www.gamertell.com</link>
    <description>gaming</description>
    <dc:language>en</dc:language>
    <dc:creator>Christian Morlotte</dc:creator>
    <dc:rights>Copyright 2009</dc:rights>
    <dc:date>2009-11-23T02:37:57+00:00</dc:date>
    <admin:generatorAgent rdf:resource="http://www.pmachine.com/" />
    

    <item>
      <title>Opinion: More studios need to follow Infinity Ward&#8217;s lead with Call of Duty: Modern Warfare 2</title>
      <link>http://e3.gamertell.com/gaming/comment/studios-need-to-follow-infinity-wards-lead-call-of-duty-modern-warefare-2/</link>
      <dc:creator><![CDATA[Christian Morlotte]]></dc:creator>
      <guid>http://e3.gamertell.com/gaming/comment/studios-need-to-follow-infinity-wards-lead-call-of-duty-modern-warefare-2/</guid>
      <description><![CDATA[<p>Section: <a href="http://e3.gamertell.com/gaming/archives/category/gaming-news/">Gaming News</a>, <a href="http://e3.gamertell.com/gaming/archives/category/features/">Features</a>, <a href="http://e3.gamertell.com/gaming/archives/category/Opinions/">Opinions</a>, <a href="http://e3.gamertell.com/gaming/archives/category/Consoles/">Consoles</a>, <a href="http://e3.gamertell.com/gaming/archives/category/PS3/">PS3</a>, <a href="http://e3.gamertell.com/gaming/archives/category/Xbox-360/">Xbox-360</a>, <a href="http://e3.gamertell.com/gaming/archives/category/PCs/">PCs</a>, <a href="http://e3.gamertell.com/gaming/archives/category/Game-Companies/">Game-Companies</a>, <a href="http://e3.gamertell.com/gaming/archives/category/Developers/">Developers</a>, <a href="http://e3.gamertell.com/gaming/archives/category/Publishers/">Publishers</a>, <a href="http://e3.gamertell.com/gaming/archives/category/game-genres/">Genres</a>, <a href="http://e3.gamertell.com/gaming/archives/category/FPS/">FPS</a></p><p><img src="http://www.dabbledoo.com/ee/images/uploads/gamertell/Infinity_ward_achievement_300.jpg" title="" alt="Infinity Ward Achievement" width="300" height="210" align="right" />A couple of days ago I was playing the solo campaign of <i><a href="http://www.gamertell.com/gaming/tag/call%20of%20duty:%20modern%20warfare%202/" target="external">Call of Duty: Modern Warfare 2 </a></i>and I got to the <a href="http://www.gamertell.com/gaming/comment/modern-warfare-2-not-banned-in-russia/" target="external">much discussed &#8220;No Russian&#8221; mission</a>. (Do yourself a favor and go get a copy of <i>Modern Warfare 2</i>.)</p>

<p>The mission puts the player in the shoes of a special forces operative who is working undercover in a Russian terrorist group. The terrorists arrive at an airport and proceed to shoot everybody in sight and then make their way out while cutting down the police. During the mission, the player can control this operative and in fact contribute to the massacre.</p>

<p>I had heard about this before the game launched and I was interested in this mission. I thought they were just making too much noise about it but then my opinion changed when I played through it. </p>

<p>I was amazed at how the game actually makes you get involved and how your feelings affect the way you play. I just couldn&#8217;t bring myself to shoot at the people. I just couldn&#8217;t, especially after seeing one of the victims crawl to safety for the first time. I thought that I would probably fail the mission if I didn&#8217;t fire so I just shot over the people, at the monitors and the vending machines. I even did a <i>Terminator 2</i> on the police outside and only shot at their legs.</p>

<p>I think there is no penalty for shooting innocents, or for refusing to shoot them for that matter, but what caught my interest was the fact that the player&#8217;s feelings are involved. By making the player part of the scene it conveys a stronger message than just making it a cutscene. The fact that you actually hesitate, even if it&#8217;s just for a couple of seconds, and decide whether to shoot the people or not makes it a great device to get the player involved. </p>

<p>The developers were obviously looking for a strong reaction with this level. We have all seen the &#8220;bad guy&#8221; in a movie or game pull off some horrible plan where hundreds of innocents die. When you&#8217;re just an spectator, you&#8217;re totally detached from the situation and it kind of lessens the blow but it&#8217;s definitely tougher when you have to push the button or pull the trigger. </p>

<p>Games are always praised for good stories and plots, situations that provoke emotions in people. Infinity Ward took a gamble by portraying this kind of situation but I think it is a powerful tool to immerse the audience into a story. All forms of entertainment evolve over time and video games, as such, must evolve as well, not just in terms of graphics and animations but with their stories and the situations portrayed in them. I think developers should focus on this kind of interaction with the players. Stories should strive to make the players feel and get invested in the game. </p>

<p>For people who keep on looking at video games as toys, these situations will always arise some controversy but I think it&#8217;s an important step forward for games as entertainment.</p>

<p>Congratulations to Infinity Ward and keep it coming. This is what games need to move forward and I&#8217;m sure more gamers will appreciate it. </p>

<p>Read [<a href="http://www.gamertell.com/gaming/comment/modern-warfare-2-not-banned-in-russia/" target="external">Gamertell</a>] Read [<a href="http://www.destructoid.com/modern-warfare-2-s-controversial-airport-terrorist-attack-154687.phtml">Destructoid</a>] Also read [<a href="http://xbox360.ign.com/articles/103/1039324p1.html">IGN</a>]&nbsp; Site [<a href="http://www.infinityward.com">Infinity Ward</a>] </p>

<p><b>Image Credit:</b> Achievement image from <a href="http://achievements.schrankmonster.de/">Technology Ninja</a>
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<p><a href="http://e3.gamertell.com/gaming/comment/studios-need-to-follow-infinity-wards-lead-call-of-duty-modern-warefare-2/" rel="bookmark" title="Opinion: More studios need to follow Infinity Ward&#8217;s lead with Call of Duty: Modern Warfare 2">Full Story &raquo;</a> | Written by Christian Morlotte for <a href="http://www.gamertell.com">Gamertell</a>. | <a href="http://e3.gamertell.com/gaming/comment/studios-need-to-follow-infinity-wards-lead-call-of-duty-modern-warefare-2//#respond" rel="bookmark" title="Opinion: More studios need to follow Infinity Ward&#8217;s lead with Call of Duty: Modern Warfare 2">Comment on this Article &raquo;</a></p><hr noshade style="height:1px" />]]></description>
      <dc:subject>Gaming News, Features, Opinions, Consoles, PS3, Xbox&#45;360, PCs, Game&#45;Companies, Developers, Publishers, Genres, FPS</dc:subject>
      <dc:date>2009-11-18T19:51:59+00:00</dc:date>
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    <item>
      <title>App it Up: Fluttr</title>
      <link>http://e3.gamertell.com/gaming/comment/App-it-Up-Fluttr/</link>
      <dc:creator><![CDATA[NEWS]]></dc:creator>
      <guid>http://e3.gamertell.com/gaming/comment/App-it-Up-Fluttr/</guid>
      <description><![CDATA[<p><b><a target="_blank" href="http://www.appletell.com">FROM APPLETELL</a></b> - Fluttr is a basic arcade action game with the seemingly gentle task of brushing away flowers, bees and such to save a butterfly &#8220;... from an explosive end ...&#8221;<br />
 <b><a target="_blank" href="http://www.appletell.com/apple/comment/app-it-up-fluttr/" rel="bookmark" title="App it Up: Fluttr">MORE &raquo;</a></b>
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<p><a href="http://e3.gamertell.com/gaming/comment/App-it-Up-Fluttr/" rel="bookmark" title="App it Up: Fluttr">Full Story &raquo;</a> | Written by NEWS for <a href="http://www.gamertell.com">Gamertell</a>. | <a href="http://e3.gamertell.com/gaming/comment/App-it-Up-Fluttr//#respond" rel="bookmark" title="App it Up: Fluttr">Comment on this Article &raquo;</a></p><hr noshade style="height:1px" />]]></description>
      <dc:subject>Reviews, Originals, Features, Opinions, Handhelds, iPhone &amp; iPod Touch, Updates, Apple App Store</dc:subject>
      <dc:date>2009-11-16T18:43:21+00:00</dc:date>
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      <title>Gamertell Review: New Super Mario Bros. Wii</title>
      <link>http://e3.gamertell.com/gaming/comment/new-super-mario-bros-wii-review/</link>
      <dc:creator><![CDATA[PJ Hruschak]]></dc:creator>
      <guid>http://e3.gamertell.com/gaming/comment/new-super-mario-bros-wii-review/</guid>
      <description><![CDATA[<p>Section: <a href="http://e3.gamertell.com/gaming/archives/category/reviews/">Reviews</a>, <a href="http://e3.gamertell.com/gaming/archives/category/originals/">Originals</a>, <a href="http://e3.gamertell.com/gaming/archives/category/features/">Features</a>, <a href="http://e3.gamertell.com/gaming/archives/category/Nostalgia/">Nostalgia</a>, <a href="http://e3.gamertell.com/gaming/archives/category/Opinions/">Opinions</a>, <a href="http://e3.gamertell.com/gaming/archives/category/Consoles/">Consoles</a>, <a href="http://e3.gamertell.com/gaming/archives/category/Wii/">Wii</a>, <a href="http://e3.gamertell.com/gaming/archives/category/game-genres/">Genres</a>, <a href="http://e3.gamertell.com/gaming/archives/category/2D/">2D</a>, <a href="http://e3.gamertell.com/gaming/archives/category/Action/">Action</a>, <a href="http://e3.gamertell.com/gaming/archives/category/Arcade/">Arcade</a></p><p><img src="http://www.dabbledoo.com/ee/images/uploads/gamertell/new_super_mario_bros_wii_box_art_300.jpg" title="" alt="new super mario bros wii box art" width="300" height="421" align=right /></p><blockquote><p><b>Title:</b> <a href="http://www.mariobroswii.com/" target="external">new Super Mario Bros. Wii</a><br />
<b>Price:</b> $49.99<br />
<b>System(s):</b> Wii<br />
<b>Release Date:</b> November 15, 2009<br />
<b>Publisher (Developer):</b> Nintendo<br />
<b>ESRB Rating:</b> &#8220;Everyone&#8221; for comic mischief.<br />
<b>Pros:</b> Many of the best elements of previous Mario platform games in one place. Players can join and leave the main game at any time. Quicksave feature. A lot of great powerups, new suits and hidden stuff to find.<br />
<b>Cons:</b> Odd timing issues, slightly lighter gravity and a few awkward motion control issues.<br />
<b>Overall Score:</b> Two thumbs up; 90/100; A-; * * * * out of five.</p></blockquote>

<p>New Super Mario Bros Wii exudes games of olde, melding the best aspects of pretty much every Mario-based platformer ever made and then some.</p>

<p>But it&#8217;s more than just a jumpastic, coin gathering platformer. It&#8217;s a speed trek through gaming nostalgia that pretty much any gamer will enjoy.</p>

<h3>Nice Hat</h3>

<p>Still in the box the fist thing you notice is that Nintendo has opted for a red box instead of the standard white now infamous for Wii games. While meant to exude some additional nostalgia for That means you&#8217;ll be able to immediately pick out the game not matter which shelf you store it on.</p>

<p>As soon as you open it, the manual nearly bursts out of its twin plastic tabs holding it in. A massive 60+ page, unheard of for most consoles games (note that it is in three languages, so  third of it is in English). Even the art on the manual is meant to reinforce the idea of older games with pixelated images of Mario and Luigi.</p>

<div align="center"><img src="http://www.dabbledoo.com/ee/images/uploads/gamertell/new_super_mario_bros_wii_screen08.jpg" title="" alt="new super mario bros wii screen shot" width="640" height="361" /></div>

<p>Upon launching the game you are greeted by the voice of our friendly pipe fixer belting a greeting in his big ol&#8217; faux accent, ending with an appropriately elongated &#8220;Wi-i-i-i-i-i-i-i-!&#8221; From there you use big Wii-ish menu buttons to get to the game.</p>

<h3>Something a Olde</h3>

<p>Right away you&#8217;ll notice a couple multiplayer minigames available as well as the main, cooperative single- or multi-player game. The main game uses the 3D map system started with <i>Super Mario Bros. 3</i> and includes castles, hidden paths, periodic extra challenges and mushroom houses.</p>

<p>While one player controls map movement and main choices, everything else is cooperative with all the characters stomping, jumping and otherwise wandering the world together. It can make finding hidden blocks a breeze as well as clearing particularly pesky opponents.</p>

<p>The screen widens as characters separate but there is a maximum width which makes some sense since, otherwise, everything wold become unbearably tiny.</p>

<p>To play you use the WiiMote (Nunchuck attachment is optional) held sideways, a la an old school controller with much the same controls as ye olde games utilized, continuing the nostalgic feel of the game even further.</p>

<div align="center"><img src="http://www.dabbledoo.com/ee/images/uploads/gamertell/new_super_mario_bros_wii_screen13.jpg" title="" alt="new super mario bros wii screen shot" width="640" height="361" /></div>

<p>The story, opponents, actions, objects, the ending flagpole and even the background music are all familiar, blending aspects of multiple Mario games into one massive - and more modern - platformer.</p>

<p>From there things get some modern tweaks. Rolling hills actually role in different directions, often allowing a pipe, tunnel or deadly nook to rotate around. You can triple jump through a level (nice of them to lay things out that way) but then you&#8217;ll miss all the hidden bits that make these 2D platformers fun.</p>

<p>Nintendo has also made going back to earlier levels an enjoyable task, giving you reasons to return and try to defeat each board more way than one (and likely find more hidden pipes, tunnels and treasures).</p>

<p>Most of the older powerups are there with revamped graphics and more outfits have been added to the wardrobe of available  power suits. One of the earliest is a propeller super suit that lets you fly up and drift back to the ground, much like the Raccoon suit but without needing a bunch of runway space. Instead shaking the WiiMote gets you off the ground. You&#8217;ll even get to ride a Yoshi.</p>

<h3>Something a Annoying</h3><p>
And here&#8217;s where some of the annoyances come into play. The WiiMote, while making for a lovely sideways style NES remote system, sometimes bundles motion controls in an awkward way. To grab objects, for example, you need to swing the controller up and press the 1 button. Sounds simple enough but you can also shake the WiiMote up and down to perform a Spin Jump (which also sprays whatever projective powerup you have enabled). The two often get crossed so not only are you grabbing an object but also leaping into the air and tossing whatever you just grabbed (shell, Toad, frozen opponent, etc.) when you might have waned to hold onto it a bit longer.</p>

<div align="center"><img src="http://www.dabbledoo.com/ee/images/uploads/gamertell/new_super_mario_bros_wii_screen06.jpg" title="" alt="new super mario bros wii screen shot" width="640" height="361" /></div>

<p>Timing characters&#8217; jumps is also a little drift-y, with gravity seeming just lighter enough to throw off an expert old school gamer for the first dozen or so levels until they fully adapt to the difference.</p>

<p>Finally, when multiple players are on the screen, the old school stick-together-or-else rule apply. Find a pipe and want to gather bonuses, everyone else needs to jump in with you. Also, whenever someone gets a nifty powerup, the pregnant powerup pause kicks in making everyone on the screen wait for that awkward second. While the screen resizing is a pretty nice aspect (it means you&#8217;re not limited to one crappy screen&#8217;s worth of stuff to do and don&#8217;t need to stay completely huddled together) it can throw off your timing and result in a lot of extra deaths. In rare circumstances it can also cause a character to get irrecoverably stuck between a rock and the game border.</p>

<h3>Something a New</h3><p>
To make up for some of the annoyances Nintendo has added a Hints section that unlocks as you play (and cost giant gold coins to actually watch the hint videos). One is a so-called Unlimited Extra Lives that has you speed-Triple Jumping through one of the earliest levels. Time it perfectly and you do ring up a bunch of 1-Ups, but not really Unlimited (unless you return to that world ad nauseam),</p>

<p>All of the graphics have been overhauled so that fireballs have a lot of extra flames, ice balls trail ice and most everything moves a lot smoother. That might contribute to the feeling of slightly lighter gravity but, overall, it makes the game that much more enjoyable to look at, even if a lot of the elements are taken from older, lower-res games.</p>

<p>One of the many nice additions is that gamers can be added or dropped between levels so you can start the as a single player and have one to three friends hop in and help at almost an time.</p>

<h3>It&#8217;s a Fun a game</h3>

<p>This game is as fun and as silly as expected but not without a few mostly forgivable faults. There&#8217;s so much to do, see and enjoy in this game that it&#8217;s hard to let any faults weigh it down for very long.</p>

<p>Do not mistake this as an extended port of the DS version of <i>New Super Mario Bros</i>. As fun as that game may be, this one has so much more and the up-to-four player option makes it even more of a group event.</p>

<p><i>New Super Mario Bros. Wii </i>does well integrating the many disparate elements of previous Mario games and blending them with new elements so both older and newer gamers have something to enjoy and appreciate.</p>

<p>Site [<a href="http://www.mariobroswii.com/" target="external">New Super Mario Bros. Wii</a>] Photo Gallery [<a href="http://www.gamertell.com/gaming/gallery/album/new-super-mario-bros-wii-screen-shots-and-art/" target="external">Gamertell</a>]
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<p><a href="http://e3.gamertell.com/gaming/comment/new-super-mario-bros-wii-review/" rel="bookmark" title="Gamertell Review: New Super Mario Bros. Wii">Full Story &raquo;</a> | Written by PJ Hruschak for <a href="http://www.gamertell.com">Gamertell</a>. | <a href="http://e3.gamertell.com/gaming/comment/new-super-mario-bros-wii-review//#respond" rel="bookmark" title="Gamertell Review: New Super Mario Bros. Wii">Comment on this Article &raquo;</a></p><hr noshade style="height:1px" />]]></description>
      <dc:subject>Reviews, Originals, Features, Nostalgia, Opinions, Consoles, Wii, Genres, 2D, Action, Arcade</dc:subject>
      <dc:date>2009-11-16T17:12:30+00:00</dc:date>
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      <title>Opinion: Activision needs to act on broken Modern Warfare 2 street date</title>
      <link>http://e3.gamertell.com/gaming/comment/opinion-activision-needs-to-act-on-broken-modern-warfare-2-street-date/</link>
      <dc:creator><![CDATA[Brian Allen]]></dc:creator>
      <guid>http://e3.gamertell.com/gaming/comment/opinion-activision-needs-to-act-on-broken-modern-warfare-2-street-date/</guid>
      <description><![CDATA[<p>Section: <a href="http://e3.gamertell.com/gaming/archives/category/features/">Features</a>, <a href="http://e3.gamertell.com/gaming/archives/category/Opinions/">Opinions</a>, <a href="http://e3.gamertell.com/gaming/archives/category/Consoles/">Consoles</a>, <a href="http://e3.gamertell.com/gaming/archives/category/PS3/">PS3</a>, <a href="http://e3.gamertell.com/gaming/archives/category/Xbox-360/">Xbox-360</a>, <a href="http://e3.gamertell.com/gaming/archives/category/PCs/">PCs</a>, <a href="http://e3.gamertell.com/gaming/archives/category/Game-Companies/">Game-Companies</a>, <a href="http://e3.gamertell.com/gaming/archives/category/Publishers/">Publishers</a>, <a href="http://e3.gamertell.com/gaming/archives/category/game-genres/">Genres</a>, <a href="http://e3.gamertell.com/gaming/archives/category/FPS/">FPS</a></p><div align="center"><img src="http://www.dabbledoo.com/ee/images/uploads/gamertell/gameslop_codmw2_street_date_640.jpg" title="" alt="gameslop call of duty modern warfare 2 street date" width="640" height="292" /></div><p>
<a href="http://www.gamertell.com/gaming/comment/retailers-ignore-modern-warfare-2-street-date-gamers-wont-be-punished-for-e/" target="external">What Activision does in the wake of retailers breaking street date</a> on what may be the biggest game launch of all time will surely impact the future of the &#8220;street date&#8221; concept.</p>

<p>We play this little game every time a major release comes out. Somebody, or several somebodies, start selling it early by &#8220;accident.&#8221;</p>

<p>This time, though, GameStop execs believe people were doing it on purpose to get some sales over on the mega retailer. As GameStop&#8217;s empire expands, it&#8217;s getting harder and harder for companies to take the giant&#8217;s knees out from under it legitimately.</p>

<p>I don&#8217;t doubt for a second that at least a few retailers (or their employees) knew exactly what they were doing this weekend. I mean, if you work at a game store, haven&#8217;t you had the street date concept drilled into your head constantly?</p>

<p><i><b>Editor&#8217;s Note:</b> Street dates for games are often clearly indicated on the shipping box in large, bold print or using a brightly colored sticker.</i></p>

<p>We all know exactly when <i>Modern Warfare 2</i> was supposed to go on sale (it&#8217;s kind of a big deal in the industry.) GameStop brass look to have had their fill and didn&#8217;t have any desire to eat a few million preorders this week.</p>

<p>Not that anybody is going to have a problem selling copies of this game in holiday season 2009 but I get the gist of GameStop&#8217;s motivation.</p>

<p>These sales weren&#8217;t isolated incidents. A quick check of  Xbox Live confirmed thousands of people had this game before they were supposed to. And by the amount of playtime logged, these folks had the game for quite a while.</p>

<p>Looks like a number of retailers were daring Activision to do something about this. If they don&#8217;t, the street date concept in general may be going the way of the Sega Dreamcast.</p>

<p>It&#8217;s always hard to prove intent. Those that jumped out before GameStop can claim miscommunication or misunderstanding, however unconvincing those cries may be. GameStop admitted it was about to break street date in &#8220;select markets,&#8221; which is akin to being &#8220;a little pregnant.&#8221; There&#8217;s these sites called eBay and Craigslist. If you buy something in New York you&#8217;re not supposed to have a week before you&#8217;re not supposed to have it, you can ship it anywhere in the world in a day or two.</p>

<p>If a company the size of GameStop doesn&#8217;t get hit with some stiff penalties for doing this, there will be no incentive for other retailers <i>not </i>to do it. Gradually, if more and more people break street date and see no harm from it, nobody&#8217;s going to obey street dates. </p>

<p>Once a game is out there early, it&#8217;s out there. This changes the play experience dramatically as higher level gamers get better perks and know their way around maps better than people who are brand new to the game.</p>

<p>Then there&#8217;s the matter of spoilers. Since the <a href="http://www.gamertell.com/gaming/comment/leaked-modern-warfare-2-footage-allows-gamers-can-play-as-a-terrorist/" target="external">leaked footage</a>, there&#8217;s been a great deal of curiosity about the game&#8217;s content. A broken street date increases the chance you will relive the moment some Chatty Kathy ran past you screaming, &#8220;Vader is Luke&#8217;s father,&#8221; before you saw <i>The Empire Strikes Back</i>.<br />
 
Human nature is not that hard to understand. We don&#8217;t do wrong when we think we&#8217;ll get punished and do things we think we can get away with. GameStop&#8217;s executives think the punishment coming from Activision will cost less than getting beaten out selling MW2 in major cities. They wouldn&#8217;t have done it otherwise. </p>

<p>Now I don&#8217;t know too many gamers, myself included, who would weep for the death of the street date. It has always been an exercise in frustration to know a game I want is sitting in the stock room but no one can sell it to me under penalty of&#8230;? </p>

<p>Well, Activision? What <i>is </i>the penalty for this one?</p>

<p>Read [<a href="http://www.gamertell.com/gaming/comment/retailers-ignore-modern-warfare-2-street-date-gamers-wont-be-punished-for-e/" target="external">Gamertell</a>] Also Read [<a href="http://kotaku.com/5400559/welcome-to-modern-warfare-2-everyone" target="external">Kotaku</a>]
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<p><a href="http://e3.gamertell.com/gaming/comment/opinion-activision-needs-to-act-on-broken-modern-warfare-2-street-date/" rel="bookmark" title="Opinion: Activision needs to act on broken Modern Warfare 2 street date">Full Story &raquo;</a> | Written by Brian Allen for <a href="http://www.gamertell.com">Gamertell</a>. | <a href="http://e3.gamertell.com/gaming/comment/opinion-activision-needs-to-act-on-broken-modern-warfare-2-street-date//#respond" rel="bookmark" title="Opinion: Activision needs to act on broken Modern Warfare 2 street date">Comment on this Article &raquo;</a></p><hr noshade style="height:1px" />]]></description>
      <dc:subject>Features, Opinions, Consoles, PS3, Xbox&#45;360, PCs, Game&#45;Companies, Publishers, Genres, FPS</dc:subject>
      <dc:date>2009-11-14T15:12:28+00:00</dc:date>
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      <title>Gamertell Review: Tales of Monkey Island: The Trial and Execution of Guybrush Threepwood for PC</title>
      <link>http://e3.gamertell.com/gaming/comment/tales-of-monkey-island-trial-and-execution-of-guybush-threepwood-pc-review/</link>
      <dc:creator><![CDATA[Jessica Moen]]></dc:creator>
      <guid>http://e3.gamertell.com/gaming/comment/tales-of-monkey-island-trial-and-execution-of-guybush-threepwood-pc-review/</guid>
      <description><![CDATA[<p>Section: <a href="http://e3.gamertell.com/gaming/archives/category/gaming-news/">Gaming News</a>, <a href="http://e3.gamertell.com/gaming/archives/category/originals/">Originals</a>, <a href="http://e3.gamertell.com/gaming/archives/category/features/">Features</a>, <a href="http://e3.gamertell.com/gaming/archives/category/Opinions/">Opinions</a>, <a href="http://e3.gamertell.com/gaming/archives/category/PCs/">PCs</a>, <a href="http://e3.gamertell.com/gaming/archives/category/Windows/">Windows</a>, <a href="http://e3.gamertell.com/gaming/archives/category/game-genres/">Genres</a>, <a href="http://e3.gamertell.com/gaming/archives/category/Action/">Action</a>, <a href="http://e3.gamertell.com/gaming/archives/category/Adventure/">Adventure</a></p><div align="center"><img src="http://www.dabbledoo.com/ee/images/uploads/gamertell/tales_of_monkey_island_intro_screen_logo_640.jpeg" title="" alt="tales of monkey island logo screen shot" width="640" height="480" /></div><blockquote><b>Title:</b> <a href="http://www.telltalegames.com/" target="external">Tales of Monkey Island: The Trial and Exectution of Guybrish Threepwwod</a><br />
<b>Price:</b> $8.00<br />
<b>System(s):</b> PC<br />
<b>Release Date:</b> October 30, 2009<br />
<b>Publisher (Developer):</b> Telltale Games <br />
<b>ESRB Rating:</b> "Everyone" for comic mischief.<br />
<b>Pros:</b> Very fun puzzles, hilarious characters and the return of an old favorite.<br />
<b>Cons:</b> Hints are not easy enough to understand or receive and sometimes puzzles solutions aren't clear enough. <br />
<b>Overall Score:</b> Two thumbs up, A,  97/100; **** out of five.</blockquote><br />
<br />
It’s that time again, to live the life of a courageous, swashbuckling pirate. Or in this case, a misfit, scandalous pirate. <br />
<br />
<i>The Trial and Execution of Guybrush Threepwood</i> is the newest episode in the <i>Tales of Monkey Island</i> by Telltale games. In the beginning, Guybrush is being hauled back to Flotsam Island, courtesy of the backstabbing Morgan. Once there, he is summoned to court to face charges for various thing he is accused of doing. Of course, each accusation is false and you must now break out of jail and get yourself free of all charges and avoid the violent hanging that awaits you.<br />
<br />
Oh, and you also have to cure the island of the pox as well.<br />
<br />
You will see a familiar face in this game taking the form of the prosecution. I won’t name names but let's just say you will see plenty of  loud jackets and flying arms.<br />
<br />
<div align="center"><img src="http://www.dabbledoo.com/ee/images/uploads/gamertell/De_Singe_Duels_Elaine_thumb.jpg" title="" alt="trials_and_execution_screenshot" width="640" height="360" /></div><br />
<h3><b>No Noose is Good Noose</b></h3><br />
This is the second to last episode in the series and everything is slowly coming into place. You even find out a little secret about the voodoo lady and Le Chuck (no, not <i>that </i>kind of secret).<br />
<br />
This game mainly takes place at Guybrush’s trial and the puzzles contain a lot of trail and error themselves (pun very much intended). Basically, you need to talk to people and find items that will help prove your innocence, each person is lying about what happened, so you need to figure out how to catch them. <br />
<br />
Then when you are free of the trial, you discover that the La Sponge Egrande is actually La Sponge Euseless. You already used up all it’s power to cure yourself, so now you need to feed it a “meal of the senses” to reenact it’s power, with help from the voodoo lady.  This means more jungle exploring, more interactions with the crazy pirates of Flotsam, and the return of some old favorites like Le Chuck and that annoying French scientist. <br />
<br />
I found that the best course of action in a game like this is to try everything you can. Click on everything, use every item with every item and talk to everyone multiple times, even if you think it’s silly. I figured out a lot of puzzles this way. Other than that, I found this episode to be not too difficult and very fun. <br />
<br />
<div align="center"><img src="http://www.dabbledoo.com/ee/images/uploads/gamertell/Guybrush_on_Trial_thumb.jpg" title="" alt="trials_and_execution_screenshot_2" width="640" height="360" /></div><br />
<h3><b>Real Pirates Don’t Drink Light Grog</b></h3><br />
This one was especially fun since you had to specific tasks to complete. First you had to get acquitted of all charges, then you had to re-energize the sponge. Although the tasks could be challenging, you knew what you needed to accomplish rather than just randomly walking around hoping these two items you picked up will do anything. <br />
<br />
The game does gives hints (if you choose that option) by having Guybrush thinking out loud once in awhile and saying things like “maybe I should be searching the jungle right now!” But often the hints aren’t specific enough to be helpful and it is impossible to get him to say it. It seems as if he just says it randomly. So when you are running around trying to figure out what to do, you might not get the hint until you have already figured it out. <br />
<br />
There were times when I had to completely guess at what I had to do though because there were no “hints” left for me. For instance, towards the middle of the game, you have to serve someone with a summons (I won’t say who) and I only figured out how to actually do it by randomly trying things. It would have been nice to have a hint somewhere, like when talking to someone.<br />
<br />
Also note that if you have played the other <i><a href="http://www.gamertell.com/gaming/tag/monkey%20island/" target="external">Monkey Island </a></i>game (I mean the original games by LucasArts) you will notice that this game really ties up the whole series and explains a lot of the things that happened in the other games. I thought that was cool that they did that, however, it also means that their might not be any more Monkey Island games. I guess we had enough though.<br />
<h3><b>Not the End Yet</b></h3><br />
We still have one more episode left in this crazy tale and it will definitely be a big one.<br />
<br />
I can only imagine how Telltale will end this great series of games. It will definitely have to be something big, perhaps over the top. Until then though, check out this game and the others if you haven’t played them yet on the PC and Wii. <br />
<br />
<b><i>Tales on Monkey Island </i>Reviews:</b><br />
<ul><li><a href="http://www.gamertell.com/gaming/comment/gamertell-review-tales-of-monkey-island-launch-of-the-screaming-narwhal-for/" target="external">Tales of Monkey Island: Launch of the Screaming Narwhal for Wii</a></li><br />
<li><a href="http://www.gamertell.com/gaming/comment/gamertell-reviewtales-of-monkey-islandthe-siege-of-spinner-cay/" target="external">Tales of Monkey Island: The Siege of Spinner Cay for PC</a></li><br />
<li><a href="http://www.gamertell.com/gaming/comment/gamertell-review-tales-on-monkey-island-lair-of-the-leviathan/" target="external">Tales of Monkey Island: Lair of the Leviathan for PC</a></li></ul><br />
<br />
Site [<a href="http://www.telltalegames.com/" target="external">Telltale games</a>] Also Read [<a href="http://www.joystiq.com/2009/10/28/attend-tales-of-monkey-islands-trial-and-execution-of-guybrush/" target="external">Joystiq</a>]
<p></p>
<p><a href="http://e3.gamertell.com/gaming/comment/tales-of-monkey-island-trial-and-execution-of-guybush-threepwood-pc-review/" rel="bookmark" title="Gamertell Review: Tales of Monkey Island: The Trial and Execution of Guybrush Threepwood for PC">Full Story &raquo;</a> | Written by Jessica Moen for <a href="http://www.gamertell.com">Gamertell</a>. | <a href="http://e3.gamertell.com/gaming/comment/tales-of-monkey-island-trial-and-execution-of-guybush-threepwood-pc-review//#respond" rel="bookmark" title="Gamertell Review: Tales of Monkey Island: The Trial and Execution of Guybrush Threepwood for PC">Comment on this Article &raquo;</a></p><hr noshade style="height:1px" />]]></description>
      <dc:subject>Gaming News, Originals, Features, Opinions, PCs, Windows, Genres, Action, Adventure</dc:subject>
      <dc:date>2009-11-13T18:05:48+00:00</dc:date>
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      <title>Opinion: Prince of Persia trailer wasn&#8217;t terrible after all</title>
      <link>http://e3.gamertell.com/gaming/comment/opinion-prince-of-persia-trailer-wasnt-terrible-after-all/</link>
      <dc:creator><![CDATA[Brian Allen]]></dc:creator>
      <guid>http://e3.gamertell.com/gaming/comment/opinion-prince-of-persia-trailer-wasnt-terrible-after-all/</guid>
      <description><![CDATA[<p>Section: <a href="http://e3.gamertell.com/gaming/archives/category/features/">Features</a>, <a href="http://e3.gamertell.com/gaming/archives/category/Opinions/">Opinions</a>, <a href="http://e3.gamertell.com/gaming/archives/category/ads-media/">Ads & Media</a>, <a href="http://e3.gamertell.com/gaming/archives/category/movies/">Movies</a>, <a href="http://e3.gamertell.com/gaming/archives/category/Web/">Web</a>, <a href="http://e3.gamertell.com/gaming/archives/category/game-genres/">Genres</a>, <a href="http://e3.gamertell.com/gaming/archives/category/Action/">Action</a></p><p><img src="http://www.dabbledoo.com/ee/images/uploads/gamertell/prince_of_persia_movie_jake_photo01.jpg" title="" alt="prince of persia Jake Gyllenhaal  photo" width="300" height="401" align=right />Video game movies usually tend to be well, awful. (<i>Super Mario Bros</i> or <i>Dead or Alive</i>, anyone?)</p>

<p>So it was with much skepticism that I&#8217;ve been following news regarding a <a href="http://www.gamertell.com/gaming/comment/bruckheimer-promises-action-romance-in-prince-of-persia-movie/" target="external"><i><a href="http://www.gamertell.com/gaming/tag/prince%20of%20persia/" target="external">Prince of Persia</a>: Sands of Time </i>movie.</a></p>

<p>After having seen the first trailer, I am convinced this film will be worth seeing. One of the first obstacles to a decent movie, game based or otherwise is the budget. With Walt Disney Studios considerable resources behind the production, there are no problems there, putting Jerry Bruckheimer and an all-star cast in place. The quality of the special effects show that no money is no object.</p>

<p>That&#8217;s also the reason <a href="http://www.gamertell.com/gaming/tag/uwe%20boll/" target="external">Uwe Boll </a>isn&#8217;t involved anywhere. Boll was able to snap up film rights to games including <i><a href="http://www.gamertell.com/gaming/tag/postal/" target="external">Postal </a></i> because no one else was bidding. Do you blame them?</p>

<p>Disney&#8217;s able to place its advertising in prime spots including the November 8, 2009, Cowboys-Eagles game on NBC. Everybody may not have the desire to see this movie but everybody is definitely going to know about it.</p>

<p>That brings me to my next point. Some of the greatest games in history have little to no plot. That doesn&#8217;t matter because they&#8217;re fun to play. We don&#8217;t really need to know the Hammer Bros. back story to play a Mario game and enjoy it. But to hold anyone&#8217;s attention in a movie theatre for 90 minutes or better, a few things need to make sense. This is where <i>Prince of Persia </i>has the edge over many games. The <i>Sands of Time </i> series is a ready-made trilogy with a likable hero, despicable villains and a great story.</p>

<p>The <i>Sands of Time </i>trailer contains moments ripped straight from the games. The Dagger of Time, the Prince&#8217;s death-defying acrobatics and quirky sense of humor are all there. I was one of many that expressed concerns about Jake Gyllenhaal in the the lead. He is still not my first choice but most of what the Prince needs to do to be believable will be accomplished by wire fighting and computer graphics. </p>

<p>And now the cold shiver that went up my back when I heard this was going to be a movie is gone, replaced by the warmth of anticipation. Check it out:</p>

<div align="center"><object width="640" height="340"><param name="movie" value="http://www.youtube.com/v/Z8EA7EbFX4k&amp;hl=en&amp;fs=1&amp;"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/Z8EA7EbFX4k&amp;hl=en&amp;fs=1&amp;" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="560" height="340"></embed></object></div>

<p>Read [<a href="http://www.gamertell.com/gaming/comment/bruckheimer-promises-action-romance-in-prince-of-persia-movie/" target="external">Gamertell</a>]&nbsp; Also Read [<a href="http://screenrant.com/pitch-trailer-prince-persia-sands-of-time-pauly-30593/" target="external">Screen Rant</a>]
</p>
<p></p>
<p><a href="http://e3.gamertell.com/gaming/comment/opinion-prince-of-persia-trailer-wasnt-terrible-after-all/" rel="bookmark" title="Opinion: Prince of Persia trailer wasn&#8217;t terrible after all">Full Story &raquo;</a> | Written by Brian Allen for <a href="http://www.gamertell.com">Gamertell</a>. | <a href="http://e3.gamertell.com/gaming/comment/opinion-prince-of-persia-trailer-wasnt-terrible-after-all//#respond" rel="bookmark" title="Opinion: Prince of Persia trailer wasn&#8217;t terrible after all">Comment on this Article &raquo;</a></p><hr noshade style="height:1px" />]]></description>
      <dc:subject>Features, Opinions, Ads &amp; Media, Movies, Web, Genres, Action</dc:subject>
      <dc:date>2009-11-11T13:31:22+00:00</dc:date>
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    <item>
      <title>Gamertell Review: Dead Space Extraction for Wii</title>
      <link>http://e3.gamertell.com/gaming/comment/gamertell-review-dead-space-extraction-for-wii/</link>
      <dc:creator><![CDATA[Kirk Hiner]]></dc:creator>
      <guid>http://e3.gamertell.com/gaming/comment/gamertell-review-dead-space-extraction-for-wii/</guid>
      <description><![CDATA[<p>Section: <a href="http://e3.gamertell.com/gaming/archives/category/reviews/">Reviews</a>, <a href="http://e3.gamertell.com/gaming/archives/category/features/">Features</a>, <a href="http://e3.gamertell.com/gaming/archives/category/Opinions/">Opinions</a>, <a href="http://e3.gamertell.com/gaming/archives/category/Consoles/">Consoles</a>, <a href="http://e3.gamertell.com/gaming/archives/category/Wii/">Wii</a>, <a href="http://e3.gamertell.com/gaming/archives/category/game-genres/">Genres</a>, <a href="http://e3.gamertell.com/gaming/archives/category/3D/">3D</a>, <a href="http://e3.gamertell.com/gaming/archives/category/Action/">Action</a>, <a href="http://e3.gamertell.com/gaming/archives/category/Shooter/">Shooter</a>, <a href="http://e3.gamertell.com/gaming/archives/category/horror-suspense/">Horror & Suspense</a></p><p><img src="http://www.dabbledoo.com/ee/images/uploads/gamertell/deadspaceextraction-box.png" title="Dead Space Extraction" alt="Dead Space Extraction" width="250" height="348" align="right" /></p><blockquote><p><b>Title:</b> <a href="http://www.deadspacegame.com/" target="external">Dead Space Extraction</a><br />
<b>Price:</b> $49.99<br />
<b>System:</b> Wii<br />
<b>Release Date:</b> September 28, 2009<br />
<b>Publisher (Developer):</b> <a href="http://www.ea.com/" target="external">Electronic Arts</a> (<a href="http://www.visceralgames.com/">Visceral Games</a>)<br />
<b>ESRB Rating:</b> &#8220;Mature&#8221; for blood and gore, intense violence and strong language.<br />
<b>Pros:</b> Engaging story with great characters, excellent action and controls, fantastic graphics, a couple decent bosses and great two-player co-op.<br />
<b>Cons:</b> Prolonged dialogue hurts replay value, froze at one point, somewhat short, too many hallways and not enough scares.<br />
<b>Overall Score:</b> Two thumbs up; 91/100; A-; **** out of 5</p></blockquote>

<p><i><b>Caveat Lector:</b> This review contains spoilers.</i></p>

<p>Electronic Arts should be ashamed of themselves.</p>

<p>In <i>Dead Space Extraction</i>, they&#8217;ve got the best rail shooter (or light gun) game available on the Wii - and arguably on any platform - and they&#8217;ve done next to nothing to let anyone know about it.</p>

<p>The developer videos made available did little to pique my interest and it wasn&#8217;t until well after its release that a former coworker convinced me to give it a try. That&#8217;s why this review is so late but you should trust me on this: Don&#8217;t miss this game.</p>

<p><i>Dead Space Extraction</i> is the prequel to last year&#8217;s <i>Dead Space</i> for the PS3, Xbox 360 and PC. That game saw a comic book and an animated movie&#151;<i>Dead Space Downfall</i>&#151;tie-in to promote it. EA must&#8217;ve thought that was enough momentum to help sell <i>Dead Space Extraction</i> but I knew nothing of any of these (and I still don&#8217;t care to). Even now that I&#8217;ve completed <i>Extraction</i>, I&#8217;m happy enough to keep this entry contained within itself.</p>

<p>It&#8217;s that damn good.</p>

<div align="center"><img src="http://www.dabbledoo.com/ee/images/uploads/gamertell/deadspaceextraction1.jpg" title="Dead Space Extraction" alt="Dead Space Extraction" width="640" height="320" /></div>

<p>Understand, though, you have to be willing to accept certain things to share this view of the game. As mentioned, it&#8217;s a rail shooter, so you have no control over where you&#8217;re going; you just aim and shoot.</p>

<h3>On Rails, No One Can Hear You Scream</h3>

<p>Don&#8217;t get stuck visions of <i>House of the Dead</i>, however. <i>Extraction </i>is not just another mindless variation of shooting carnival <strike>zombies</strike> ducks in a row. Presented in the first-person, camera movement is designed to make you feel like you&#8217;re actually there. You don&#8217;t just stare straight ahead, you react. You may be shooting at oncoming aliens but, if you hear something behind you, you&#8217;ll turn to look.</p>

<p>You seek exits and cover. You check on your companions. You&#8217;re still given the necessary time to kill what needs to be killed, but the developers use this to create actual space. You feel like your part of the environment, even though you&#8217;re actually just being pushed through it.</p>

<div align="center"><img src="http://www.dabbledoo.com/ee/images/uploads/gamertell/deadspaceextraction3.jpg" title="Dead Space Extraction" alt="Dead Space Extraction" width="640" height="320" /></div>

<p>Another element that could be good or bad, depending upon your expectations, is the story. It&#8217;s basic&#151;bad things are happening, eliminate bad things, escape&#151;but it&#8217;s told from within the gameplay, not through the standard cut scenes at the beginning and end of each level. This keeps you drawn into the game, as the interruptions to the action are relatively short.</p>

<p>However, you can&#8217;t skip them. You won&#8217;t care on the first play through but, if you have to replay a level, you&#8217;ll quickly grow impatient.</p>

<p>Rail shooters are generally great for playing with friends, but if you&#8217;ve gone through <i>Extraction </i>once, you likely won&#8217;t want to do it again anytime soon, even with someone who hasn&#8217;t previously played the game.</p>

<h3>Ishimura, We Have a Problem</h3>

<p>This brings me to co-op play, which is perfectly implemented.</p>

<p>A second player can hop in and out of the game at any time without breaking up the action. The limited camera control and weapon slot selection is still left up to player one, player two simply provides more firepower. If you&#8217;re on level four and a friend wants to play, let him join you right there. No need to create a new game profile or start from scratch (although you can certainly go back and replay any completed level).</p>

<p>Sacrificing replay value is worth it in this case, however, as it makes the first run-through much more engaging. This game is not played for comic value, as in <a href="http://www.gamertell.com/gaming/comment/gamertell-review-house-of-the-dead-overkill-for-wii/" target="external">House of the Dead: Overkill</a>.</p>

<p>These characters felt real. I liked them. I wanted to see them get out alive. Even some of the secondary characters (a couple of which you actually control for a level). They take turns showing moments of strength and weakness and develop a logical relationship with one another as moments of fear and relief take over.</p>

<p>It&#8217;s very, very well done but, if you don&#8217;t care about story and character and just want to slice up aliens, you&#8217;ll find all of this getting in the way.</p>

<div align="center"><img src="http://www.dabbledoo.com/ee/images/uploads/gamertell/deadspaceextraction2.jpg" title="Dead Space Extraction" alt="Dead Space Extraction" width="640" height="400" /></div>

<h3>Nice Planet. We&#8217;ll Mutate It.</h3>

<p>Unfortunately, <i>Dead Space Extraction</i> isn&#8217;t all that scary. It&#8217;s intense but never frightening, working better as sci-fi action than as a horror-survival game. This may be due in part to the similarity of the aliens (and their behavior) throughout. If a species is going to take over and mutate dead human bodies, into how many forms would they mutate?</p>

<p>I don&#8217;t really need a wide array of aliens for a game to hold my interest but a wider array of locales would&#8217;ve helped. Whether on the surface of Aegis VII at the beginning or the spaceship Ishimura for the final three-quarters, you&#8217;re largely just running through dark hallways. I never got the sense of what either location actually was.</p>

<p>Likewise, the developers never really explain what you&#8217;re fighting. Yes, there&#8217;s this crazy suicide cult and a bunch of people flipping out (told in the game and in the bonus video comic included) but who was I fighting? The couple of bosses you face give the impression it&#8217;s something very large and plant-like, but you have no idea how this thing fits in with the Marker.</p>

<div align="center"><img src="http://www.dabbledoo.com/ee/images/uploads/gamertell/deadspaceextraction4.jpg" title="Dead Space Extraction" alt="Dead Space Extraction" width="640" height="320" /></div>

<p>Also, the game froze on me at one point, a rarity with a Wii title. The game didn&#8217;t lock up, it just left me stranded in front of a door that wouldn&#8217;t open.</p>

<h3>Extraction. It Was Fun While it Lasted.</h3>

<p>Still, upon completing <i>Dead Space Extraction</i>, I felt a bit empty. This may be due in part to its unnecessary cliffhanger ending (unless Visceral is planning a sequel, they really should&#8217;ve just made up their mind) but is largely because I wasn&#8217;t done with these characters. I grew to like them, thanks to some excellent acting and mostly believable dialogue. I want their adventures to continue.</p>

<p>Ten levels was too short, especially since it took until level 10 before you see Lexine stomping on a dead alien out of anger and frustration. Totally hot.</p>

<p>So, I hope there&#8217;s a sequel. Not <i>Dead Space 2</i> but <i>Dead Space Extraction 2</i>. Sales of this game have not been great, though, no thanks to EA, so I don&#8217;t have much hope. Considering what the protagonists go through in this game, however, I guess that&#8217;s in line with the general theme.</p>

<p>Site [<a href="http://www.deadspacegame.com/" target="external">Dead Space Extraction</a>]
</p>
<p></p>
<p><a href="http://e3.gamertell.com/gaming/comment/gamertell-review-dead-space-extraction-for-wii/" rel="bookmark" title="Gamertell Review: Dead Space Extraction for Wii">Full Story &raquo;</a> | Written by Kirk Hiner for <a href="http://www.gamertell.com">Gamertell</a>. | <a href="http://e3.gamertell.com/gaming/comment/gamertell-review-dead-space-extraction-for-wii//#respond" rel="bookmark" title="Gamertell Review: Dead Space Extraction for Wii">Comment on this Article &raquo;</a></p><hr noshade style="height:1px" />]]></description>
      <dc:subject>Reviews, Features, Opinions, Consoles, Wii, Genres, 3D, Action, Shooter, Horror &amp; Suspense</dc:subject>
      <dc:date>2009-11-10T04:30:59+00:00</dc:date>
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    <item>
      <title>Opinion: Visually impaired gamer&#8217;s suit against Sony may be a bit frivolous</title>
      <link>http://e3.gamertell.com/gaming/comment/opinion-visually-impaired-gamers-suit-against-sony-may-be-a-bit-frivolous/</link>
      <dc:creator><![CDATA[Christian Morlotte]]></dc:creator>
      <guid>http://e3.gamertell.com/gaming/comment/opinion-visually-impaired-gamers-suit-against-sony-may-be-a-bit-frivolous/</guid>
      <description><![CDATA[<p>Section: <a href="http://e3.gamertell.com/gaming/archives/category/gaming-news/">Gaming News</a>, <a href="http://e3.gamertell.com/gaming/archives/category/features/">Features</a>, <a href="http://e3.gamertell.com/gaming/archives/category/law-politics/">Law-Politics</a>, <a href="http://e3.gamertell.com/gaming/archives/category/Opinions/">Opinions</a>, <a href="http://e3.gamertell.com/gaming/archives/category/Consoles/">Consoles</a>, <a href="http://e3.gamertell.com/gaming/archives/category/PCs/">PCs</a>, <a href="http://e3.gamertell.com/gaming/archives/category/Handhelds/">Handhelds</a>, <a href="http://e3.gamertell.com/gaming/archives/category/Game-Companies/">Game-Companies</a>, <a href="http://e3.gamertell.com/gaming/archives/category/game-genres/">Genres</a>, <a href="http://e3.gamertell.com/gaming/archives/category/MMO/">MMO</a></p><p><img src="http://www.dabbledoo.com/ee/images/uploads/gamertell/visually_impaired_braille_300.jpg" title="" alt="Visually Impaired" width="300" height="360" align="right" />A visually impaired gamer named Alexander Stern is suing Sony, Sony Online Entertainment and Sony Computer Entertainment America for not offering features that make their games accessible for people with visual disabilities.</p>

<p>According to Stern, by not including these options, Sony is violating the Americans with Disabilities Act.</p>

<p>The law suit claims that Stern has written several emails and letters to Sony requesting these features for games - mainly on MMOs - and Sony hasn&#8217;t complied. The suit also mentions how other companies, including Blizzard, have allowed the use of mods or other third party programs to incorporate features including visual cues or voice overs for gamers with &#8220;disability impaired visual processing&#8221;.</p>

<p>The suit also states that Sony&#8217;s denial in including these features are costing Stern money. Sony runs an auction site where users can sell their in-game loot for real money and, since Stern can&#8217;t participate in the auctions, Stern claims that he is losing money.</p>

<p>I&#8217;m really sorry for this guy and I think that everybody should have the right to entertainment and, in this case, video games but I think he&#8217;s just trying to work the system for easy money. </p>

<p>Video games are a visual form of entertainment and I don&#8217;t think it&#8217;s realistic to suppose that a company is going to modify the code in their games to fulfill the needs of an individual or a comparatively small group. By this same logic all movie studios and book publishers should alter their products to offer versions for the visually impaired. </p>

<p>I think it&#8217;s great that some companies offer the possibility of including mods or other programs into the game but. in my opinion, demanding them is totally different. Hopefully, technology that allows visually impaired people to have a better enjoyment of games will come along soon but I don&#8217;t think suing is the best way to accomplish or accelerate this process.</p>

<p>Read [<a href="http://www.destructoid.com/visually-impaired-gamer-sues-sony-154411.phtml">Destructoid</a>] Also read [<a href="http://www.gamespot.com/news/6239339.html">GameSpot</a>]
</p>
<p></p>
<p><a href="http://e3.gamertell.com/gaming/comment/opinion-visually-impaired-gamers-suit-against-sony-may-be-a-bit-frivolous/" rel="bookmark" title="Opinion: Visually impaired gamer&#8217;s suit against Sony may be a bit frivolous">Full Story &raquo;</a> | Written by Christian Morlotte for <a href="http://www.gamertell.com">Gamertell</a>. | <a href="http://e3.gamertell.com/gaming/comment/opinion-visually-impaired-gamers-suit-against-sony-may-be-a-bit-frivolous//#respond" rel="bookmark" title="Opinion: Visually impaired gamer&#8217;s suit against Sony may be a bit frivolous">Comment on this Article &raquo;</a></p><hr noshade style="height:1px" />]]></description>
      <dc:subject>Gaming News, Features, Law&#45;Politics, Opinions, Consoles, PCs, Handhelds, Game&#45;Companies, Genres, MMO</dc:subject>
      <dc:date>2009-11-08T17:53:19+00:00</dc:date>
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    <item>
      <title>Appletell Review: Three accidentally educational games for iPhone, iPod Touch</title>
      <link>http://e3.gamertell.com/gaming/comment/appletell-review-three-accidentally-educational-games-for-iphone-ipod-touch/</link>
      <dc:creator><![CDATA[NEWS]]></dc:creator>
      <guid>http://e3.gamertell.com/gaming/comment/appletell-review-three-accidentally-educational-games-for-iphone-ipod-touch/</guid>
      <description><![CDATA[<p><b><a target="_blank" href="http://www.appletell.com">FROM APPLETELL</a></b> - In this review, we look at three educational iPhone applications; Polynx, QuizQuizQuiz and Whirly Word. Each one is slightly different, but each is great to play.<br />
 <b><a target="_blank" href="http://www.appletell.com/apple/comment/polynx-quizquizquiz-and-whirly-word-iphone-reviews/" rel="bookmark" title="Appletell reviews three accidentally educational games for iPhone, iPod touch">MORE &raquo;</a></b>
</p>
<p></p>
<p><a href="http://e3.gamertell.com/gaming/comment/appletell-review-three-accidentally-educational-games-for-iphone-ipod-touch/" rel="bookmark" title="Appletell Review: Three accidentally educational games for iPhone, iPod Touch">Full Story &raquo;</a> | Written by NEWS for <a href="http://www.gamertell.com">Gamertell</a>. | <a href="http://e3.gamertell.com/gaming/comment/appletell-review-three-accidentally-educational-games-for-iphone-ipod-touch//#respond" rel="bookmark" title="Appletell Review: Three accidentally educational games for iPhone, iPod Touch">Comment on this Article &raquo;</a></p><hr noshade style="height:1px" />]]></description>
      <dc:subject>Reviews, Features, Opinions, Handhelds, iPhone &amp; iPod Touch, Genres, Educational, Updates, Apple App Store</dc:subject>
      <dc:date>2009-11-07T16:20:57+00:00</dc:date>
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    <item>
      <title>Gamertell Review: Opticon and IntelliScanner Mini handheld laser barcode scanners (updated)</title>
      <link>http://e3.gamertell.com/gaming/comment/opticon-and-intelliscanner-mini-handheld-laser-barcode-scanners-review/</link>
      <dc:creator><![CDATA[PJ Hruschak]]></dc:creator>
      <guid>http://e3.gamertell.com/gaming/comment/opticon-and-intelliscanner-mini-handheld-laser-barcode-scanners-review/</guid>
      <description><![CDATA[<p>Section: <a href="http://e3.gamertell.com/gaming/archives/category/reviews/">Reviews</a>, <a href="http://e3.gamertell.com/gaming/archives/category/originals/">Originals</a>, <a href="http://e3.gamertell.com/gaming/archives/category/features/">Features</a>, <a href="http://e3.gamertell.com/gaming/archives/category/Opinions/">Opinions</a>, <a href="http://e3.gamertell.com/gaming/archives/category/PCs/">PCs</a>, <a href="http://e3.gamertell.com/gaming/archives/category/Linux/">Linux</a>, <a href="http://e3.gamertell.com/gaming/archives/category/Mac/">Mac</a>, <a href="http://e3.gamertell.com/gaming/archives/category/Windows/">Windows</a>, <a href="http://e3.gamertell.com/gaming/archives/category/PCs-Other/">PCs-Other</a>, <a href="http://e3.gamertell.com/gaming/archives/category/Gear/">Gear</a>, <a href="http://e3.gamertell.com/gaming/archives/category/Hardware/">Hardware</a>, <a href="http://e3.gamertell.com/gaming/archives/category/Gear-Other/">Gear-Other</a></p><div align="center"><img src="http://www.dabbledoo.com/ee/images/uploads/gamertell/opticon_intelliscanner_side_by_side_640.jpg" title="" alt="intelliscanner mini and opticon handheld laser barcode scanners side by side" width="640" height="399" /></div>
<blockquote><p><b>Product A:</b> <a href="" target="external">IntelliScanner Mini</a><br />
<b>Price A: </b>$179 (scanner), $249 (scanner plus all programs)<br />
<b>Product B:</b> <a href="" target="external">Opticon OPN-2001</a><br />
<b>Price B: </b>$139.95 (scanner); $179 (plus one program)<br />
<b>Rating:</b> Two thumbs up, 90/100; A-; * * * * out of five.<br />
<b>Pros:</b> Easy to install, easy to use, wide beam and nice design. Very portable, stores a massive number of codes and works with most, if not all, barcode software.<br />
<b>Cons:</b> The price. So small and light it might be easy to lose in a purse.<br />
<b>Overall:</b> Worth the price if you have hundreds of items to scan, especially if you have more than one type of media collection.</p></blockquote>

<p>This was originally going to a two separate reviews, one for the Opticon  OPN-2100 handheld laser scanner and another the IntelliScanenr Mini handheld laser scanner. After using both with <a href="http://www.gamertell.com/gaming/comment/collectorz-game-collector-3-2-pro-software-review/" target="external">Collectorz Game Collector </a>(and Movie Collector) software, however, I could not find any discernible differences in physical design or performance.</p>

<p>The only differences between the products are tiny cosmetics, the accompanying accessories and the prices.</p>

<p><b>UPDATE:</b> I received confirmation that these are the same model scanners: &#8220;IntelliScanner, which is a subsidiary of Apparent, uses the Opticon OPN 2001 scanner.&nbsp; Previously they use[d] the Microvision Flic but changed to the better performing and more reliable OPN 2001. Yes, that is a label over the Opticon logo&#8221;</p>

<h3>Gettin&#8217; Physical</h3>

<p>Both weigh exactly 1 oz (30g) and measure 2 3/8 inches tall, 1 3/16 in. wide and 9/16 in. thick.</p>

<p><img src="http://www.dabbledoo.com/ee/images/uploads/gamertell/opticon_quarter_640.jpg" title="" alt="opticon handheld laser barcode scanner next to a quarter" width="300" height="311" align=right />Coloring is the same: black plastic main body, action button and mini reset button with silver edging with identical size, shape and placement. The sticker on the back of each is the same shape and even the screws are identical.</p>

<p>The only physical difference is the printed logo on the front and the text on the back label.</p>

<p>The Opticon scanner ($139.95), sent from Collectorz, came with in a small, plain white box packed tightly with the basic necessities: Scanner, mini CD-Rom (manuals and basic software), a 6-foot long USB cable and a silver-gray lanyard to wear it around your neck.</p>

<p>The IntelliScanner Mini ($179) shipped in a larger box due to the cube-shaped tin (4 3/4 x 4 3/4 x 4 3/4 in) that the scanner was in. Items inside the tin include: Scanner, 6-foot USB cable, a silver-gray lanyard, quick start guide, 20 sample labels (10 blank and 10 pre-printed), On-The-Go Card (for quantity scans) and small pouch. The rest of the tin is black foam padding.</p>

<h3>Nice Beams</h3>

<p>Both scanners claim to store up to 10,000 UPC codes (sorry, there&#8217;s not enough time to test that limit) and have USB interface. The USB port, on the right side of the scanner(s), fits the standard USB plug found with most digital cameras although both scanner shipped with a cable. You can then plug the scanners into a PC (Windows or Mac) and use software to grab the codes.</p>

<p>The scanners are considered wireless as they do not need to be connected to a computer to scan although you can do that, too.</p>

<div align="center"><img src="http://www.dabbledoo.com/ee/images/uploads/gamertell/intelliscanner_mini_in_hand_640.jpg" title="intelliscanner mini handheld laser barcode scanner in hand" alt="intelliscanner mini handheld laser barcode scanner in hand" width="640" height="407" /></div>

<p>Both scanners project a red laser beam when the scan button is pressed, with the beam lasting 5 seconds or until it reads a UPC code. The button blinks green while scanning and red when the scan is over and unsuccessful. The beam can easily be seen six to eight feet away and will successfully scan UPCs on non-reflective surfaces up to 2 feet away from he device. When a scan is read, the devices give off a tone (a double &#8220;bee-beep&#8221; going from a higher pitch to lower pitch) and the scan button stays green for an extra second.</p>

<p>The scans are very accurate, grabbing any UPC code to toss the beam at and store it in order that it was acquired. Because of this you need to make certain you only scan the media you want to record, otherwise the codes will be mixed together and un-cataloged codes are usually deleted when extracting codes from the device. This may be the only real flaw of these scanners but also a current cost limitation since onboard media recognition would likely require another button or software inside the device.</p>

<p>The scanners performed equally well with no misread codes out of approximately 1000 scans each. I tested both scanners with two Collectorz applications: Game Collector and Movie Collector. I scanned a maximum of approximately 100 items at a time (from experience using scanners and losing track of where I left off scanning).</p>

<p>Issues only occurred when the UPC bars were obscured, cut or wrinkled plastic got in the way and those were not misread codes but, instead, unread codes. The scanners were precises enough that even a tiny sliver of the complete car code could be read and, in the case of annoying reflections, using an alternate angle - even turning the scanner up side down - resulted in a clean scan. In the case of the Collectorz applications, you can manually enter UPC codes or search the company&#8217;s database by media (game or movie) title.</p>

<p><b>Side Note:</b> There is free software online that will allow you to simply regurgitate gathered UPCs into a flat text file or even Excel. The matter becomes translating those codes into useful date. A few web sites have UPC databases and a simple web search will often find your product but ready-to-use database-based software significantly cuts down the hunt-and-peck time.</p>

<div align="center"><img src="http://www.dabbledoo.com/ee/images/uploads/gamertell/opticon_usb_640.jpg" title="opticon mini handheld laser barcode scanner usb side" alt="" width="640" height="318" /></div>

<p>The scanners have built-in rechargeable batteries that are charged whenever they are plugged into the computer via USB cable. Recharging takes little time (manual reports 2.5 hours) and works for a lot of scans 9manual claims 1000 but you will likely plug it in to download UPCs before then).</p>

<h3>Scansalot</h3>

<p>If you have a large collection of videos, books and games, either scanner will certainly save a lot of time and prove very useful. Both scanners, along with appropriate software, will save you a lot of time – often hours if not days – and are easy to use</p>

<p>The only downfall will be the price. If you plan to utilize more than one application or simply have a huge collection you need to organize, one of these hand scanners will be a blessing. That&#8217;s where you need to do you own time-to-cost evaluation.</p>

<p>As a loose guideline, if you have only a couple shelves of games, save the money and just get some organizational software. If, however, you have a couple shelving units filled with movies or games and don&#8217;t plan to stop buying physical media, consider this a useful investment.</p>

<p>The Opticon is less expensive scanner and comes with essentially the same accessories as the IntelliScanner. So if just buying the scanner, buy through Collectorz first. A scanner with software, however, you&#8217;ll need to figure out exactly what you need (and want).</p>

<p>Site [<a href="http://www.intelliscanner.com/products/mini/" target="external">Intelliscanner Mini</a>] Site [<a href="http://www.opticonusa.com/products/wireless/opn2001.htm" target="external">Opticon OPN-2001</a>]
</p>
<p></p>
<p><a href="http://e3.gamertell.com/gaming/comment/opticon-and-intelliscanner-mini-handheld-laser-barcode-scanners-review/" rel="bookmark" title="Gamertell Review: Opticon and IntelliScanner Mini handheld laser barcode scanners (updated)">Full Story &raquo;</a> | Written by PJ Hruschak for <a href="http://www.gamertell.com">Gamertell</a>. | <a href="http://e3.gamertell.com/gaming/comment/opticon-and-intelliscanner-mini-handheld-laser-barcode-scanners-review//#respond" rel="bookmark" title="Gamertell Review: Opticon and IntelliScanner Mini handheld laser barcode scanners (updated)">Comment on this Article &raquo;</a></p><hr noshade style="height:1px" />]]></description>
      <dc:subject>Reviews, Originals, Features, Opinions, PCs, Linux, Mac, Windows, PCs&#45;Other, Gear, Hardware, Gear&#45;Other</dc:subject>
      <dc:date>2009-11-06T13:34:36+00:00</dc:date>
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    <item>
      <title>Gamertell Review: Valhalla Knights: Eldar Saga for Wii</title>
      <link>http://e3.gamertell.com/gaming/comment/gamertell-review-valhalla-knights-eldar-saga-for-wii/</link>
      <dc:creator><![CDATA[Kirk Hiner]]></dc:creator>
      <guid>http://e3.gamertell.com/gaming/comment/gamertell-review-valhalla-knights-eldar-saga-for-wii/</guid>
      <description><![CDATA[<p>Section: <a href="http://e3.gamertell.com/gaming/archives/category/reviews/">Reviews</a>, <a href="http://e3.gamertell.com/gaming/archives/category/originals/">Originals</a>, <a href="http://e3.gamertell.com/gaming/archives/category/features/">Features</a>, <a href="http://e3.gamertell.com/gaming/archives/category/Opinions/">Opinions</a>, <a href="http://e3.gamertell.com/gaming/archives/category/Consoles/">Consoles</a>, <a href="http://e3.gamertell.com/gaming/archives/category/Wii/">Wii</a>, <a href="http://e3.gamertell.com/gaming/archives/category/game-genres/">Genres</a>, <a href="http://e3.gamertell.com/gaming/archives/category/3D/">3D</a>, <a href="http://e3.gamertell.com/gaming/archives/category/Action/">Action</a>, <a href="http://e3.gamertell.com/gaming/archives/category/Adventure/">Adventure</a>, <a href="http://e3.gamertell.com/gaming/archives/category/Role-Playing/">Role-Playing</a></p><p><img src="http://www.dabbledoo.com/ee/images/uploads/gamertell/eldarsaga-thumb.jpg" title="Valhalla Knights: Eldar Saga" alt="Valhalla Knights: Eldar Saga" width="250" height="352" align="right" /></p><blockquote><p><b>Title:</b> <a href="http://www.valhallaknightseldarsaga.com/" target="external">Valhalla Knights: Eldar Saga</a><br />
<b>Price:</b> $39.99<br />
<b>System:</b> Wii<br />
<b>Release Date:</b> September 29, 2009<br />
<b>Publisher (Developer):</b> <a href="http://www.xseedgames.com/" target="external">Xseed Games</a> (K2)<br />
<b>ESRB Rating:</b> &#8220;Teen&#8221; for alcohol reference, blood, fantasy violence<br />
<b>Pros:</b> Long adventure, numerous side quests, robust class and character system, online co-op multiplayer.<br />
<b>Cons:</b> Bad graphics, horrible audio, terrible melee combat control, clumsy UI and dumb AI.<br />
<b>Overall Score:</b> Two thumbs down; 58/100; F; 1/2 out of 5</p></blockquote>

<p>Boy, <i>Valhalla Knights: Eldar Saga</i> sure sounds impressive, doesn&#8217;t it? The title makes it sound like a game that shouldn&#8217;t just be played but conquered. There should be figures and books and a movie. It just <i>sounds </i>epic.</p>

<p>Sadly, it&#8217;s not.</p>

<p>This is a game that sucks the joy out of gaming and that&#8217;s too bad because there probably is something great buried under the many layers of muck.</p>

<h3>Layer One: You&#8217;ve Been Here Before</h3>

<p>The story is fine, if not typical. An ancient meteor shower awakened foul creatures in what becames the age of chaos until humans, elves, dwarves and halflings banded together to drive them back. That alliance fell apart and the races settled back into mistrust.</p>

<p>Things are getting wonky again, so, guess who gets to try and save the world?</p>

<div align="center"><img src="http://www.dabbledoo.com/ee/images/uploads/gamertell/eldarsaga3.jpg" title="Valhalla Knights: Eldar Saga" alt="Valhalla Knights: Eldar Saga" width="640" height="359" /></div>

<p>Nearly everything about this adventure is typical of every role-playing game you&#8217;ve played before. <i>Eldar Saga</i> brings nothing new to the table and, normally, that&#8217;s fine. RPG fans want and expect certain things. There&#8217;s a decent mixture of story and combat. There&#8217;s plenty of &#8220;dungeon crawling.&#8221; There&#8217;s a massive world with plenty of non-player characters to engage and enemies to fight. There are swords and magic. There&#8217;s a robust character control system with plenty of options for leveling up, assigning your skills and choosing a class. There are dudes with ugly hair and women in thigh-high boots. What else could we possibly want?</p>

<p>Well, controls that work would be a nice start.</p>

<h3>Layer Two: You&#8217;re Not Ready to Fight</h3>

<p>There are two major problems with the controls. First, they&#8217;re sluggish to the point of slow motion. Your character moves so slowly that, without exaggeration, you&#8217;ll hit your action button three times before you can even tell he&#8217;s moving. That&#8217;s bad enough but combine that with combo attacks and you&#8217;re stuck swinging at nothing but air for three attacks while your enemy has jumped behind you, hit you and probably gotten in a few stabs at your partner as well. This is completely unforgivable. I tried to compensate by swinging early as my enemy charges but that doesn&#8217;t work. It seems that if the game can&#8217;t figure out who I&#8217;m attacking, it won&#8217;t let me attack.</p>

<div align="center"><img src="http://www.dabbledoo.com/ee/images/uploads/gamertell/eldarsaga2.jpg" title="Valhalla Knights: Eldar Saga" alt="Valhalla Knights: Eldar Saga" width="640" height="360" /></div>

<p>Adding to that problem is that you can call up your menus while the battle is progressing. I think this is supposed to be a feature but it only gets in the way. Hit the wrong button, and you&#8217;ll find yourself shuffling through potions instead of attacking. Don&#8217;t back out far enough and guess what? You&#8217;re shuffling through potions instead of attacking.</p>

<h3>Layer Three: Your Friends are Idiots</h3>

<p>You can hire NPC mercenaries to help you on your adventures but they&#8217;re not much help. They&#8217;ll constantly get stuck behind walls or ledges and, when you think someone has your back, he doesn&#8217;t. He&#8217;s not smart enough to walk around a rock. So, you die. Or he dies. If he does, you can stand still for ten to fifteen minutes while waiting for his health meter to reach the point where he comes back into play. If you die, you can go back to the beginning of the level and try again but for half the reward. Whether you do that or just reset and start over, you&#8217;re stuck trudging through the same bland scenery and listening to those relentless footsteps and fighting the same respawning enemies.</p>

<div align="center"><img src="http://www.dabbledoo.com/ee/images/uploads/gamertell/eldarsaga1.jpg" title="Valhalla Knights: Eldar Saga" alt="Valhalla Knights: Eldar Saga" width="640" height="360" /></div>

<h3>Layers Four Through ?: Your Adventure Feels More Like Work</h3>

<p>The graphics in this game are drab and without detail. When it rains or when it&#8217;s nighttime, the color palate doesn&#8217;t change or dim. Instead the details just disappear. It&#8217;s like you&#8217;re playing the game on a PC that can&#8217;t handle the graphics, so you&#8217;ve turned them down as far as they can do in order to get a playable frame rate.</p>

<p>As bad as the graphics are, the audio is worse. Something as basic as footsteps are so loud and fake sounding&#151;like someone whacking a shopping bag with a tennis racket over and over&#151;that it&#8217;s painful to even move in this game.</p>

<div align="center"><img src="http://www.dabbledoo.com/ee/images/uploads/gamertell/eldarsaga5.jpg" title="Valhalla Knights: Eldar Saga" alt="Valhalla Knights: Eldar Saga" width="640" height="359" /></div>

<p>To make things even more difficult to take, enemies respawn. Considering how painful combat is, it&#8217;s almost unbearable to kill some goblins, orcs or whatever they are, run down a hallway, figure out you ran down the wrong hallway, turn around and fight the exact same enemies. Spend to long lining up your potions and the the enemy you killed only a minute or two ago gets retribution. You&#8217;d love to just keep running but you can&#8217;t because the sound of your footsteps is giving you a headache.</p>

<p>When you are lucky enough to kill an enemy, it&#8217;ll often drop an item for you to pick up. Let&#8217;s say it&#8217;s a pair of boots and you appraise them to find out they&#8217;re better boots than the one you have. Can you put them on? No. Because that would make sense. Rather, you&#8217;re stuck carrying them around until you get home because you can only change your armor and such when at one of your bases.</p>

<h3>Layer Five: Just Stop Digging Already</h3>

<p>I could go on but I won&#8217;t. I feel as guilty asking you to read about <i>Valhalla Knights: Eldar Saga</i> as I would asking you to play it. Once you finish the game, you can play through it again as a female character but chances are great you won&#8217;t bother finishing it the first time unless you have to review it.</p>

<p>There&#8217;s a multiplayer component but don&#8217;t do that to your friends or to complete strangers. Just avoid this game. If you&#8217;re in desperate need of an action RPG to hold you over until <a href="http://www.gamertell.com/gaming/comment/e3-2009-final-fantasy-chronicles-the-crystal-bearers-impressions/">The Crystal Bearers</a> comes out then remain desperate. </p>

<p>Site [<a href="http://www.valhallaknightseldarsaga.com/" target="external">Valhalla Knights: Eldar Saga</a>]
</p>
<p></p>
<p><a href="http://e3.gamertell.com/gaming/comment/gamertell-review-valhalla-knights-eldar-saga-for-wii/" rel="bookmark" title="Gamertell Review: Valhalla Knights: Eldar Saga for Wii">Full Story &raquo;</a> | Written by Kirk Hiner for <a href="http://www.gamertell.com">Gamertell</a>. | <a href="http://e3.gamertell.com/gaming/comment/gamertell-review-valhalla-knights-eldar-saga-for-wii//#respond" rel="bookmark" title="Gamertell Review: Valhalla Knights: Eldar Saga for Wii">Comment on this Article &raquo;</a></p><hr noshade style="height:1px" />]]></description>
      <dc:subject>Reviews, Originals, Features, Opinions, Consoles, Wii, Genres, 3D, Action, Adventure, Role&#45;Playing</dc:subject>
      <dc:date>2009-11-03T12:37:32+00:00</dc:date>
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      <title>What you should be playing this Halloween: Silent Hill 2</title>
      <link>http://e3.gamertell.com/gaming/comment/what-you-should-be-playing-this-halloween-silent-hill-2/</link>
      <dc:creator><![CDATA[Kris Rosado]]></dc:creator>
      <guid>http://e3.gamertell.com/gaming/comment/what-you-should-be-playing-this-halloween-silent-hill-2/</guid>
      <description><![CDATA[<p>Section: <a href="http://e3.gamertell.com/gaming/archives/category/Exclusives/">Exclusives</a>, <a href="http://e3.gamertell.com/gaming/archives/category/originals/">Originals</a>, <a href="http://e3.gamertell.com/gaming/archives/category/features/">Features</a>, <a href="http://e3.gamertell.com/gaming/archives/category/Opinions/">Opinions</a>, <a href="http://e3.gamertell.com/gaming/archives/category/Consoles/">Consoles</a>, <a href="http://e3.gamertell.com/gaming/archives/category/PS2/">PS2</a>, <a href="http://e3.gamertell.com/gaming/archives/category/game-genres/">Genres</a>, <a href="http://e3.gamertell.com/gaming/archives/category/horror-suspense/">Horror & Suspense</a></p><p><i><b>**Fair Warning: This will be VERY SPOILER HEAVY. Read of your volition!!!**</i></b></p>

<p><img src="http://www.dabbledoo.com/ee/images/uploads/gamertell/silent_hill_2_-_james_and_the_mirror.jpg" title="" alt="Silent Hill 2's James Sunderland" width="300" height="200" align="right" />The Human mind is very interesting piece of biological equipment. The way we think, interpret, and create. How our brains use electrical impulses to make it all happen. And yet, the Human mind is also one of the most terrifying things in existence. The way our mental psyche can succumb to an emotion, creating fantastic and frightening events, manipulated by memories and nightmares, an inescapable fear. </p>

<p><i>Silent Hill 2</i> isn’t a horror game in the classic sense of the genre; sure it has demons and plays our fears of the dark, but it goes beyond that by becoming truly scary through its playing with the mind. It’s a haunting video game twist on the plot device used in many works such as the short story, <i>An Occurrence at Owl Bridge Creek</i> , and the Adrian Lyne film, <i>Jacob’s Ladder</i>. </p>

<p>The inescapable fear described in the beginning paragraph has pulled in a widower named James Sunderland (who looks an awful lot like Keifer Sutherland’s character from the movie, <i>The Vanishing</i>, which I might is also about a man relentlessly looking for his wife). His wife, Mary, succumbed to unknown disease or so he thought. He received a letter from her telling him to meet her in their “special place”.</p>

<p>Silent Hill. </p>

<p>It was there that the two shared the last special moments together before Mary became hospitalized and pass on. It now is the place where James will confront Mary… and himself. </p>

<p><img src="http://www.dabbledoo.com/ee/images/uploads/gamertell/silent_hill_2_-_walking_through_town.JPG" title="" alt="Foggy evening in Silent Hill" width="300" height="200" align="left"/><i>Silent Hill 2</i> isn’t a particularly good “game”, it instead is carried fully by its story, one that, to myself, remains good enough to go back through over and over again despite the horrible design choices the game’s designers made. Having to open the menu whenever you wanted to use items or view the map and notes was the most notable pain, though if you imagine Resident Evil controls plastered on a PlayStation 2 game that gives you a better idea of what your dealing with. The graphics weren’t anything spectacular either, even though the rough, grey and grainy visuals helped with the game’s atmosphere. Still, I love every bit of it. If Team Silent would ever get off their behinds to remake this game, I would only demand better sound quality. </p>

<p>Akria Yamaoka was at the top of his game when creating the <i>Silent Hill 2</i> soundtrack. It’s something that any lover of video game music needs to experience. <i>Promise</i>’s guitar work is haunting and the piano work on it’s reprise is equally matching. <i>Laura’s Theme</i> is the standout track with its heavy rhythmical use of electric guitar.&nbsp; Even its reprise does a fantastic job with a fusion of a piano and violin dancing a duet. <i>Laura’s Theme</i> is the track that just sucks you into the entire story. Too bad the original version never got released. For our protagonist James however, too bad a lot of things never got released.</p>

<p>After washing his face in a public bathroom that confirms why I’ll never use one, James sets off down a long pathway into a fog-covered, seemingly deserted Silent Hill. He meets his first encounter, Angela, in the graveyard just before the entrance to town.</p>

<p>Angela is mentally ill and is searching for her mother. She was abused by her father and has a fear of men. Further along James finds Eddie, a obese man who also is mentally ill but only wants to have a friend. Eddie killed someone and is on the run from the law. There’s also the little girl Laura, who was in the same hospital as James’ wife Mary. Finally there’s Maria who looks exactly like Mary but doesn’t share the same attitude. </p>

<p>If you play the prelude story on the <i>Silent Hill 2: Restless Dreams</i> re-release, <i>Born From a Wish</i>, you find out that James is a “bad man”. </p>

<p> <img src="http://www.dabbledoo.com/ee/images/uploads/gamertell/silent_hill_2_-_pyramid_head__thumb.jpg" title="" alt="pyramid head" width="300" height="224" align="right"/>You see; James Sunderland did something terrible. His visit to Silent Hill isn’t to find his wife, but to confront what he has done. His journey through the town is merely a creation of his own guilt, the people he meets are figments of his own desires and misdeeds. His sins. The monsters are his aggressions and his own fear fighting back, trying to keep him from realizing what he did. The legendary Pyramid Head, James’ personal punisher.</p>

<p>As James puts the pieces together the town and its inhabitants go mad, falling apart, crushed under the power of realization. </p>

<p>Angela representing the way James treated Mary, with disdain over her illness, walks up through a burning staircase after James comes to terms with his hatred of Mary for burdening his life. Eddie is killed by James in a shootout, confirming James to be a murderer and a glutton. In contrast, Laura is James’ remaining innocence. She has committed no sin and therefore isn’t haunted by the demons. She is the little girl that Mary asks James to adopt, his only unselfish link to Mary. Maria, much like Angela and Eddie, is a representation of everything James wanted from Mary. James wanted to be with another woman, someone more outgoing, sexual, and not burdened by an illness. </p>

<div align="center"><img src="http://www.dabbledoo.com/ee/images/uploads/gamertell/silent_hill_2_-_maria_and_james.jpg" title="" alt="james and maria" width="640" height="417" /></div>

<p>That’s why James Sunderland killed his wife. James killed Mary. His guilt blocked the horrific event from his mind for years. He smothered her with a hospital pillow to free himself from her burden. </p>

<p>How it all ends after the final realization is a mystery. Future <i>Silent Hill</i> games would only make reference to James going into town and disappearing, his fate unknown to the outside world. Did he kill himself by driving into Tuluca Lake? Did he come to terms with what he did only to repeat the cycle with his imaginary girlfriend Maria? Did he adopt Laura? Does he ever get Mary’s forgiveness? Was it a dog all along? Or did James get abducted by aliens like Henry Mason (the protagonist from the first Silent Hill) before him? We will never know for sure. But what we do know is that no matter the official outcome, <i>Silent Hill 2</i> remains the best in the series and a game that should definitely be our your Halloween gaming list.</p>

<p>Purchase [<a href="http://www.gamestop.com/Catalog/ProductDetails.aspx?product_id=15768" title="Gamestop" target="external">Gamestop</a> / <a href="http://www.amazon.com/Silent-Hill-2-Playstation/dp/B00005ME6O" title="Amazon" target="external">Amazon</a>]
</p>
<p></p>
<p><a href="http://e3.gamertell.com/gaming/comment/what-you-should-be-playing-this-halloween-silent-hill-2/" rel="bookmark" title="What you should be playing this Halloween: Silent Hill 2">Full Story &raquo;</a> | Written by Kris Rosado for <a href="http://www.gamertell.com">Gamertell</a>. | <a href="http://e3.gamertell.com/gaming/comment/what-you-should-be-playing-this-halloween-silent-hill-2//#respond" rel="bookmark" title="What you should be playing this Halloween: Silent Hill 2">Comment on this Article &raquo;</a></p><hr noshade style="height:1px" />]]></description>
      <dc:subject>Exclusives, Originals, Features, Opinions, Consoles, PS2, Genres, Horror &amp; Suspense</dc:subject>
      <dc:date>2009-10-31T21:27:28+00:00</dc:date>
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      <title>Appletell Review: Pitz and Pang for iPhone, iPod Touch</title>
      <link>http://e3.gamertell.com/gaming/comment/Pitz-and-Pang-iPhone-iPod-touch-review/</link>
      <dc:creator><![CDATA[NEWS]]></dc:creator>
      <guid>http://e3.gamertell.com/gaming/comment/Pitz-and-Pang-iPhone-iPod-touch-review/</guid>
      <description><![CDATA[<p><b><a target="_blank" href="http://www.appletell.com">FROM APPLETELL</a></b> - I sometimes worry I&#8217;m too easy of a reviewer, but then I run into games like Pitz and Pang. It&#8217;s not that they&#8217;re bad games, it&#8217;s just that&#8230;<br />
 <b><a target="_blank" href="http://www.appletell.com/apple/comment/appletell-reviews-pitz-and-pang-for-iphone-ipod-touch/" rel="bookmark" title="Appletell reviews Pitz and Pang for iPhone, iPod touch">MORE &raquo;</a></b>
</p>
<p></p>
<p><a href="http://e3.gamertell.com/gaming/comment/Pitz-and-Pang-iPhone-iPod-touch-review/" rel="bookmark" title="Appletell Review: Pitz and Pang for iPhone, iPod Touch">Full Story &raquo;</a> | Written by NEWS for <a href="http://www.gamertell.com">Gamertell</a>. | <a href="http://e3.gamertell.com/gaming/comment/Pitz-and-Pang-iPhone-iPod-touch-review//#respond" rel="bookmark" title="Appletell Review: Pitz and Pang for iPhone, iPod Touch">Comment on this Article &raquo;</a></p><hr noshade style="height:1px" />]]></description>
      <dc:subject>Reviews, Originals, Features, Opinions, Handhelds, iPhone &amp; iPod Touch, Updates, Apple App Store</dc:subject>
      <dc:date>2009-10-30T15:44:28+00:00</dc:date>
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      <title>Gamertell Review: Ju&#45;On: The Grudge for Wii</title>
      <link>http://e3.gamertell.com/gaming/comment/ju-on-the-grudge-for-wii-review/</link>
      <dc:creator><![CDATA[Kirk Hiner]]></dc:creator>
      <guid>http://e3.gamertell.com/gaming/comment/ju-on-the-grudge-for-wii-review/</guid>
      <description><![CDATA[<p>Section: <a href="http://e3.gamertell.com/gaming/archives/category/reviews/">Reviews</a>, <a href="http://e3.gamertell.com/gaming/archives/category/originals/">Originals</a>, <a href="http://e3.gamertell.com/gaming/archives/category/features/">Features</a>, <a href="http://e3.gamertell.com/gaming/archives/category/Opinions/">Opinions</a>, <a href="http://e3.gamertell.com/gaming/archives/category/Consoles/">Consoles</a>, <a href="http://e3.gamertell.com/gaming/archives/category/Wii/">Wii</a>, <a href="http://e3.gamertell.com/gaming/archives/category/game-genres/">Genres</a>, <a href="http://e3.gamertell.com/gaming/archives/category/Adventure/">Adventure</a>, <a href="http://e3.gamertell.com/gaming/archives/category/horror-suspense/">Horror & Suspense</a>, <a href="http://e3.gamertell.com/gaming/archives/category/Sim/">Sim</a></p><p><img src="http://www.dabbledoo.com/ee/images/uploads/gamertell/juon-thumb.jpg" title="Ju-On: The Grudge" alt="Ju-On: The Grudge" width="250" height="356" align="right" /></p><blockquote><p><b>Title:</b> <a href="http://www.juonthegrudgegame.com/" target="external">Ju-On: The Grudge</a><br />
<b>Price:</b> $29.99<br />
<b>System:</b> Wii<br />
<b>Release Date:</b> October 13, 2009<br />
<b>Publisher (Developer):</b> <a href="http://www.xseedgames.com/" target="external">Xseed Games</a> (<a href="http://www.feelplus.jp/" target="external">Feelplus</a>)<br />
<b>ESRB Rating:</b> &#8220;Mature&#8221; for blood, violence<br />
<b>Pros:</b> Some decent &#8220;scares,&#8221; jump right into the gameplay, quite immersive (for a while).<br />
<b>Cons:</b> Rigid and awkward controls, ridiculously short, no checkpoints on levels, blocky graphics, linear, pointless battery system, no story to drive the game<br />
<b>Overall Score:</b> One thumb sideways, one thumb down; 68/100; D+; * 1/2 out of 5</p></blockquote>

<p><i>Ju-On: The Grudge</i> is faulty on many levels - and I&#8217;ll discuss these below - but I&#8217;m willing to forgive many of them because of the subtitle &#8220;Haunted House Simulator&#8221; thrown across the box.</p>

<p>Have you been to any of the haunted houses that spring up in wooded areas and old schoolhouses at this time of the year? <i>Ju-On</i> gave me more scares than they do, so I at least have to give it credit for that.</p>

<p>Although, I want to clarify that being scared and being startled are two entirely different things. When a movie or game unexpectedly runs a cat in front of you with a really loud screech just to make you jump, that&#8217;s being startled. When a movie or game has you so frightened that you&#8217;re hiding under the afghan, barely able to peek out through the holes to look at the screen, that&#8217;s being scared. </p>

<p><i>Ju-On: The Grudge</i> startled me on occasion. It never scared me.</p>

<div align="center"><img src="http://www.dabbledoo.com/ee/images/uploads/gamertell/juon1.jpg" title="Ju-On: The Grudge" alt="Ju-On: The Grudge" width="640" height="360" /></div>

<h3>When a Person Dies&#8230;</h3>

<p>If you&#8217;ve seen the <i>Ju-On</i> movies (or it&#8217;s American counterpart titled <i>The Grudge</i>), you know the routine. If someone dies violently in a house or something, all who come into contact with its spirit will also die violently and the cycle continues. I&#8217;m not sure if that&#8217;s what happened in this game.</p>

<p>In each level, you play a character in a different location: abandoned factory, abandoned hospital, abandoned apartments, etc. Each level begins with a character name and most display the same family photo. Okay, so we assume these are all family members about to face the same terrible circumstances but that&#8217;s it on story. You don&#8217;t know why you&#8217;re there, you just are.</p>

<p>On each level you&#8217;re only usable object is a flashlight. This is permanently on and always frustrating because it uses batteries like a Hummer uses gas. Considering each level can be finished in under 25 minutes, that you have to find and replace four or five batteries per level is absolutely ridiculous. I get the sense of urgency that this creates, but why have that at all? The game is supposed to be about exploration, and if you&#8217;re forced to tear through each level for fear of being trapped in the dark (and promptly killed), you don&#8217;t have time to trigger all the frightening moments.</p>

<div align="center"><img src="http://www.dabbledoo.com/ee/images/uploads/gamertell/juon3.jpg" title="Ju-On: The Grudge" alt="Ju-On: The Grudge" width="640" height="360" /></div>

<h3>...With a Deep and Burning Grudge&#8230;</h3>

<p>Even worse, in order to unlock the fifth and final level to complete the game, you&#8217;re going to have to play through the previous levels multiple times in order to find all the hidden objects, facing the same ghosts and dealing with the same bad batteries. I&#8217;m assuming this was done in an effort to prolong the game, which can easily be completed in two to three hours. Forcing you to replay levels can push it up to around 10, perhaps, but you won&#8217;t do that. It&#8217;s not worth it.</p>

<p>Making matters worse, the game crawls at a terribly slow pace and the flashlight control is horribly unresponsive. You use the WiiMote to point the flashlight at the screen and, to control direction, you press the B button. Hit down on the D-pad to back up. That&#8217;s easy enough to learn but annoying to use. The flashlight never seems to go where you want it to, making it cumbersome to even turn around or line up with a door so you can open it. This is acceptable when you&#8217;re exploring an area for the first time but it&#8217;s a game killer if you have to go through more than once.</p>

<p>If you want to play that fifth and final level, I highly recommend using a walkthrough so you can find all those hidden objects the first time.</p>

<div align="center"><img src="http://www.dabbledoo.com/ee/images/uploads/gamertell/juon2.jpg" title="Ju-On: The Grudge" alt="Ju-On: The Grudge" width="640" height="360" /></div>

<p>After a couple levels, you know what&#8217;s going to happen. The triggered events never really change much and they&#8217;re telegraphed by the sound of the game disc being read. &#8220;Oh, the Wii&#8217;s clicking, here comes and yep. There it is. Doll fell from the sky. Scary.&#8221;</p>

<p>I&#8217;m also not sure I get the &#8220;scare meter&#8221; at the end of the game. Sometimes it calls me a sissy, sometimes it tells me I have no emotions. I&#8217;m never sure why. The two-player mode, in which player two conjures up random &#8220;scare moments&#8221; with the press of a button is fun for a bit, but both you and player two will quickly get bored with it.</p>

<h3>...A Curse is Born.</h3>

<p>Some elements of <i>Ju-On: The Grudge</i> do work. First, by making the screen so dark, you have no choice but to play it at night with the lights off; there&#8217;s simply no way you can make it through this game with any sort of glare on your screen. I think I like that decision.</p>

<p>Second, it really can be pretty spooky, especially early on. The creepy girl from the movies is used throughout and, although you&#8217;ll likely get bored with her hair, the use of that guttural clicking noise in the WiiMote&#8217;s speaker is quite effective.</p>

<div align="center"><img src="http://www.dabbledoo.com/ee/images/uploads/gamertell/juon4.jpg" title="Ju-On: The Grudge" alt="Ju-On: The Grudge" width="640" height="360" /></div>

<p>Also, I&#8217;ve learned that horror &#8220;movies&#8221; are much harder to get through when you&#8217;re the one holding the flashlight. I had my wife try it and she couldn&#8217;t deal with the tension. However, she enjoyed watching me play it for a while. Either she couldn&#8217;t handle being the one facing the threats or she hated the control/battery system. Either way, objective achieved, Xseed!</p>

<h3>Or something like that.</h3>

<p>There&#8217;s no way I can recommend someone purchase this game, at least not at $30. With only four short levels (five if you&#8217;re persistent), it would&#8217;ve made more sense as a 1,000-point WiiWare download or a $4.99 iPhone game.</p>

<p>I do, however, highly recommend you rent it. <i>Ju-On: The Grudge</i> is certainly more effective than the majority of the horror movies out there there today (I&#8217;m looking directly at you, <i>Saw</i>). You&#8217;ll get your money&#8217;s worth out of an evening rental, provided you pay attention to those three words on the box: Haunted House Simulator.</p>

<p>This is not a game. Like horror movies and haunted houses, it&#8217;s simply a way for a teenage boy to scare his girlfriend into sitting a little closer to him on the couch and hopefully lead to a little bit of lovin&#8217; when it&#8217;s over and that deserves some respect.</p>

<p>Site [<a href="http://www.juonthegrudgegame.com/" target="external">Ju-On: The Grudge</a>] Read [<a href="http://www.gamertell.com/gaming/comment/how-to-organize-a-halloween-video-game-marathon/" target="external">Gamertell</a>]
</p>
<p></p>
<p><a href="http://e3.gamertell.com/gaming/comment/ju-on-the-grudge-for-wii-review/" rel="bookmark" title="Gamertell Review: Ju-On: The Grudge for Wii">Full Story &raquo;</a> | Written by Kirk Hiner for <a href="http://www.gamertell.com">Gamertell</a>. | <a href="http://e3.gamertell.com/gaming/comment/ju-on-the-grudge-for-wii-review//#respond" rel="bookmark" title="Gamertell Review: Ju-On: The Grudge for Wii">Comment on this Article &raquo;</a></p><hr noshade style="height:1px" />]]></description>
      <dc:subject>Reviews, Originals, Features, Opinions, Consoles, Wii, Genres, Adventure, Horror &amp; Suspense, Sim</dc:subject>
      <dc:date>2009-10-29T12:31:24+00:00</dc:date>
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      <title>Gamertell Review: Collectorz Game Collector 3.2 Pro software</title>
      <link>http://e3.gamertell.com/gaming/comment/collectorz-game-collector-3-2-pro-software-review/</link>
      <dc:creator><![CDATA[PJ Hruschak]]></dc:creator>
      <guid>http://e3.gamertell.com/gaming/comment/collectorz-game-collector-3-2-pro-software-review/</guid>
      <description><![CDATA[<p>Section: <a href="http://e3.gamertell.com/gaming/archives/category/reviews/">Reviews</a>, <a href="http://e3.gamertell.com/gaming/archives/category/originals/">Originals</a>, <a href="http://e3.gamertell.com/gaming/archives/category/features/">Features</a>, <a href="http://e3.gamertell.com/gaming/archives/category/Collecting/">Collecting</a>, <a href="http://e3.gamertell.com/gaming/archives/category/Opinions/">Opinions</a>, <a href="http://e3.gamertell.com/gaming/archives/category/PCs/">PCs</a>, <a href="http://e3.gamertell.com/gaming/archives/category/Linux/">Linux</a>, <a href="http://e3.gamertell.com/gaming/archives/category/Mac/">Mac</a>, <a href="http://e3.gamertell.com/gaming/archives/category/Windows/">Windows</a>, <a href="http://e3.gamertell.com/gaming/archives/category/Handhelds/">Handhelds</a>, <a href="http://e3.gamertell.com/gaming/archives/category/iphone-ipod-touch/">iPhone & iPod Touch</a>, <a href="http://e3.gamertell.com/gaming/archives/category/Gear/">Gear</a>, <a href="http://e3.gamertell.com/gaming/archives/category/Accessories/">Accessories</a>, <a href="http://e3.gamertell.com/gaming/archives/category/Gear-Other/">Gear-Other</a>, <a href="http://e3.gamertell.com/gaming/archives/category/Updates/">Updates</a>, <a href="http://e3.gamertell.com/gaming/archives/category/apple-app-store/">Apple App Store</a></p><p><img src="http://www.dabbledoo.com/ee/images/uploads/gamertell/collectorz_game_collector_logo_300.jpg" title="" alt="collectorz game collector logo" width="300" height="286" align=right /></p><blockquote><p><b>Title:</b> <a href="http://www.collectorz.com/game/" target="external">Game Collector 3.2 Pro</a><br />
<b>Price:</b> $29.95 (Standard), $39.99 (Pro with rebate)<br />
<b>System(s):</b> Windows<br />
<b>Publisher (Developer):</b> Collectorz<br />
<b>Pros:</b> Very easy to input game names and UPCs, exhaustive and customizable fields, generates multiple exportable lists and included with access to game database to quickly import information and box art.<br />
<b>Cons:</b> Database has some small gaps and is only as accurate as the person who submitted the information. Some menus are a little confusing. iPhone and iPod Touch app is an extra cost. Scanners can be expensive.<br />
<b>Overall Score:</b> One thumb up, one thumb sideways; 87/100; B+; * * * 1/2 out of five.</p></blockquote>

<p>If you&#8217;ve been gaming for longer than five years, you&#8217;ve likely amassed an impressive collection of games so large your friends and significant other complain about not being able to find that one game they always like to play.</p>

<p>That&#8217;s where Collectorz&#8217;s Game Collector application can come in rather handy.</p>

<h3>The Basix</h3>

<p>The whole concept behind Game Collector is to put your collection in order (thus the name). It&#8217;s a fairly simple database solution with a graphic interface that can operate with (or without) a UPC scanner and accesses an online database.</p>

<div align="center"><img src="http://www.dabbledoo.com/ee/images/uploads/gamertell/collectorz_game_collector_pro_screen01.jpg" title="" alt="collectorz game collector pro screen shot halo 2" width="640" height="519" /></div>

<p>The software is available only as a download and installs quickly. After launching, you can then input game titles or UPCs through the menu system either by typing it in via scanner. Then you go online to download core information, box art and credits for a wide range of games to populate your local database. You can then go in and edit each entry - or groups of entries - with a combination of person information about the game including ratings where you bought it, how much you paid and personal notes. </p>

<p>Over the years the software has evolved to allow for more personalized fields and the ability to export the list as HTML files or, in truncated form, to various handheld devices including the iPod, iPhone and iPod Touch (the latter two require an additional purchase via iTunes). You can also upload your own box art and upload images and information to the common database for others to use.&nbsp; Once you populate your collection, everything is stored locally so you can create HTML pages or various portable lists.</p>

<p><img src="http://www.dabbledoo.com/ee/images/uploads/gamertell/collectorz_game_collector_ipod_touch_screen003.png" title="" alt="collectorz game collector ipod touch iphone menu screen shot" width="300" height="450" align=right  />The interface is not entirely intuitive with a few of the fields not making sense until you have used the software for a while. Once you get the hang of it, it then becomes a speedy process to catalog your collection. You can then reorder it according to just about any criteria: genres, developer, release year, system, rating and even custom fields.</p>

<h3>Game Face</h3><p>
The scanner interactivity is about as easy as plugging it in, syncing with the software and pressing a button. If you have ye olde QueCat (remember that PS/2-based scanner radio Shack gave away years ago?) you can download a Windows application that will make it work in no time. Otherwise, you can get scanners through Collectorz: a mini wireless USB laser Opticon ($140), a wired USB Opticon laser scanner (currently unavailable) or a USB CueCat scanner ($20). All three will work but the more pricey &#8220;wireless&#8221; version is the easiest to use.</p>

<p>The nice thing about the scanners is that they significantly cut down input time if you have numerous games and will immediately interface with other Collectorz software:&nbsp; Music Collector, Movie Collector and Book Collector (except applications including Comic Collector that catalog products that do not have UPCs).</p>

<p>Unless you acquire a lot of products – DVDs, books and games – you may want to simply manually enter game titles or UPCs to save the extra dough. If you have several hundred – or thousand – products, a scanner is definitely the way to go. It can reduce days of typing to an hour or two of scanning. The only issue will be when a UPC is not found, then you have to manually enter data (and then you can submit it ti the Collectorz online database).</p>

<div align="center"><img src="http://www.dabbledoo.com/ee/images/uploads/gamertell/collectorz_game_collector_pro_screen17.jpg" title="" alt="collectorz game collector pro screen shot halo 2 edit game menu" width="640" height="462" /></div>

<p>The Collectorz database as certainly improved in the past year, being more complete and up -to-date than before. The percentage of missing titles is probably less than 5% and even then the issue might be that someone misspelled a game title, you have a weird version of a game with an uncommon UPC or your internet connection timed out. Some of the box art  is also not the best, although you can add your own to your personal, local database or even submit it to Collectorz and hope they update it with your superior image.</p>

<p>As for organizing, the ability to reorganize and display games as either text lists or image thumbnails makes it super easy to personalize your list for convenient printing, scanning and browsing.</p>

<p>The ability to sync the list with your iPhone or iPod Touch is also nice although that app will set you back another $10. It is rather nice to have a digital list in hand and many forms of your list  - HTML and iPod Notes for non-Touch iPods – are bundled with the software. Those are limited to 1000 entries so, if you are a true collector, you may have to create an alternate list system.</p>

<p>Since the main software includes customizable fields, you can also use it for archives and even create a box number field. Those boxes of NES games, for example, can more easily be alphabetized using the software and then you can tag games according to the box they are stored in.</p>

<h3>Downloadable?</h3>

<p>This software is certainly helpful for the serious game collector. If you have hundreds of games, a scanner will certain be a time saver, especially if you acquire many games at a time (and have a lot to archive). The cost for the hardware won&#8217;t be nearly as justified when you have only a shelf or two of games.</p>

<div align="center"><img src="http://www.dabbledoo.com/ee/images/uploads/gamertell/collectorz_game_collector_pro_screen05.jpg" title="" alt="collectorz game collector pro screen shot export to ipod notes menu" width="640" height="360" /></div>

<p>Collectorz offers enough database information to give you a reason to browse your collection and enough customizable fields to add the information - box, shelf or other custom organization – to help you get truly organized. It even has a section for loaning so you can essentially become a library to your friends and not forget who has which game.</p>

<p>The portability interface is most helpful for those who plan to finish collection or simply cannot recall all the games they own. Otherwise, most people can save the cost of the <i>Game Collector </i>iPhone app (comic collectors getting <i>Comic Collector</i>, however, will find the iPhone/iPod Touch app be supremely useful).</p>

<p>If you are a collector, own seemingly countless of games and like to keep organized, <i>Game Collector </i>is a no-brainer investment. Likewise, anyone who loans out a lot games will benefit from the software&#8217;s library style recording system.</p>

<p><i>Check Gamertell later this week for a review of the Intelliscanner laser scanner used in this review and Collectorz <i>Game Collector </i>for iPhone and iPod Touch.</i></p>

<p>Site [<a href="http://www.collectorz.com/game/" target="external">Game Collector</a>] Photo Gallery [<a href="http://www.gamertell.com/gaming/gallery/album/collectorz-game-collector-iphone-ipod-touch-screen-shots/6805/" target="external">Gamertell: Game Collector on iPhone/iPod Touch</a>] Photo Gallery [<a href="http://www.gamertell.com/gaming/gallery/album/collectorz-game-collector-32-pro-screen-shots/" target="external">Gamertell: Game Collector Pro</a>]
</p>
<p></p>
<p><a href="http://e3.gamertell.com/gaming/comment/collectorz-game-collector-3-2-pro-software-review/" rel="bookmark" title="Gamertell Review: Collectorz Game Collector 3.2 Pro software">Full Story &raquo;</a> | Written by PJ Hruschak for <a href="http://www.gamertell.com">Gamertell</a>. | <a href="http://e3.gamertell.com/gaming/comment/collectorz-game-collector-3-2-pro-software-review//#respond" rel="bookmark" title="Gamertell Review: Collectorz Game Collector 3.2 Pro software">Comment on this Article &raquo;</a></p><hr noshade style="height:1px" />]]></description>
      <dc:subject>Reviews, Originals, Features, Collecting, Opinions, PCs, Linux, Mac, Windows, Handhelds, iPhone &amp; iPod Touch, Gear, Accessories, Gear&#45;Other, Updates, Apple App Store</dc:subject>
      <dc:date>2009-10-28T13:40:12+00:00</dc:date>
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      <title>Appletell Review: Pandorum for iPhone, iPod touch</title>
      <link>http://e3.gamertell.com/gaming/comment/Pandorum-for-iPhone-and-iPod-touch-review/</link>
      <dc:creator><![CDATA[NEWS]]></dc:creator>
      <guid>http://e3.gamertell.com/gaming/comment/Pandorum-for-iPhone-and-iPod-touch-review/</guid>
      <description><![CDATA[<p><b><a target="_blank" href="http://www.appletell.com">FROM APPLETELL</a></b> - I was expecting junky shovelware with Pandorum but instead ended up with an effective horror/survival game that&#8217;s big on action, puzzles and scares, and looks great all the while.<br />
 <b><a target="_blank" href="http://www.appletell.com/apple/comment/appletell-reviews-pandorum-for-iphone-and-ipod-touch/" rel="bookmark" title="Appletell reviews Pandorum for iPhone and iPod touch">MORE &raquo;</a></b>
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<p><a href="http://e3.gamertell.com/gaming/comment/Pandorum-for-iPhone-and-iPod-touch-review/" rel="bookmark" title="Appletell Review: Pandorum for iPhone, iPod touch">Full Story &raquo;</a> | Written by NEWS for <a href="http://www.gamertell.com">Gamertell</a>. | <a href="http://e3.gamertell.com/gaming/comment/Pandorum-for-iPhone-and-iPod-touch-review//#respond" rel="bookmark" title="Appletell Review: Pandorum for iPhone, iPod touch">Comment on this Article &raquo;</a></p><hr noshade style="height:1px" />]]></description>
      <dc:subject>Reviews, Originals, Features, Opinions, Handhelds, iPhone &amp; iPod Touch, Genres, Horror &amp; Suspense, Updates, Apple App Store</dc:subject>
      <dc:date>2009-10-28T12:42:45+00:00</dc:date>
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      <title>Gamertell Review: Zombie Apocalypse for Xbox Live</title>
      <link>http://e3.gamertell.com/gaming/comment/gamertell-review-zombie-apocalypse-for-xbox-live/</link>
      <dc:creator><![CDATA[Brian Allen]]></dc:creator>
      <guid>http://e3.gamertell.com/gaming/comment/gamertell-review-zombie-apocalypse-for-xbox-live/</guid>
      <description><![CDATA[<p>Section: <a href="http://e3.gamertell.com/gaming/archives/category/reviews/">Reviews</a>, <a href="http://e3.gamertell.com/gaming/archives/category/features/">Features</a>, <a href="http://e3.gamertell.com/gaming/archives/category/Opinions/">Opinions</a>, <a href="http://e3.gamertell.com/gaming/archives/category/Consoles/">Consoles</a>, <a href="http://e3.gamertell.com/gaming/archives/category/Xbox-360/">Xbox-360</a>, <a href="http://e3.gamertell.com/gaming/archives/category/Game-Companies/">Game-Companies</a>, <a href="http://e3.gamertell.com/gaming/archives/category/Developers/">Developers</a>, <a href="http://e3.gamertell.com/gaming/archives/category/Publishers/">Publishers</a>, <a href="http://e3.gamertell.com/gaming/archives/category/game-genres/">Genres</a>, <a href="http://e3.gamertell.com/gaming/archives/category/2D/">2D</a>, <a href="http://e3.gamertell.com/gaming/archives/category/Action/">Action</a>, <a href="http://e3.gamertell.com/gaming/archives/category/Updates/">Updates</a>, <a href="http://e3.gamertell.com/gaming/archives/category/Xbox-Live/">Xbox-Live</a></p><div align="center"><img src="http://www.dabbledoo.com/ee/images/uploads/gamertell/Zombie_Apocalypse_logo.jpg" title="" alt="Zombie Apocalypse logo" width="640" height="360" /></div>
<blockquote><p><b>Title:</b><i><a href="http://www.konami.com/games/zombie/" target="external">Zombie Apocalypse</a></i><br />
<b>Price:</b>&nbsp; 800 Microsoft Points ($10 US)<br />
<b>System: </b> Xbox Live Arcade, <br />
 <b>Release Date:</b> September 26, 2009<br />
<b>Publisher:</b> Konami<br />
<b>ESRB Rating:</b> Mature for Blood, Gore, Violence <br />
<b>Pros:</b> Throwback to arcade style shoot &#8216;em ups, fun selection of weapons and special types of zombies, multiplayer is a blast<br />
<b>Cons:</b> Only a few maps to play on, action becomes repetitive, single player becomes tough to slog through<br />
<b>Overall Score:</b> One thumb up, one thumb sideways, 75/100; C, *** 1/2 out of five.</p></blockquote>

<p>If <i>Smash TV</i> and <i>Left 4 Dead</i> had a baby, <i>Zombie Apocalypse</i> would surely be the blister-inducing result.</p>

<p>The control scheme and general lay of the land will be instantly familiar to anyone raised on arcade classics like <i>Robotron</i>. Nihilistic Software&#8217;s effort is an unabashed love letter to those older games with some of the new twists on the <a href="http://www.gamertell.com/gaming/tag/zombies/" target="external">zombie </a>genre cribbed from Valve&#8217;s smash hit.&nbsp; </p>

<p>The nod to <i>Left 4 Dead</i> comes from the integration of special zombie types such as the &#8220;Puker,&#8221; whose constant stream of vomit slips and slows down your character, and the &#8220;Big Boy.&#8221; While you can wriggle your way from the grasp of most zombies by wagging the left analog stick, the construction garb clad Big Boy&#8217;s grip is instant death.</p>

<h3><b>MMMM, Brains</b></h3>

<p>The zombie types get crazier from there. Later, you&#8217;ll face psycho prom queen with <i>Aliens</i>-style critters bursting from their chest and zombies that tote shotguns. Your weapons will include shotguns, flamethrowers and Molotov cocktails (also a staple weapon in <i>Left 4 Dead</i>.)&nbsp; And I don&#8217;t really need to tell you that one of your staple weapons is a chainsaw, do I? The chainsaw will kill a zombie with one attack and increases your score multiplier, but the drawback is you can easily be chomped on from behind while you&#8217;re swinging it about. Environmental hazards you can toss zombies into including airplane engines and car crushers.</p>

<div align="center"><img src="http://www.dabbledoo.com/ee/images/uploads/gamertell/zombie_apocalypse_screenshot_1.jpg" title="" alt="Zombie Apocalypse Screenshot 1" width="640" height="360" /></div>

<p>There are also survivors to save for huge point bonuses and the right to earn &#8220;Zombie Bait,&#8221;&nbsp; which is a talking a teddy bear stuffed with &#8220;love and C4.&#8221;&nbsp; Perhaps as more homage to the arcade shooters of yore, he has only a few phrases and you&#8217;ll quickly tire of them. But those games did have their flaws and it&#8217;s OK to correct a few of them along the way, even while paying tribute.</p>

<p>The game really is at its spew-inducing best when you and three friends fire it up and try to make it all the way to Level 55. There are only a handful of maps, though, and you&#8217;ll see them loop over and over through your adventure. There are other ways the game ramps up the difficulty, including a blackout mode that only allows you to see the heroes&#8217; immediate field of vision and irradiated zombies that are more lethal to fight. By the time you reach day 55, you&#8217;ll have seen everything multiple times.</p>

<p>Even so, only the heartiest of the hearty may make it that far. You can continue levels after your death, with the only real penalty being unable to appear on the game&#8217;s leader boards.</p>

<p><b>Smoke &#8216;Em If Ya Got &#8216;Em</b></p>

<p>The four heroes you&#8217;ll use to to slay the mass of infected freaks get repetitive also. The collection of zombies is fun and unique and I wish the same amount of care had been taken to make the four heroes you can select more different as well. Each character has a cute little bio snippet that could have been used to expand on their characters although I realize that for this type of game it&#8217;s a little much to expect any kind of full-fledged story.</p>

<div align="center"><img src="http://www.dabbledoo.com/ee/images/uploads/gamertell/zombie_apocalypse_Screenshot_2.jpg" title="" alt="Zombie Apocalypse Screenshot 2" width="640" height="360" /></div>

<p>Still, there were interesting bits of stuff thrown in and it would have been nice to see them - dare I say - fleshed out in some way. More important is that the four characters, even the obligatory female, all play exactly alike. You can&#8217;t use the style of game as an excuse here as even ancient arcade side-scrollers such as <i>Final Fight</i> mastered the simple concept of &#8220;bigger guy hits harder, skinny guy moves faster.&#8221;</p>

<p>All-in-all, this little-arcade-shooter-that-could delivers enough fun, particularly as a multiplayer game, to warrant its 800 Microsoft Point purchase price.</p>

<p>If you&#8217;re the kind of zombie fan who can already quote all the rules for killing the undead laid out in the new flick <i>Zombieland</i>, this one likely warrants some space on your Xbox 360&#8217;s hard drive.</p>

<p>Site [<a href="http://www.konami.com/games/zombie/" target="external">Zombie Apocalypse</a>]
</p>
<p></p>
<p><a href="http://e3.gamertell.com/gaming/comment/gamertell-review-zombie-apocalypse-for-xbox-live/" rel="bookmark" title="Gamertell Review: Zombie Apocalypse for Xbox Live">Full Story &raquo;</a> | Written by Brian Allen for <a href="http://www.gamertell.com">Gamertell</a>. | <a href="http://e3.gamertell.com/gaming/comment/gamertell-review-zombie-apocalypse-for-xbox-live//#respond" rel="bookmark" title="Gamertell Review: Zombie Apocalypse for Xbox Live">Comment on this Article &raquo;</a></p><hr noshade style="height:1px" />]]></description>
      <dc:subject>Reviews, Features, Opinions, Consoles, Xbox&#45;360, Game&#45;Companies, Developers, Publishers, Genres, 2D, Action, Updates, Xbox&#45;Live</dc:subject>
      <dc:date>2009-10-27T14:05:24+00:00</dc:date>
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      <title>Appletell Review: Keep Defenders for iPhone, iPod Touch</title>
      <link>http://e3.gamertell.com/gaming/comment/Keep-Defenders-for-iPhone-iPod-touch-review/</link>
      <dc:creator><![CDATA[NEWS]]></dc:creator>
      <guid>http://e3.gamertell.com/gaming/comment/Keep-Defenders-for-iPhone-iPod-touch-review/</guid>
      <description><![CDATA[<p><b><a target="_blank" href="http://www.appletell.com">FROM APPLETELL</a></b> - Keep Defenders is a real-time strategy game where your disturbingly-cute warriors attempt to prevent their clubhouse-like castle from being destroyed by wave after wave of equally cute enemy armies. <br />
 <b><a target="_blank" href="http://www.appletell.com/apple/comment/appletell-reviews-keep-defenders-for-iphone-ipod-touch/" rel="bookmark" title="Appletell reviews Keep Defenders for iPhone, iPod touch">MORE &raquo;</a></b>
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<p></p>
<p><a href="http://e3.gamertell.com/gaming/comment/Keep-Defenders-for-iPhone-iPod-touch-review/" rel="bookmark" title="Appletell Review: Keep Defenders for iPhone, iPod Touch">Full Story &raquo;</a> | Written by NEWS for <a href="http://www.gamertell.com">Gamertell</a>. | <a href="http://e3.gamertell.com/gaming/comment/Keep-Defenders-for-iPhone-iPod-touch-review//#respond" rel="bookmark" title="Appletell Review: Keep Defenders for iPhone, iPod Touch">Comment on this Article &raquo;</a></p><hr noshade style="height:1px" />]]></description>
      <dc:subject>Reviews, Features, Opinions, Handhelds, iPhone &amp; iPod Touch, Updates, Apple App Store</dc:subject>
      <dc:date>2009-10-26T19:54:26+00:00</dc:date>
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      <title>Gamertell Review: LostWinds: Winter of the Melodias WiiWare game</title>
      <link>http://e3.gamertell.com/gaming/comment/lostwinds-winter-of-the-melodias-wiiware-review/</link>
      <dc:creator><![CDATA[Kirk Hiner]]></dc:creator>
      <guid>http://e3.gamertell.com/gaming/comment/lostwinds-winter-of-the-melodias-wiiware-review/</guid>
      <description><![CDATA[<p>Section: <a href="http://e3.gamertell.com/gaming/archives/category/reviews/">Reviews</a>, <a href="http://e3.gamertell.com/gaming/archives/category/features/">Features</a>, <a href="http://e3.gamertell.com/gaming/archives/category/Opinions/">Opinions</a>, <a href="http://e3.gamertell.com/gaming/archives/category/Consoles/">Consoles</a>, <a href="http://e3.gamertell.com/gaming/archives/category/Wii/">Wii</a>, <a href="http://e3.gamertell.com/gaming/archives/category/game-genres/">Genres</a>, <a href="http://e3.gamertell.com/gaming/archives/category/2D/">2D</a>, <a href="http://e3.gamertell.com/gaming/archives/category/Adventure/">Adventure</a>, <a href="http://e3.gamertell.com/gaming/archives/category/Puzzle/">Puzzle</a></p><p><img src="http://www.dabbledoo.com/ee/images/uploads/gamertell/lostwinds_logo_300.jpg" title="" alt="lostwinds wiiware game logo" width="300" height="169" align=right /></p><blockquote><p><b>Title:</b> <a href="http://lostwinds.frontier.co.uk/" target="external">LostWinds: Winter of the Melodias</a><br />
<b>Price:</b> 1,000 Wii Points (US$10)<br />
<b>System:</b> Wii<br />
<b>Release Date:</b> October 19, 2009<br />
<b>Publisher (Developer):</b> <a href="http://www.frontier.co.uk/" target="external">Frontier Developments Ltd.</a> (<a href="http://www.frontier.co.uk/" target="external">Frontier Developments Ltd.</a>)<br />
<b>ESRB Rating:</b> &#8220;E&#8221; for mild fantasy violence<br />
<b>Pros:</b> Gorgeous visuals, unique environmental puzzles, excellent use of Wii controls and a cute (and somewhat touching) story.<br />
<b>Cons:</b> Too short and too easy.<br />
<b>Overall Score:</b> Two thumbs up; 94/100; A; **** out of 5</p></blockquote>

<p><i>LostWinds: Winter of the Melodias</i> is a charming little game. I hesitate to say that because it calls to mind singing mice or scruffy puppies with hearts of gold but that&#8217;s what <i>Winter of the Melodias</i> is: charming.</p>

<p>It&#8217;s also a gorgeous game with some good puzzles, a nice dose of adventure, and fairly unique combat that&#8217;ll appeal to gamers of all types.</p>

<h3>The Wind Beneath My Toku</h3>

<p>The game continues the adventure of the young boy Toku initiated in last year&#8217;s <i>LostWinds</i>. You don&#8217;t play entirely as Toku, however; you&#8217;re also Enril, a wind spirit charged with helping and protecting Toku. The two characters are effectively split across the two Wii input devices: move Toku directly with the Nunchuck, and flick the WiiMote as Enril to lift Toku, slow his descents, fend off enemies and manipulate the environment to his advantage. It&#8217;s a wonderful control scheme that pulls you right into the game&#8230;you feel like you&#8217;re part of the world of Mistralis, not just guiding people through it.</p>

<div align="center"><img src="http://www.dabbledoo.com/ee/images/uploads/gamertell/lostwinds-melodias1.jpg" title="LostWinds: Winter of the Melodias" alt="LostWinds: Winter of the Melodias" width="640" height="360" /></div>

<p>The story of <i>Winter of the Melodias</i> is light but effective. Toku&#8217;s mother, Magdi, has gone missing. Setting off to find her, Toku learns she has been cursed by a mysterious enemy who has applied the same curse to the people of Melodia City. Their kingdom has been plunged into an eternal winter and it&#8217;s up to Toku and Enril to lift the curse in time to save Toku&#8217;s mother.</p>

<p>The story is told through journal entries and conversations with the various characters Toku encounters along the way. These written-word scenes are fairly brief, but were still quite touching, especially those between Toku and his ailing mother. Never sappy or heavy-handed, mind you, just honest. You want Toku to do well, here. These are people worth saving.</p>

<h3>The Toku, My Friend, is Blowin&#8217; in the Wind</h3>

<p>Toku&#8217;s adventure takes him through some gorgeous environments, most of which he&#8217;ll visit numerous times, either to complete the game or simply to find all of the collectibles. Each screen is a puzzle of getting from point A to point B, which you must solve by flicking the WiiMote to create wind gusts to lift Toku over obstacles, tornadoes for higher lifts or to drill through dirt and rock and vortexes to trap and throw snowballs and rocks. Some are a simple matter of jumping to the right area, while others involve a complex combination of moving rocks onto levers, lighting torches to reach brush that must be burned away, and even changing the season to freeze rivers or thaw ice walls.</p>

<div align="center"><img src="http://www.dabbledoo.com/ee/images/uploads/gamertell/lostwinds-melodias2.jpg" title="LostWinds: Winter of the Melodias" alt="LostWinds: Winter of the Melodias" width="640" height="360" /></div>

<p>Along the way, you&#8217;ll also be fighting glorbs, which are exactly what they sound like: little masses of oil, more or less, that stick to you and drain your health. Your only defense is Enril, who can flick them away with wind gusts or burn them with torches. There is a variety of glorb incarnations&#151;fire, ice, and even birds and crab-like creatures&#151;that are more effectively dealt with when using the environment as opposed to just blowing them aside.</p>

<h3>Toku&#8217;s Like the Wind Through the Trees</h3>

<p>Of course, most of this was in the original LostWinds, so what&#8217;s changed? Well, first of all, nothing really needed to be improved. These are WiiWare games, after all, and are therefore quite short. Both entries can be complete in under five hours, so more of the same still wouldn&#8217;t be enough. But you do now get the ability to create the aforementioned tornados that are key to solving the game, as well as create storm clouds that can be used to move water from one location to another.</p>

<div align="center"><img src="http://www.dabbledoo.com/ee/images/uploads/gamertell/lostwinds-melodias3.jpg" title="LostWinds: Winter of the Melodias" alt="LostWinds: Winter of the Melodias" width="640" height="360" /></div>

<p>With these new capabilities come improved controls over the original. Although there will still be annoying moments where the gestures are unresponsive for no apparent reason, this happens far less often than in <i>LostWinds</i>.</p>

<p>The developers were also wise to add a map this time, making it much easier to find your way to your goals. The drawback to this is that it dramatically shortens the game, as you spend less time wandering around aimlessly. It&#8217;s also much less frustrating, however, so that&#8217;s a trade-off I&#8217;ll accept.</p>

<h3>You Lived Your Life Like a Toku in the Wind</h3>

<p>I can&#8217;t fault a $10 WiiWare game too much for being short but I will dock it a bit for being perhaps too simple. The puzzles are quite easy to figure out by just observing the screens for a bit although the developers did keep things fresh by starting the game out with a heavy reliance on heat and ending it with two-person puzzles as you guide the King of Melodia City back home. Also, there&#8217;s only one real boss battle of which to speak, although it&#8217;s certainly a good one. I did get stuck once or twice and I died once or twice, but was rarely challenged beyond that.</p>

<div align="center"><img src="http://www.dabbledoo.com/ee/images/uploads/gamertell/lostwinds-melodias4.jpg" title="LostWinds: Winter of the Melodias" alt="LostWinds: Winter of the Melodias" width="640" height="360" /></div>

<p>These complaints, however, didn&#8217;t in any way hamper my enthusiasm for the game. It&#8217;s a joy to play. The visuals are gorgeous and serenely animated, accented by some wonderful soundtrack music worthy of a CD release (I was reminded of Bruno Coulais wonderful score for <i>Coraline</i> throughout).</p>

<p><i>LostWinds: Winter of the Melodias</i> offers a engaging trip into a wonderful little world that manages to be quite - I won&#8217;t say addictive - compelling. It&#8217;s light enough for casual or puzzle gamers but hard core gamers looking for a momentary diversion from the <a href="http://www.gamertell.com/gaming/comment/gamertell-review-metroid-prime-trilogy-collectors-edition-for-wii/" target="external">Metroid Trilogy</a> or Dead Space Extraction won&#8217;t do much better.</p>

<p>I would say that I&#8217;d love to see what Frontier could do with a larger budget and a release for store shelves but I&#8217;m afraid that would pull them away from the simplistic charm and beauty of <i>LostWinds</i> and that&#8217;s not something I want to risk losing.</p>

<p>Site [ <a href="http://lostwinds.frontier.co.uk/" target="external">LostWinds: Winter of the Melodias</a>]
</p>
<p></p>
<p><a href="http://e3.gamertell.com/gaming/comment/lostwinds-winter-of-the-melodias-wiiware-review/" rel="bookmark" title="Gamertell Review: LostWinds: Winter of the Melodias WiiWare game">Full Story &raquo;</a> | Written by Kirk Hiner for <a href="http://www.gamertell.com">Gamertell</a>. | <a href="http://e3.gamertell.com/gaming/comment/lostwinds-winter-of-the-melodias-wiiware-review//#respond" rel="bookmark" title="Gamertell Review: LostWinds: Winter of the Melodias WiiWare game">Comment on this Article &raquo;</a></p><hr noshade style="height:1px" />]]></description>
      <dc:subject>Reviews, Features, Opinions, Consoles, Wii, Genres, 2D, Adventure, Puzzle</dc:subject>
      <dc:date>2009-10-26T17:39:20+00:00</dc:date>
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    <item>
      <title>My love&#45;hate relationship with RPGs</title>
      <link>http://e3.gamertell.com/gaming/comment/my-love-hate-relationship-with-rpgs/</link>
      <dc:creator><![CDATA[Jessica Moen]]></dc:creator>
      <guid>http://e3.gamertell.com/gaming/comment/my-love-hate-relationship-with-rpgs/</guid>
      <description><![CDATA[<p>Section: <a href="http://e3.gamertell.com/gaming/archives/category/originals/">Originals</a>, <a href="http://e3.gamertell.com/gaming/archives/category/features/">Features</a>, <a href="http://e3.gamertell.com/gaming/archives/category/Columns/">Columns</a>, <a href="http://e3.gamertell.com/gaming/archives/category/Lists/">Lists</a>, <a href="http://e3.gamertell.com/gaming/archives/category/Opinions/">Opinions</a>, <a href="http://e3.gamertell.com/gaming/archives/category/game-genres/">Genres</a>, <a href="http://e3.gamertell.com/gaming/archives/category/Role-Playing/">Role-Playing</a></p><div align="center"><img src="http://www.dabbledoo.com/ee/images/uploads/gamertell/love_hate_640.jpg" title="" alt="love hate relationship with role playing games" width="640" height="369" /></div><br />
<br />
I love role-playing games. They are definitely my favorite type of video game. I love that you can visit villages, do side quests and work along with some crazy people.<br />
<br />
Unfortunately, there are some elements that I just hate including level grinding, hard bosses and un-skippable cut scenes, just to name a few.<br />
<br />
Here's a look at some of the best and worst aspects that both feed and frustrate my enjoyment of role-playing games.<br />
<br />
<h3><b>The Love</b></h3><b>Visiting Villages</b><br />
One of my favorite parts or RPGs is visiting the various towns in the game. This is your chance to shop and mingle and just take a break from all the fighting and dungeon crawling. It’s great talking to these random strolling villagers who are chock full of information that most village people shouldn’t know (like what buttons to push for battle commands). Plus they don’t mind you raiding their treasure chests and furniture. Not only that but villagers often have side quests for you.<br />
<br />
<b>Side Quests</b><br />
Nothing is better then taking a break from the grueling main quest to help out an old man who lost his cow. Side quests are fun, usually short and always bank you with awesome items and rare things. Sometimes they are just for getting hard-to-find items, other times they can be used for character development or sometimes they can lead to alternate endings in the game. A RPG without side quests is just not complete in my opinion.<br />
<br />
<img src="http://www.dabbledoo.com/ee/images/uploads/gamertell/gray_fox_screen_shot_300.jpg" title="" alt="oblivion gray fox" width="300" height="225" align=right /><b>Multiple Endings</b><br />
Now I don’t mean “good ending/bad ending”, I mean getting completely different endings to a game depending on the choices you make or possible side quests you do. <i>Chrono Trigger </i>for the DS and SNES is a great example of this. Once you beat the game the first time, you can play again on new game and get more than 10 different endings depending on what you do in the game. This adds great replay value to the game and it gives you the feeling of additional control over the game. <br />
<br />
<b>Extra Party Characters</b><br />
Now this one could be good or bad really. It’s always nice to be able to choose who is in your party, especially when you can choose from quirky or unusual characters. On the other hand, sometimes there are too many choices and, if you pick the wrong guy, you miss your chance at a better one. This could happen to you in <i>Radiata Stories</i>,  <i>Persona 1</i>, and <i>Chrono Cross</i> (among others). When you pick a character, you void the option of picking certain other ones, so you better hope you picked the right one. <br />
<br />
<h3><b>The Hate</b></h3><b>Bosses</b><br />
It seems like in most RPGs the bosses will be easy, or not a problem as long as you level up accordingly but then the last boss will be insanely hard. <i>Atelier Iris</i>, <i>Earthbound</i> and most of the <i>Final Fantasy</i> games (especially 6) are like that. So here you end up at the end of the game and you can’t beat it without reloading a hundred times or, sometimes, you will have an enemy that is harder than any of the bosses. This happens a lot in the older games especially those for the NES and Genesis. <br />
<br />
<b>Voice Acting</b><br />
My main problem with this is, especially in Japanese RPGs, the developers always seem to hire these whiny people with high pitched voices to read the parts. I would much rather just read the dialogue and imagine how their voices sound.<br />
<br />
<img src="http://www.dabbledoo.com/ee/images/uploads/gamertell/ss-screenshot01.jpg" title="" alt="atelier iris screenshot" width="300" height="189" align=right /><b>Arrogant Main Characters:</b><br />
<a href="http://www.gamertell.com/gaming/tag/square%20enix/" target="external">Square Enix</a>, I am looking in your direction. First of all, I am suppose to be the main character. I make their decisions and movements and I don’t want to be a jerk. Why would you want to be an unlikable character? Yes, I know that the character eventually sees the error of their ways becomes likable as the game goes on (for the most part) but that still means I have to be a jerk through most of the game. They should just stick to the classic silent protagonist. <br />
<br />
<b>Level Grinding:</b><br />
Oh, how I hate level grinding. It’s boring, redundant and can take up most of the game. A lot of the time, you can get away with just fighting every enemy you come across and have no problem with the boss but that is not always the case, especially in games like <i>Final Fantasy</i> where they have random battles. It’s nice when there is more of an incentive to grinding (other than to level up), like in the <i>Persona</i> series, you can get rare items or new personas every time you fight, especially at higher levels. At least this way I feel like I am making good use of the wasted time.          <br />
<br />
<b>Un-Skippable Cutscenes:</b><br />
Tell me, what is the reasoning behind creating long cut scenes that you can’t skip ? Maybe you don’t have time to watch them, maybe you already played the game and don’t want to watch them again or maybe you just don’t care about them. We should <i>always </i>have the option to skip over them. <br />
<br />
Read [<a href="http://pc.ign.com/articles/101/1019606p1.html" target="external">IGN</a>] Also  Read [<a href="http://nobsgamers.com/news/rpg%E2%80%99s-with-the-best-worst-npc%E2%80%99s/" target="external">NoBSGamers</a>]
<p></p>
<p><a href="http://e3.gamertell.com/gaming/comment/my-love-hate-relationship-with-rpgs/" rel="bookmark" title="My love-hate relationship with RPGs">Full Story &raquo;</a> | Written by Jessica Moen for <a href="http://www.gamertell.com">Gamertell</a>. | <a href="http://e3.gamertell.com/gaming/comment/my-love-hate-relationship-with-rpgs//#respond" rel="bookmark" title="My love-hate relationship with RPGs">Comment on this Article &raquo;</a></p><hr noshade style="height:1px" />]]></description>
      <dc:subject>Originals, Features, Columns, Lists, Opinions, Genres, Role&#45;Playing</dc:subject>
      <dc:date>2009-10-26T00:07:03+00:00</dc:date>
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    <item>
      <title>App it Up: Whac&#45;a&#45;Mole for iPhone, iPod Touch</title>
      <link>http://e3.gamertell.com/gaming/comment/Whac-a-Mole-for-iphone-and-ipod-touch/</link>
      <dc:creator><![CDATA[NEWS]]></dc:creator>
      <guid>http://e3.gamertell.com/gaming/comment/Whac-a-Mole-for-iphone-and-ipod-touch/</guid>
      <description><![CDATA[<p><b><a target="_blank" href="http://www.appletell.com">FROM APPLETELL</a></b> - Whac-a-Mole is obviously much more entertaining with the physical feedback of the arcade version, but four game modes and arcade mini-games help to keep things fresh.<br />
 <b><a target="_blank" href="http://www.appletell.com/apple/comment/whac-a-mole-for-iphone/" rel="bookmark" title="App it Up: Whac-a-Mole">MORE &raquo;</a></b>
</p>
<p></p>
<p><a href="http://e3.gamertell.com/gaming/comment/Whac-a-Mole-for-iphone-and-ipod-touch/" rel="bookmark" title="App it Up: Whac-a-Mole for iPhone, iPod Touch">Full Story &raquo;</a> | Written by NEWS for <a href="http://www.gamertell.com">Gamertell</a>. | <a href="http://e3.gamertell.com/gaming/comment/Whac-a-Mole-for-iphone-and-ipod-touch//#respond" rel="bookmark" title="App it Up: Whac-a-Mole for iPhone, iPod Touch">Comment on this Article &raquo;</a></p><hr noshade style="height:1px" />]]></description>
      <dc:subject>Reviews, Features, Opinions, Handhelds, iPhone &amp; iPod Touch, Genres, 3D, Arcade, Updates, Apple App Store</dc:subject>
      <dc:date>2009-10-23T11:56:07+00:00</dc:date>
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    <item>
      <title>Gadgetell Review: Maximo iMetal iM&#45;590 earphones</title>
      <link>http://e3.gamertell.com/gaming/comment/Gadgetell-Review-Maximo-iMetal-iM-590-earphones/</link>
      <dc:creator><![CDATA[NEWS]]></dc:creator>
      <guid>http://e3.gamertell.com/gaming/comment/Gadgetell-Review-Maximo-iMetal-iM-590-earphones/</guid>
      <description><![CDATA[<p><b><a target="_blank" href="http://www.gadgetell.com">FROM GADGETELL</a></b> - In the world of headphones, there are really cheap ones that come with music players that sound horrible and there are others that make you do a double take at the price tag.&nbsp; The Maximo iMetal iM-590 are a mid-ranged set of earbuds, but are they worth it?<br />
 <b><a target="_blank" href="http://www.gadgetell.com/tech/comment/gadgetell-review-maximo-imetal-im-590-earphones/" rel="bookmark" title="Gadgetell Review: Maximo iMetal iM-590 earphones">MORE &raquo;</a></b>
</p>
<p></p>
<p><a href="http://e3.gamertell.com/gaming/comment/Gadgetell-Review-Maximo-iMetal-iM-590-earphones/" rel="bookmark" title="Gadgetell Review: Maximo iMetal iM-590 earphones">Full Story &raquo;</a> | Written by NEWS for <a href="http://www.gamertell.com">Gamertell</a>. | <a href="http://e3.gamertell.com/gaming/comment/Gadgetell-Review-Maximo-iMetal-iM-590-earphones//#respond" rel="bookmark" title="Gadgetell Review: Maximo iMetal iM-590 earphones">Comment on this Article &raquo;</a></p><hr noshade style="height:1px" />]]></description>
      <dc:subject>Reviews, Originals, Features, Opinions, Gear, Audio</dc:subject>
      <dc:date>2009-10-21T17:00:46+00:00</dc:date>
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    <item>
      <title>Appletell Review: Hybrid: Eternal Whisper for iPhone, iPod Touch</title>
      <link>http://e3.gamertell.com/gaming/comment/Hybrid-Eternal-Whisper-iPhone-and-iPod-touch-review/</link>
      <dc:creator><![CDATA[NEWS]]></dc:creator>
      <guid>http://e3.gamertell.com/gaming/comment/Hybrid-Eternal-Whisper-iPhone-and-iPod-touch-review/</guid>
      <description><![CDATA[<p><b><a target="_blank" href="http://www.appletell.com">FROM APPLETELL</a></b> - Hybrid: Eternal Whisper is the type of game that&#8217;ll have you believing the iPhone and iPod touch are legitimate contenders amongst portable gaming devices.<br />
 <b><a target="_blank" href="http://www.appletell.com/apple/comment/hybrid-eternal-whisper-review/" rel="bookmark" title="Appletell reviews Hybrid: Eternal Whisper for iPhone and iPod touch">MORE &raquo;</a></b>
</p>
<p></p>
<p><a href="http://e3.gamertell.com/gaming/comment/Hybrid-Eternal-Whisper-iPhone-and-iPod-touch-review/" rel="bookmark" title="Appletell Review: Hybrid: Eternal Whisper for iPhone, iPod Touch">Full Story &raquo;</a> | Written by NEWS for <a href="http://www.gamertell.com">Gamertell</a>. | <a href="http://e3.gamertell.com/gaming/comment/Hybrid-Eternal-Whisper-iPhone-and-iPod-touch-review//#respond" rel="bookmark" title="Appletell Review: Hybrid: Eternal Whisper for iPhone, iPod Touch">Comment on this Article &raquo;</a></p><hr noshade style="height:1px" />]]></description>
      <dc:subject>Reviews, Originals, Features, Opinions, Handhelds, iPhone &amp; iPod Touch, Updates, Apple App Store</dc:subject>
      <dc:date>2009-10-21T13:18:09+00:00</dc:date>
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    <item>
      <title>App it Up: Gourmania</title>
      <link>http://e3.gamertell.com/gaming/comment/App-it-Up-Gourmania/</link>
      <dc:creator><![CDATA[NEWS]]></dc:creator>
      <guid>http://e3.gamertell.com/gaming/comment/App-it-Up-Gourmania/</guid>
      <description><![CDATA[<p><b><a target="_blank" href="http://www.appletell.com">FROM APPLETELL</a></b> - Gourmania is a well-executed stew of time management games such as Diner Dash and hidden object games like Mystery Case Files, with a dash of Cooking Mama tossed in just to spice things up.<br />
 <b><a target="_blank" href="http://www.appletell.com/apple/comment/gourmania-review/" rel="bookmark" title="App it Up: Gourmania">MORE &raquo;</a></b>
</p>
<p></p>
<p><a href="http://e3.gamertell.com/gaming/comment/App-it-Up-Gourmania/" rel="bookmark" title="App it Up: Gourmania">Full Story &raquo;</a> | Written by NEWS for <a href="http://www.gamertell.com">Gamertell</a>. | <a href="http://e3.gamertell.com/gaming/comment/App-it-Up-Gourmania//#respond" rel="bookmark" title="App it Up: Gourmania">Comment on this Article &raquo;</a></p><hr noshade style="height:1px" />]]></description>
      <dc:subject>Originals, Features, Opinions, Handhelds, iPhone &amp; iPod Touch, Updates, Apple App Store</dc:subject>
      <dc:date>2009-10-19T17:16:51+00:00</dc:date>
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    <item>
      <title>Appletell Review: Bullet Candy Perfect for Mac OS X</title>
      <link>http://e3.gamertell.com/gaming/comment/Bullet-Candy-Perfect-for-Mac-OS-X-review/</link>
      <dc:creator><![CDATA[NEWS]]></dc:creator>
      <guid>http://e3.gamertell.com/gaming/comment/Bullet-Candy-Perfect-for-Mac-OS-X-review/</guid>
      <description><![CDATA[<p><b><a target="_blank" href="http://www.appletell.com">FROM APPLETELL</a></b> - Bullet Candy Perfect is a 2D based shooter game with 3D graphics involved. And while the gameplay certainly has a lot of facets to it, it wasn&#8217;t exactly what I was expecting for a $1 (or more) asking price.<br />
 <b><a target="_blank" href="http://www.appletell.com/apple/comment/bullet-candy-perfect-review/" rel="bookmark" title="Appletell reviews Bullet Candy Perfect game for Mac OS X">MORE &raquo;</a></b>
</p>
<p></p>
<p><a href="http://e3.gamertell.com/gaming/comment/Bullet-Candy-Perfect-for-Mac-OS-X-review/" rel="bookmark" title="Appletell Review: Bullet Candy Perfect for Mac OS X">Full Story &raquo;</a> | Written by NEWS for <a href="http://www.gamertell.com">Gamertell</a>. | <a href="http://e3.gamertell.com/gaming/comment/Bullet-Candy-Perfect-for-Mac-OS-X-review//#respond" rel="bookmark" title="Appletell Review: Bullet Candy Perfect for Mac OS X">Comment on this Article &raquo;</a></p><hr noshade style="height:1px" />]]></description>
      <dc:subject>Reviews, Features, Opinions, PCs, Mac</dc:subject>
      <dc:date>2009-10-19T02:59:49+00:00</dc:date>
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    <item>
      <title>Alternate Disc&#45;Tractions: The Big Bang Theory complete second season on DVD</title>
      <link>http://e3.gamertell.com/gaming/comment/big-bang-theory-comeplete-second-season-on-dvd-review/</link>
      <dc:creator><![CDATA[PJ Hruschak]]></dc:creator>
      <guid>http://e3.gamertell.com/gaming/comment/big-bang-theory-comeplete-second-season-on-dvd-review/</guid>
      <description><![CDATA[<p>Section: <a href="http://e3.gamertell.com/gaming/archives/category/reviews/">Reviews</a>, <a href="http://e3.gamertell.com/gaming/archives/category/features/">Features</a>, <a href="http://e3.gamertell.com/gaming/archives/category/Opinions/">Opinions</a>, <a href="http://e3.gamertell.com/gaming/archives/category/ads-media/">Ads & Media</a>, <a href="http://e3.gamertell.com/gaming/archives/category/TV/">TV</a>, <a href="http://e3.gamertell.com/gaming/archives/category/home-video/">Home Video</a></p><p><img src="http://www.dabbledoo.com/ee/images/uploads/gamertell/big_bang_theory_season_2_dvd_box_art_300.jpg" title="" alt="big bang theory dvd season 2 box art second season" width="300" height="412" align=right /></p><blockquote><p><b>Title:</b> <a href="http://www.wbshop.com/Big-Bang-Theory%2c-The%3a-The-Complete-Second-Season/1000097468,default,pd.html?cgid=TV" target="external">The Big band Theory: The Complete Second Season</a> (aka <i>Big Bang Theory: Season 2</i>)<br />
<b>Price:</b> $44.98<br />
<b>Format:</b> DVD<br />
<b>Release Date:</b> September 15, 2009<br />
<b>Studio:</b> Warner Bros.<br />
<b>Rating:</b> Not Rated<br />
<b>Pros:</b> Decent acting, complex scientific ideas are embedded in an approachable and funny way, breaks down several stereotypes and has fairly universal comedic appeal. Presented in widescreen.<br />
<b>Cons:</b> A little weak on extra features. Not yet available on Blu-ray.<br />
<b>Overall Score:</b> Two thumbs up; 95/100; A; * * * * 1/2 out of five.</p></blockquote>

<p><i>The Big Bang Theory </i>celebrates all that is geeky, a lot that is nerdy and delivers just enough underdog romance to keep even the unsuspecting viewer interested.</p>

<p>The series breaks down and twists the typical setup of an intellectually floundering, often overweight male paired with the seemingly out-of-reach, wise, sassy and super sexy female costar into an unsuspecting blend of science, a wide range of humor and a smattering of sweetness. It&#8217;s a formula that&#8217;s worked from the beginning of the series and has nicely improved throughout the second season.</p>

<h3>Hail to the Geek</h3>

<p>The series is a surprisingly fantastic celebration of  all things geek, featuring four university scientists who come together to share potstickers and ponder various social conundrums. Two of the main characters, Leonard (Johnny Galecki) and Sheldon (Jim Parsons), are roommates who live across from cute-waitress-waiting-to-become-an-actress Penny (Kaley Cuoco). There&#8217;s a nice slice of sexual tension between awkward yet down-to-Earth Leonard and Penny while the uber arrogant theoretical physics expert and UCLA professor, Sheldon, perpetually plops problems into their social lives. </p>

<div align="center"><img src="http://www.dabbledoo.com/ee/images/uploads/gamertell/big_bang_theory_season2_screen01.jpg" title="" alt="the big band theory season 2 dvd screen cap entire cast" width="640" height="360" /></div>

<p>Bringing in additional comic fodder is a buddy duo consisting living-with-mom frustrated horndog Howard (Simon Helberg) and Rajesh (Kunal Nayyar), a heavily accented Indian who would be the most socially smooth of the group except he needs to toss back a few drinks before he can even speak in the same room as a woman.</p>

<p>In the second season of <i>Big Bang Theory</i>, the cluster of super smarty geeks begins to show more heart than the previous season. We also get healthy dose of gaming references - nods to <i>World of Warcraft</i>, a <i>Wii Sports </i>Bowling night and even an entire episode dedicated to <i>Age of Conan: Online</i> - and plenty of charts.</p>

<h3>Atomic Level Genius</h3>

<p>The series certainly does not disappoint on any level. There is plenty of comedy created by the interplay of character, along with the continued romantic tensions and unsuspecting moments of sweetness involving Penny with each of her geeky neighbors.</p>

<p>It touches upon comic books, video games and even personal idiosyncrasies in a way that always feels fresh and, when it aims too high, makes certain to immediately bring things back down to a comprehensible, comedic level with completely pandering to crude humor (except when entirely inescapable). Stories typically focus on one pair of characters at a time yet always work the other characters to help keep pace and add bits of additional character development.</p>

<div align="center"><img src="http://www.dabbledoo.com/ee/images/uploads/gamertell/big_bang_theory_season2_screen02.jpg" title="" alt="the big band theory season 2 dvd screen cap wii sports bowling night" width="640" height="355" /></div>

<p>Because there is so much physics (and other sciences) in the show, the writers wisely defer to an expert (UCLA Prof. David Saltzberg) who also helps to pen many of the background diagrams. Some even make way into the show&#8217;s intros, offering unexpectedly comedic explanations for otherwise simplistic phenomena. How do you make friends? Perhaps a flow chart will help (or not). The writers even sneak in concepts from other sciences (especially Psychology) to help bring points back around from a seemingly distant idea.</p>

<p>The show seems to focus on Penny and Leonard&#8217;s relationship but, thanks to Parsons, Sheldon really comes through as this season&#8217;s strongest and most humorous character, developing a sense of &#8220;humor&#8221; and allowing Penny just enough wiggle room to bring down the pH of his often caustic personality. Likewise, Penny is subtly turning the corner from a socially normalized citizen to being able to pull out an appropriate <i>Star Trek</i> analogy when necessary.</p>

<h3>A Few Extra Electrons</h3>

<p>The DVD extras include a featurette which focuses on Saltzberg&#8217;s relationship with the show. In it he demonstrates a little of how he adds the charts to the set while and the series creators explain how his role is far more important that he might realize. When they come up with a comedic moment that involve science, they rely on Saltzberg to fill in some of the unknown variables (aka dialog) so that they are not only based in actual scientific theories but also add to the scene</p>

<div align="center"><img src="http://www.dabbledoo.com/ee/images/uploads/gamertell/big_bang_theory_season2_screen03.jpg" title="" alt="the big band theory season 2 dvd screen cap penny strung out on age of conan online" width="640" height="362" /></div>

<p>There&#8217;s also a featurette that offers the usual montage and quote splices of castmembers&#8217; favorite moments of the season, commenting on their characters and praising each other. Even so it offers a few insider comments that you might not find online.</p>

<h3>Magnetic Personalities</h3>

<p>Part of the show&#8217;s appeal is that it not only embraces geekdom, it also pokes fun at it much the same way as good friends teasing each other. Feelings might get momentarily bruised but the intention is always a love pat instead of the resulting awkward hand slap.</p>

<p>While I often joke that my wife enjoys the show because she relates to pretty Penny who must constantly deal with, yet somehow ends up loving, these seemingly unlikeable geeks, there is an element of truth to that.</p>

<p>Much like the expansion of the universe, the second season of <i>The Big Bang Theory</i> begins to so a more expansive look into these characters, offering more personality, more obsessive-compulsiveness and even more laughs from a broader area than before. This show is enjoyable for geeks, nerds and every supposedly normal person in between.</p>

<p>It&#8217;s time for you to embrace science.</p>

<p>Purchase [<a href="http://www.wbshop.com/Big-Bang-Theory%2c-The%3a-The-Complete-Second-Season/1000097468,default,pd.html?cgid=TV" target="external">The Big Bang Theory Season 2 DVD</a>]
</p>
<p></p>
<p><a href="http://e3.gamertell.com/gaming/comment/big-bang-theory-comeplete-second-season-on-dvd-review/" rel="bookmark" title="Alternate Disc-Tractions: The Big Bang Theory complete second season on DVD">Full Story &raquo;</a> | Written by PJ Hruschak for <a href="http://www.gamertell.com">Gamertell</a>. | <a href="http://e3.gamertell.com/gaming/comment/big-bang-theory-comeplete-second-season-on-dvd-review//#respond" rel="bookmark" title="Alternate Disc-Tractions: The Big Bang Theory complete second season on DVD">Comment on this Article &raquo;</a></p><hr noshade style="height:1px" />]]></description>
      <dc:subject>Reviews, Features, Opinions, Ads &amp; Media, TV, Home Video</dc:subject>
      <dc:date>2009-10-16T21:08:56+00:00</dc:date>
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    <item>
      <title>Appletell Review: Civilization 4: Beyond the Sword Expansion for Mac OS X</title>
      <link>http://e3.gamertell.com/gaming/comment/appletell-review-civilization-4-beyond-the-sword-expansion-for-mac-os-x/</link>
      <dc:creator><![CDATA[NEWS]]></dc:creator>
      <guid>http://e3.gamertell.com/gaming/comment/appletell-review-civilization-4-beyond-the-sword-expansion-for-mac-os-x/</guid>
      <description><![CDATA[<p><b><a target="_blank" href="http://www.appletell.com">FROM APPLETELL</a></b> - If you&#8217;re a Civilization addict (like me), you&#8217;ll be happy to know that the Beyond the Sword (BTS) expansion gives you exactly what you want: more of Civ 4.<br />
 <b><a target="_blank" href="http://www.appletell.com/apple/comment/appletell-reviews-civilization-4-beyond-the-sword-expansion/" rel="bookmark" title="Appletell reviews Civilization 4: Beyond the Sword Expansion for Mac OS X">MORE &raquo;</a></b>
</p>
<p></p>
<p><a href="http://e3.gamertell.com/gaming/comment/appletell-review-civilization-4-beyond-the-sword-expansion-for-mac-os-x/" rel="bookmark" title="Appletell Review: Civilization 4: Beyond the Sword Expansion for Mac OS X">Full Story &raquo;</a> | Written by NEWS for <a href="http://www.gamertell.com">Gamertell</a>. | <a href="http://e3.gamertell.com/gaming/comment/appletell-review-civilization-4-beyond-the-sword-expansion-for-mac-os-x//#respond" rel="bookmark" title="Appletell Review: Civilization 4: Beyond the Sword Expansion for Mac OS X">Comment on this Article &raquo;</a></p><hr noshade style="height:1px" />]]></description>
      <dc:subject>Reviews, Features, Opinions, PCs, Mac</dc:subject>
      <dc:date>2009-10-15T21:19:38+00:00</dc:date>
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    <item>
      <title>Gamertell Review: Marvel Ultimate Alliance 2 for DS</title>
      <link>http://e3.gamertell.com/gaming/comment/marvel-ultimate-alliance-2-for-ds-review/</link>
      <dc:creator><![CDATA[PJ Hruschak]]></dc:creator>
      <guid>http://e3.gamertell.com/gaming/comment/marvel-ultimate-alliance-2-for-ds-review/</guid>
      <description><![CDATA[<p>Section: <a href="http://e3.gamertell.com/gaming/archives/category/reviews/">Reviews</a>, <a href="http://e3.gamertell.com/gaming/archives/category/features/">Features</a>, <a href="http://e3.gamertell.com/gaming/archives/category/Opinions/">Opinions</a>, <a href="http://e3.gamertell.com/gaming/archives/category/Handhelds/">Handhelds</a>, <a href="http://e3.gamertell.com/gaming/archives/category/DS/">DS</a>, <a href="http://e3.gamertell.com/gaming/archives/category/game-genres/">Genres</a>, <a href="http://e3.gamertell.com/gaming/archives/category/3D/">3D</a>, <a href="http://e3.gamertell.com/gaming/archives/category/Action/">Action</a>, <a href="http://e3.gamertell.com/gaming/archives/category/Adventure/">Adventure</a>, <a href="http://e3.gamertell.com/gaming/archives/category/Role-Playing/">Role-Playing</a></p><p><img src="http://www.dabbledoo.com/ee/images/uploads/gamertell/marvel_ultimate_alliance_2_ds_box_art_300.jpg" title="" alt="marvel ultimate allaince 2 for DS box art" width="300" height="269" align=right /></p><blockquote><p><b>Title:</b> <a href="http://marvelultimatealliance.marvel.com/" target="external">Marvel Ultimate Alliance 2</a><br />
<b>Price:</b> $29.99 DS and PS2; $39.99 for PSP; $49.99 Wii; $59.99 PS3 and Xbox 360.<br />
<b>System(s):</b> *DS, PSP (PS2, PS3, Xbox 360, Wii)<br />
<b>Release Date:</b> September 15, 2009<br />
<b>Publisher (Developer):</b> Activision (n-Space)<br />
<b>ESRB Rating:</b> &#8220;Everyone 10+&#8221; for fantasy violence and mild language.<br />
<b>Pros:</b> Fairly nice graphics, a nice range of attacks for each character, plenty of role-playing elements and a bit of button mashing, dungeon-crawling fun. Excellent use of the touchscreen.<br />
<b>Cons:</b> A lot of technical glitches including object detection, stuck avatars and AI ignorance. Flipping, uncontrollable camera angles makes the in-game map more disorienting than useful.<br />
<b>Overall Score:</b> Two thumbs sideways; 74/100; C; * * out of five.</p></blockquote>

<p>The first <i>Marvel Ultimate Alliance </i>console game was a great combination of role-playing elements and dungeon crawling. The ability to mix and match Marvel characters help keep a potentially monotonous game interesting.</p>

<p>Capturing the same energy on the DS, however, is a rather tricky matter. The resolution drops the graphics down a significant amount and environments are a little more limited but, even if those aren&#8217;t an issue, glitches and poor camera or mapping (or both) can really drag down a game.</p>

<p><img src="http://www.dabbledoo.com/ee/images/uploads/gamertell/marvel_ultimate_alliance_2_ds_screen06.jpg" title="" alt="marvel ultimate alliance 2 ds screen shot" width="250" height="375" align=right /></p><h3>&#8216;Nuff To Do</h3>

<p>The game follows the same basic pattern of the console version. You get a bit of story and then a foursome of heroes are dropped into a level to cooperatively crawl through, defeating opponents, beating bosses and generally smashing crap.</p>

<p>Each hero has a basic attack and a serious of touchscreen-activated special attacks. Hulk, for example, has a few super smashes whereas Captain Marvel will toss his shield around the room, ricocheting off walls, opponents and destructible objects. There are some areas that require a combination of close and distant attacks.</p>

<p>The role-playing element is maintained pretty well, allowing you to either auto-upgrade playable character or to go in and divvy points and show a bit of favoritism to level up some heroes before others. Powerup absorption is automated in the team mode, so the hero who needs more health will get it first.</p>

<h3>Semi Fantastic Foursomes</h3>

<p>The game&#8217;s graphics are decent enough so that you can recognize each character. Certainly Hulk and Thing are more massive but the more subtle differences between female costumed characters, for example, are still unique enough to maintain each heroine&#8217;s identity. Powers are also unique enough to offer a nice variety with some favoring distant attacks, others like to keep things close (Wolverine) and a few offering a decent mix (Spider-man and Captain Marvel).</p>

<p>Despite how fun the game first seems, the annoyances quickly take over. The first is a two-pronged map and camera issue.</p>

<p>Being a DS game the maps are a bit more narrow and the camera will periodically reorient, making it hard to tell which direction you are facing on the in-game map. This becomes more irritating as areas increase in size and complexity as you progress through the game. You&#8217;ll spend a stupid amount of time backtracking just to get to the right intersection to spend a few minutes of trial-an-error movements to get to the next area.</p>

<p><img src="http://www.dabbledoo.com/ee/images/uploads/gamertell/marvel_ultimate_alliance_2_ds_screen01.jpg" title="" alt="marvel ultimate alliance 2 ds screen shot" width="250" height="375" align=right />Running back through identical looking areas for dozens of minutes at a time is simply tedious. Objects are also repeated to the point of silliness, with every car in an area being exactly the same with some being entirely destructible while, for no apparent reason, others simply explode into a twisted metal frame.</p>

<p>AI is usually decent enough to set your team in action and get through most areas. There isn&#8217;t the reactivity setting as there is in the console version so they&#8217;ll often act on their own, not attacking until attacked first (which means you&#8217;ll have to take few pot shots from unseen, off-screen opponents).</p>

<p>Of course, the AI is not infallible. Computer-controlled allies can also get stuck in weird spots or simply stand in one place, not coming to your aid when you&#8217;re being attacked by multiple laser-totin&#8217; opponents. A few times there were some context-sensitive submissions that were either prematurely activated or incorrectly coded so that they appeared on the mission list but were impossible to get to (either because they were invisible or they were not supposed to be activated).</p>

<p>Finally, there are numerous object detection errors. Characters walk through walls or get stuck between a garbage can or on an indicator arrow or car until you flip to another character and the AI magically gets unsticks them all.</p>

<h3>Nice Tights?</h3>

<p>You can probably get through the game by button mashing but where is the fun in that? You&#8217;ll want to try every hero&#8217;s various attacks just to see them doing what they do best. And double tap that jump button (hint: not all heroes simply jump). The game pretty much forces you to use a semi-balanced team and the touchscreen controls for special attacks is easy to use and well executed. It&#8217;s rare that a DS game can take advantage of the touchscreen as well as this game has.</p>

<p>There is a fair amount of RPG and dungeon crawling fun to be had with this hero game but the technical glitches and other long-term annoyances keep it from being great. In other words, the short-term fun is certainly there while there isn&#8217;t much -long-term enjoyment.</p>

<p>As such, <i>Marvel Ultimate Alliance 2 </i>for DS just barely breaks average. Think twice at full price but get it as soon as it hits a discount bin.</p>

<p>Site [<a href="http://marvelultimatealliance.marvel.com/" target="external">Marvel Ultimate Alliance 2</a>]
</p>
<p></p>
<p><a href="http://e3.gamertell.com/gaming/comment/marvel-ultimate-alliance-2-for-ds-review/" rel="bookmark" title="Gamertell Review: Marvel Ultimate Alliance 2 for DS">Full Story &raquo;</a> | Written by PJ Hruschak for <a href="http://www.gamertell.com">Gamertell</a>. | <a href="http://e3.gamertell.com/gaming/comment/marvel-ultimate-alliance-2-for-ds-review//#respond" rel="bookmark" title="Gamertell Review: Marvel Ultimate Alliance 2 for DS">Comment on this Article &raquo;</a></p><hr noshade style="height:1px" />]]></description>
      <dc:subject>Reviews, Features, Opinions, Handhelds, DS, Genres, 3D, Action, Adventure, Role&#45;Playing</dc:subject>
      <dc:date>2009-10-15T16:12:25+00:00</dc:date>
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    <item>
      <title>Gadgetell Review: Belkin Powerline AV+ Starter Kit</title>
      <link>http://e3.gamertell.com/gaming/comment/Gadgetell-Review-Belkin-Powerline-AV-Starter-Kit/</link>
      <dc:creator><![CDATA[NEWS]]></dc:creator>
      <guid>http://e3.gamertell.com/gaming/comment/Gadgetell-Review-Belkin-Powerline-AV-Starter-Kit/</guid>
      <description><![CDATA[<p><b><a target="_blank" href="http://www.gadgetell.com">FROM GADGETELL</a></b> - Sometimes Wi-Fi and wired Ethernet cannot reach where you need it to.&nbsp; That&#8217;s where powerline Ethernet adapters become interesting.&nbsp; Today, Gadgetell tests out the Belkin Powerline AV+ Starter Kit with a claimed max speed of up to 200 Mbps.<br />
 <b><a target="_blank" href="http://www.gadgetell.com/tech/comment/gadgetell-review-belkin-powerline-av-starter-kit/" rel="bookmark" title="Gadgetell Review: Belkin Powerline AV+ Starter Kit">MORE &raquo;</a></b>
</p>
<p></p>
<p><a href="http://e3.gamertell.com/gaming/comment/Gadgetell-Review-Belkin-Powerline-AV-Starter-Kit/" rel="bookmark" title="Gadgetell Review: Belkin Powerline AV+ Starter Kit">Full Story &raquo;</a> | Written by NEWS for <a href="http://www.gamertell.com">Gamertell</a>. | <a href="http://e3.gamertell.com/gaming/comment/Gadgetell-Review-Belkin-Powerline-AV-Starter-Kit//#respond" rel="bookmark" title="Gadgetell Review: Belkin Powerline AV+ Starter Kit">Comment on this Article &raquo;</a></p><hr noshade style="height:1px" />]]></description>
      <dc:subject>Reviews, Features, Opinions, Gear, Accessories, Gear&#45;Other</dc:subject>
      <dc:date>2009-10-15T13:00:27+00:00</dc:date>
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    <item>
      <title>Gamertell Review: Critter Crunch for PlayStation Network</title>
      <link>http://e3.gamertell.com/gaming/comment/critter-crunch-for-playstation-network-review/</link>
      <dc:creator><![CDATA[Jeremy Hill]]></dc:creator>
      <guid>http://e3.gamertell.com/gaming/comment/critter-crunch-for-playstation-network-review/</guid>
      <description><![CDATA[<p>Section: <a href="http://e3.gamertell.com/gaming/archives/category/reviews/">Reviews</a>, <a href="http://e3.gamertell.com/gaming/archives/category/features/">Features</a>, <a href="http://e3.gamertell.com/gaming/archives/category/Opinions/">Opinions</a>, <a href="http://e3.gamertell.com/gaming/archives/category/Consoles/">Consoles</a>, <a href="http://e3.gamertell.com/gaming/archives/category/PS3/">PS3</a>, <a href="http://e3.gamertell.com/gaming/archives/category/Game-Companies/">Game-Companies</a>, <a href="http://e3.gamertell.com/gaming/archives/category/Developers/">Developers</a>, <a href="http://e3.gamertell.com/gaming/archives/category/Distributors/">Distributors</a>, <a href="http://e3.gamertell.com/gaming/archives/category/Publishers/">Publishers</a>, <a href="http://e3.gamertell.com/gaming/archives/category/game-genres/">Genres</a>, <a href="http://e3.gamertell.com/gaming/archives/category/2D/">2D</a>, <a href="http://e3.gamertell.com/gaming/archives/category/Casual/">Casual</a>, <a href="http://e3.gamertell.com/gaming/archives/category/Puzzle/">Puzzle</a>, <a href="http://e3.gamertell.com/gaming/archives/category/Updates/">Updates</a>, <a href="http://e3.gamertell.com/gaming/archives/category/Playstation-Store/">Playstation-Store</a></p><div align="center"><img src="http://www.dabbledoo.com/ee/images/uploads/gamertell/critter_crunch_logo.png" title="" alt="Critter Crunch Logo" width="650" height="353" /></div>
<blockquote><p><b>Title</b>: <a href="http://crittercrunch.com/" target="external">Critter Crunch</a><br />
<b>Price</b>: $6.99<br />
<b>System</b>: PS3 (via PlaysStation Network)<br />
<b>Release Date</b>: October 8, 2009<br />
<b>Publisher (Developer)</b>: Capybara Games (Capybara Games)<br />
<b>ESRB Rating</b>: &#8220;Everyone&#8221;<br />
<b>Pros</b>: Cheap price, steady learning curve, stunning graphics and unpredictable puzzle patterns.<br />
<b>Cons</b>: The music isn&#8217;t as dynamic as the rest of the game, multiplayer not beginner friendly.<br />
<b>Overall Score</b>: Two Thumbs Up; 95/100; A; **** 1/2 out of 5</p></blockquote>

<p><i>Critter Crunch</i> was one of the first iPhone-iPod Touch games that showed how those devices were capable of delivering a worthwhile gaming experience. Now it&#8217;s the PS3&#8217;s turn to give<i> Critter Crunch&#8217;s</i> addictive charms a whirl.</p>

<p><i>Critter Crunch</i> was released exclusively on the PlayStation Network on October 8, 2009, for the reasonably low price of $6.99. It shares the same concept as its iPhone-iPod Touch counterpart but gets a considerable upgrade in the graphics department. Capybara Games hand drew all the animations in <i>Critter Crunch</i> and the result is nothing short of beautiful. Once you throw in multiplayer, Trophy support and leaderboards you&#8217;ve got a game that deserves to live on your hard drive.</p>

<p><i>Critter Crunch</i> is a puzzle game at its core but that doesn&#8217;t stop it from trying to include a story to run alongside the gameplay. You control a chubby and jolly looking critter named Biggs who is the center of attention for a nature documentary. Quick, unvoiced cut scenes featuring the documentaries host are sprinkled in between levels and provide a mildly amusing take on Biggs&#8217; exploits. However, you don&#8217;t come into <i>Critter Crunch</i> expecting a story. The jewel here is how the game works (which is very well).</p>

<p><img src="http://www.dabbledoo.com/ee/images/uploads/gamertell/critter_crunch_gameplay.jpg" title="" alt="Critter Crunch Gameplay" width="300" height="168" align="right" /><i>Critter Crunch</i> appears to be a simple match-three game but it&#8217;s slightly more complex than that.</p>

<p>The object of the game is to feed small creatures to larger creatures until they literally explode. If more than one creature of the same color happens to be near the exploding one, they will all explode. Exploding critters leave behind jewels that Biggs can consume for extra points. These points go on to fill the hunger meter on the left side of the screen. The level ends once the meter is full. The game wants you to chain combos together for three reasons: 1) You clear the level faster, 2) you bump up your rankings in the leaderboards and 3) you can vomit rainbows into your son&#8217;s named Smalls mouth for even more points and a good laugh.</p>

<p>Yes, vomiting rainbows into Smalls mouth is a huge part of maximizing points.You gain this ability by chaining together a chain of eight or more exploding critters. Racking up these combos isn&#8217;t necessary to clear the level, but it does give a considerable amount of bragging rights.</p>

<p><i>Critter Crunch</i> is spread out across many areas with unique looks in each one. In many of these areas new types of critters are introduced. Once such creature is a bomb that clears everything caught in its blast radius. Another special critter type is made of rock. He cannot be fed or moved around by Biggs. Instead he must be dispatched by exploding critters above him (causing him to drop off his vine) or by using a power foods. </p>

<p>Power foods are earned by exploding random glowing critters. This causes them to drop food such as watermelons. Biggs can use the seeds from the watermelon to instantly pop any critter. Midway through the game all the critters, tricks and abilities you&#8217;ve learned are lumped together. The critters even start to descend down the vines more quickly that before, making fast thinking essential.</p>

<p><img src="http://www.dabbledoo.com/ee/images/uploads/gamertell/critter_crunch_multiplayer_thumb.jpg" title="" alt="Critter Crunch multiplayer" width="300" height="168" align="right" /></p>

<p>Multiplayer mode is split between cooperative and competitive modes. Cooperative mode tests how long you and a friend can last through the continuous onslaught of critters and competitive mode is a one on one puzzle fight to the death. It works similar to the <i>Puzzle Fighter</i> philosophy by giving you special powers to temporarily make things more difficult for your opponent. I&#8217;ve been on the receiving in of a stunning lightning bolt attack on more than a few occasions.</p>

<p>Even though multiplayer is fun, it&#8217;s near impossible to play it to your full potential without through most of the adventure mode. There are some unique critter types that can only be popped in specific ways and multiplayer isn&#8217;t the place to try and learn the trick.</p>

<p><i>Critter Crunch</i> is an excellent edition to anyone&#8217;s PSN library. There&#8217;s no other game on the network with a hand drawn art style as gorgeous as this. New elements are introduced at a steady pace which stops things from ever getting too repetitive. If puzzler&#8217;s are your thing then <i>Critter Crunch</i> is a safe bet.</p>

<p>Site [<a href="http://crittercrunch.com/" target="external">Critter Crunch</a>]
</p>
<p></p>
<p><a href="http://e3.gamertell.com/gaming/comment/critter-crunch-for-playstation-network-review/" rel="bookmark" title="Gamertell Review: Critter Crunch for PlayStation Network">Full Story &raquo;</a> | Written by Jeremy Hill for <a href="http://www.gamertell.com">Gamertell</a>. | <a href="http://e3.gamertell.com/gaming/comment/critter-crunch-for-playstation-network-review//#respond" rel="bookmark" title="Gamertell Review: Critter Crunch for PlayStation Network">Comment on this Article &raquo;</a></p><hr noshade style="height:1px" />]]></description>
      <dc:subject>Reviews, Features, Opinions, Consoles, PS3, Game&#45;Companies, Developers, Distributors, Publishers, Genres, 2D, Casual, Puzzle, Updates, Playstation&#45;Store</dc:subject>
      <dc:date>2009-10-14T14:10:44+00:00</dc:date>
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    <item>
      <title>Opinion: Sony&#8217;s silence concerning PSPgo sales data speaks volumes</title>
      <link>http://e3.gamertell.com/gaming/comment/opinion-sonys-silence-concerning-pspgo-sales-data-speaks-volumes/</link>
      <dc:creator><![CDATA[Jenni Lada]]></dc:creator>
      <guid>http://e3.gamertell.com/gaming/comment/opinion-sonys-silence-concerning-pspgo-sales-data-speaks-volumes/</guid>
      <description><![CDATA[<p>Section: <a href="http://e3.gamertell.com/gaming/archives/category/Exclusives/">Exclusives</a>, <a href="http://e3.gamertell.com/gaming/archives/category/originals/">Originals</a>, <a href="http://e3.gamertell.com/gaming/archives/category/features/">Features</a>, <a href="http://e3.gamertell.com/gaming/archives/category/Opinions/">Opinions</a>, <a href="http://e3.gamertell.com/gaming/archives/category/Handhelds/">Handhelds</a>, <a href="http://e3.gamertell.com/gaming/archives/category/PSP/">PSP</a>, <a href="http://e3.gamertell.com/gaming/archives/category/Game-Companies/">Game-Companies</a>, <a href="http://e3.gamertell.com/gaming/archives/category/Developers/">Developers</a>, <a href="http://e3.gamertell.com/gaming/archives/category/Publishers/">Publishers</a></p><p><img src="http://www.dabbledoo.com/ee/images/uploads/gamertell/white_pspgo_box.jpg" title="" alt="White Sony PSPgo Box" width="300" height="255" align="right" />Companies like to brag about good sales figures. When a new system - or new iteration of an existing system - is released on the market, companies want consumers to know how successful it is. It isn&#8217;t a bad idea, really. If people see a system or a console is a winner, then they&#8217;ll be more likely to jump on the bandwagon as well.</p>

<p>The thing is, we aren&#8217;t seeing that with Sony&#8217;s <a href="http://www.gamertell.com/gaming/tag/pspgo/" target="external">PSPgo</a>. </p>

<p>The PSPgo debuted October 1, 2009. It&#8217;s been out for nearly two weeks and Sony has yet to start gloating about the system&#8217;s sales. There were no first two- or three-day sales figures reported. Sony hasn&#8217;t even released first-week sales figures. This leaves consumers to wonder whether or not the PSPgo is really doing all that well. </p>

<p>The first statement was one given to <a href="http://www.gamasutra.com/php-bin/news_index.php?story=25562" title="Gamasutra" target="external">Gamasutra</a> by Sony Computer Entertainment America on October 7, 2009, six days after the PSPgo&#8217;s debut. Sony indicated that PSP sales, in general, were up 300% and purchases from the PlayStation Store were up 200%. However, Sony did not mention any PSPgo-specific figures (at best they bundled it with the non-go PSP numbers). It&#8217;s odd, considering the handheld is new and one would think Sony would want to take any opportunity to build it up in the eyes of consumers.</p>

<p>Here&#8217;s what probably happened. PSP-3000 sales probably rose because people saw it as a better deal than the PSPgo which costs $249.99 and only plays downloadable games. A PSP-3000 <i>Rock Band Unplugged</i> or <i>Gran Turismo</i> bundle is $199.99, comes with a game, voucher and memory sticks, plays all existing UMD games and can play the downloadable games. The PSPgo suddenly made the existing PSP deals much more appealing.</p>

<p>As for the PlayStation Store&#8217;s sudden surge of popularity, it likely rose not because of new PSPgo owners, but because of existing PSP owners. <a href="http://blog.us.playstation.com/2009/09/playstation-store-update-105/" title="100 PSP games were added on September 30, 2009" target="external">100 PSP games were added on September 30, 2009</a>, and people who already owned a PSP most likely saw games that appealed to them and went on a buying spree.</p>

<p>A statement issued to <a href="http://www.gamesindustry.biz/articles/sony-pspgo-sales-in-line-with-expectations" title="GamesIndustry" target="external">GamesIndustry</a> by <a href="http://www.chart-track.co.uk/index.jsp" title="Chart-Track" target="external">Chart-Track</a>, a European company that monitors the sales of music, videos, hardware, peripherals and software sales, also gives readers pause. When GamesIndustry asked Chart-Track for PSPgo sales figures, Chart-Track claimed that it wouldn&#8217;t reveal any information since &#8220;it&#8217;s a new format&#8221;. </p>

<p>A funny response, because it isn&#8217;t. The PlayStation Store has been offering PSP owners downloadable games for years and the PSP has been around since December 2004. And, even if one did attempt to claim that it&#8217;s a new format as a means to hide data, it seems like all the more reason to release sales data on it. That way, people can see how consumers are reacting. Sales data could even tell the world if a download-only handheld is ready to be accepted by the masses. It seems a bit suspicious that Chart-Track isn&#8217;t revealing the PSPgo sales data it has collected to the public, and perhaps a bit telling.</p>

<p>Then, there are the PSPgo sales figures that have managed to come to light. For example, there&#8217;s the information that <a href="http://www.jvn.com/jeux/articles/bon-d-eacute-part-pour-la-pspgo-en-france.html" title="Jeux Video Network" target="external">Jeux Video Network</a> dug up. In a recent story, the site proclaimed 8,000 PSPgos were sold in France in the three days after the system launched. The news from <a href="http://news.vgchartz.com/news.php?id=5427&amp;mp=1" title="VGChartz.com" target="external">VGChartz</a> is slightly better, as it reported the sale of around 30,000 PSPgos in America during the system&#8217;s first three days on the market. </p>

<p>Let&#8217;s compare that to the DS Lite. A <a href="http://www.gamespot.com/news/6152746.html" title="GameSpot" target="external">GameSpot</a> story from June 14, 2006 states that over 136,500 DS Lites were sold in the first two days after the system launched in the US. Of course, it&#8217;d probably be more appropriate to compare the PSPgo to the DSi, since both are fresh takes on existing systems. <a href="http://www.edge-online.com/news/dsi-435000-first-week-us-sales" title="Edge Online" target="external">Edge Online</a> reported 435,000 DSis were sold in the US in the first week the system was on the market. Quite a difference.</p>

<p>All of this information, put together, suggests that the PSPgo may not by the superstar Sony expected. What Sony isn&#8217;t the world about the PSPgo&#8217;s exact sales figures is the most damning evidence of all. </p>

<p>Read [<a href="http://www.jvn.com/jeux/articles/bon-d-eacute-part-pour-la-pspgo-en-france.html" title="Jeux Video Network" target="external">Jeux Video Network</a> (French)] Also Read [<a href="http://www.gamasutra.com/php-bin/news_index.php?story=25562" title="Gamasutra" target="external">Gamasutra</a>] Also Read [<a href="http://www.gamesindustry.biz/articles/sony-pspgo-sales-in-line-with-expectations" title="GamesIndustry" target="external">GamesIndustry</a>]
</p>
<p></p>
<p><a href="http://e3.gamertell.com/gaming/comment/opinion-sonys-silence-concerning-pspgo-sales-data-speaks-volumes/" rel="bookmark" title="Opinion: Sony&#8217;s silence concerning PSPgo sales data speaks volumes">Full Story &raquo;</a> | Written by Jenni Lada for <a href="http://www.gamertell.com">Gamertell</a>. | <a href="http://e3.gamertell.com/gaming/comment/opinion-sonys-silence-concerning-pspgo-sales-data-speaks-volumes//#respond" rel="bookmark" title="Opinion: Sony&#8217;s silence concerning PSPgo sales data speaks volumes">Comment on this Article &raquo;</a></p><hr noshade style="height:1px" />]]></description>
      <dc:subject>Exclusives, Originals, Features, Opinions, Handhelds, PSP, Game&#45;Companies, Developers, Publishers</dc:subject>
      <dc:date>2009-10-12T20:08:25+00:00</dc:date>
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    <item>
      <title>Gamertell Review: Ion Assault for Xbox Live</title>
      <link>http://e3.gamertell.com/gaming/comment/ion-assault-for-xbox-live-review/</link>
      <dc:creator><![CDATA[Jessica Moen]]></dc:creator>
      <guid>http://e3.gamertell.com/gaming/comment/ion-assault-for-xbox-live-review/</guid>
      <description><![CDATA[<p>Section: <a href="http://e3.gamertell.com/gaming/archives/category/gaming-news/">Gaming News</a>, <a href="http://e3.gamertell.com/gaming/archives/category/reviews/">Reviews</a>, <a href="http://e3.gamertell.com/gaming/archives/category/features/">Features</a>, <a href="http://e3.gamertell.com/gaming/archives/category/Opinions/">Opinions</a>, <a href="http://e3.gamertell.com/gaming/archives/category/Consoles/">Consoles</a>, <a href="http://e3.gamertell.com/gaming/archives/category/Xbox/">Xbox</a></p><div align="center"><img src="http://www.dabbledoo.com/ee/images/uploads/gamertell/iontitle_thumb.jpg" title="" alt="Ion_assault_titleshot" width="640" height="218" /></div><blockquote><b>Title:</b> <a href="http://www.ion-assault.com/" target="external"> Ion Assault </a><br />
<b>Price:</b> $8.00<br />
<b>System(s):</b> Xbox Live<br />
<b>Release Date:</b> September, 23, 2009<br />
<b>Publisher (Developer):</b>Coreplay (Black Inc.)<br />
<b>ESRB Rating:</b> Everyone +10 animated blood, fantasy violence<br />
<b>Pros:</b> awesome music, fun game play, reminiscing of that old Asteroids computer game. <br />
<b>Cons:</b> difficulty goes up too quickly, hard to figure out power ups.<br />
<b>Overall Score:</b> One thumb up, on sideways; 89/100; B+;  * * * 1/2 out of five.</blockquote><br />
<br />
If you are a fan of those old space adventure games like <i>Asteroids</i>, then you will love Coreplay’s <i>Ion Assault</i>. <br />
<br />
It’s a new arcade game available through Xbox Live where you can battle space aliens and other creatures while shooting at any and all asteroids that may be blocking you. The game takes place on one screen where you fly your ship, spinning around to shoot an aliens or any space debris that is in your way. As you destroy different things you earn power ups including augmented speed and a bigger radius for which to collect destroyed particles. <br />
<br />
The music in the game is very uplifting and almost cosmic sounding which makes it perfect for destroying aliens.<br />
<br />
There is also a multiplayer mode where you can play with or against your friends (or strangers) over Xbox Live or from home.<br />
<br />
<div align="center"><img src="http://www.dabbledoo.com/ee/images/uploads/gamertell/ion1_thumb.jpg" title="" alt="ion_assault_screenshot_1" width="640" height="361" /></div><br />
<b>Nuthin' Better than a Little Space Exploration</b><br />
<br />
Ion Assault's not a new concept by any means but Coreplay did a good job upping the ante. By adding power ups and space aliens (who are rather ruthless), it adds a whole new feel to the game. I got into this title right away whereas I usually tend to stray away from the other incarnations of this type of game. <br />
<br />
What also made this title superior is the controls. I had no trouble flying all over the screen and spinning to fire at surrounding enemies. You have to hold down the left trigger to charge up your blast if you want to make any sort of impact with your weapon, which takes a bit of time to get use too especially when you have a alien flying right at you.<br />
<br />
The graphics and music are really what make the game. When you destroy an asteroid, it bursts into a thousand ion particles which you can collect to score points. It also sometimes bursts into smaller asteroids which need to be destroyed. The ion particles are thousands of brightly colored dust particles that shoot all over the screen making beautiful patterns against the black sky. So the game is constantly filled with bright colors and patterns to contrast the dark of space.<br />
<br />
Again, the music is very nice and compliments the game well. It stays the same for a while until you start to move up in levels. If they sold a soundtrack for this game I would snatch it up. And you can play multiplayer with your friend locally for a change. It’s nice to finally have a multiplayer game that you can play with that second controller you bought.<br />
<br />
<div align="center"><img src="http://www.dabbledoo.com/ee/images/uploads/gamertell/ion2_thumb.jpg" title="" alt="ion_assault_screenshot_2" width="640" height="357" /></div><br />
<b>Aliens are No Match for Ion Particles</b><br />
<br />
The game starts out nice, fun and simple. You fly around and kill some aliens. I was barely at level 3 when it started to get hard and I kept having to restart the level. It seemed like I hardly had enough time to charge my weapon after the last shot when here comes another alien flying at me full speed. Sometimes when you are flying away from the alien, you smash into a stray asteroid. It is nice that you can continue from the same level when you lose all your ships but I think it would be better if they slowed down the difficultly progression.<br />
<br />
I also had trouble with the power ups primarily because I didn’t always understood what they did or they seemed to do nothing. I’m sure they did something but I couldn’t figure out what and, half the time I got blown up while trying to figure it out. <br />
<br />
Other times I knew what the power up did but it didn’t seem effective. Like when I used one that caused the gravity field to get bigger and I could suck in more things. I suppose this is helpful for when you are collecting particles but it also causes everything around you to come flying at you, which means you have to dodge every dangerous item.<br />
<br />
<b>Nice Asteroids</b><br />
<br />
So with it’s awesome graphics and even better music, this game is pretty fun for anyone looking for a quick little space shooter. The game has more than 20 levels, more than 30 different enemies to attack and a boss every four levels. Plus it was in made in Germany (and you know the Germans make good stuff).<br />
<br />
This is a fun game as long as you can handle the the steep difficulty progression and periodically confusing power ups.<br />
<br />
Read [<a href="http://www.xbox.com/en-US/games/i/ionassaultxbla/" target="external">Xbox.com</a>] Site [<a href="http://www.ion-assault.com/ " target="external">Ion Assault</a>]
<p></p>
<p><a href="http://e3.gamertell.com/gaming/comment/ion-assault-for-xbox-live-review/" rel="bookmark" title="Gamertell Review: Ion Assault for Xbox Live">Full Story &raquo;</a> | Written by Jessica Moen for <a href="http://www.gamertell.com">Gamertell</a>. | <a href="http://e3.gamertell.com/gaming/comment/ion-assault-for-xbox-live-review//#respond" rel="bookmark" title="Gamertell Review: Ion Assault for Xbox Live">Comment on this Article &raquo;</a></p><hr noshade style="height:1px" />]]></description>
      <dc:subject>Gaming News, Reviews, Features, Opinions, Consoles, Xbox</dc:subject>
      <dc:date>2009-10-10T17:18:06+00:00</dc:date>
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      <title>Gamertell Review: Cursed Mountain for Wii</title>
      <link>http://e3.gamertell.com/gaming/comment/cursed-mountain-for-wii-review/</link>
      <dc:creator><![CDATA[Kirk Hiner]]></dc:creator>
      <guid>http://e3.gamertell.com/gaming/comment/cursed-mountain-for-wii-review/</guid>
      <description><![CDATA[<p>Section: <a href="http://e3.gamertell.com/gaming/archives/category/reviews/">Reviews</a>, <a href="http://e3.gamertell.com/gaming/archives/category/features/">Features</a>, <a href="http://e3.gamertell.com/gaming/archives/category/Opinions/">Opinions</a>, <a href="http://e3.gamertell.com/gaming/archives/category/Consoles/">Consoles</a>, <a href="http://e3.gamertell.com/gaming/archives/category/Wii/">Wii</a>, <a href="http://e3.gamertell.com/gaming/archives/category/game-genres/">Genres</a>, <a href="http://e3.gamertell.com/gaming/archives/category/3D/">3D</a>, <a href="http://e3.gamertell.com/gaming/archives/category/Adventure/">Adventure</a></p><p><img src="http://www.dabbledoo.com/ee/images/uploads/gamertell/cursedmountain-box.jpg" title="Cursed Mountain" alt="Cursed Mountain" width="250" height="346" align="right" /></p><blockquote><p><b>Title:</b> <a href="http://cursedmountain.deepsilver.com/" target="external">Cursed Mountain</a><br />
<b>Price:</b> $49.99<br />
<b>System:</b> Wii<br />
<b>Release Date:</b> August 25, 2009<br />
<b>Publisher (Developer):</b> <a href="http://www.deepsilver.com/" target="external">Deep Silver</a> (<a href="http://www.deepsilver.com/" target="external">Deep Silver</a>)<br />
<b>ESRB Rating:</b> &#8220;Mature&#8221; for blood, sexual themes, violence<br />
<b>Pros:</b> Effectively creepy, unique settings with nice visuals, decent level flow, nice cut-scenes with good acting<br />
<b>Cons:</b> Slowly paced, stiff and sometimes jumpy character animation, exceptionally linear, the scares wear off quickly<br />
<b>Overall Score:</b> One thumb up, one thumb sideways; 80/100; B-; *** out of 5</p></blockquote>

<p>I&#8217;ll start off by saying that Deep Silver got the name of this one right. That mountain sure is <i>cursed</i>.</p>

<p>I&#8217;m quite fond of both my brothers but, if either of them disappears on a mountain that&#8217;s haunted by dead monks who are all the time floating around and jumping out at me and opening their mouth too wide, I&#8217;m leaving my brothers up there.</p>

<p>I guess that Eric Simmons is a better man than I and why not? He&#8217;s a mountain climber, after all. He&#8217;s rugged. He has a cool accent. He ain&#8217;t afraid a&#8217; no ghost. His brother Frank disappeared while climbing the Himalayan mountains to retrieve an ancient artifact at the request of, eh, I&#8217;ll let you discover all of that on your own. The story, which is revealed in partially animated cut scenes and journal entries you find along the way, is a bit sparse. There was nothing in the plot to keep me moving through this game, as I had absolutely no interest in learning the fate of Eric&#8217;s brother. But the game did hold my attention for other reasons.</p>

<h4>There&#8217;s a Mountain</h4>

<p>That&#8217;s important, because most of this game&#8217;s personality comes from the mountain. It&#8217;s oppressive in some ways but rewarding. As you stand at the bottom and look up at the peaks, you can&#8217;t help but feel like you&#8217;re not getting anywhere. But as you make your way up and look back down at the villages you&#8217;ve been through, you&#8217;ll know you&#8217;ve accomplished something. I&#8217;ve never played a game that allowed you to visually monitor your progress in this way and it&#8217;s quite cool.</p>

<p>You&#8217;ll have to develop this connection with the mountain because, quite often, that&#8217;s all there is. Much of <i>Cursed Mountain</i> is spent simply walking along paths, seeking the ending point for that level (hint; keep going up). The various villages add some personality, and you&#8217;ll occasionally run into living characters who will impart some wisdom, let you know what&#8217;s going on, or simply try to freak you out, but aside from that, it&#8217;s just you, the mountain, the weather, and the ghosts.</p>

<div align="center"><img src="http://www.dabbledoo.com/ee/images/uploads/gamertell/cursedmountain1.jpg" title="Cursed Mountain" alt="Cursed Mountain" width="640" height="284" /></div>

<h4>The Mountain is Cursed</h4>

<p>Your brother did something pretty bad, you see. Without ruining any of the story, I&#8217;ll just say he had no respect for the mountain (they&#8217;ll hammer that notion home early and often), and that&#8217;s apparently a very bad thing. We&#8217;ve learned from games and movies that seeking ancient artifacts is often a poor decision&#151;especially when you show that decidedly western lack of respect for the object you&#8217;re stealing&#151;and here it released countless dark spirits who have driven away the villagers and who have no love for you and mountain climbing ways. They float around in the distance, they jump out from behind  doors, they fade in and out of sight&#8230;anything to freak you out. Your only weapon against them is your pick axe. Up front, you&#8217;ll just be able to swing it at them. As you progress, it&#8217;s imbued with various magical weapons with which you can launch ranged attacks and do more signifcant damage.</p>

<p>For health, you&#8217;re given incense sticks which you light at shrines scattered across the mountain. Progress is saved automatically, which is both good and bad. Good, in that it happens often enough that you never have to trek to far back aftering dying. Bad, in that an autosave means something&#8217;s about to happen, and that kills the scare.</p>

<div align="center"><img src="http://www.dabbledoo.com/ee/images/uploads/gamertell/cursedmountain3.jpg" title="Cursed Mountain" alt="Cursed Mountain" width="640" height="360" /></div>

<p>Your only other weapon is the &#8220;third eye,&#8221; which allows you to see into the spirit realm to discover items hidden to the real world. More importantly, it&#8217;s used for my favorite aspect of combat. After landing a few hits on a spirit, activating the third eye will unveil a red medallion on its chest. Click on this medallion, and a series of WiiMote and Nunchuck gestures will show up. Executing these gestures not only finishes off the enemy but also increases your health. It&#8217;s very cool, although often frustrating, as one gesture in particular (raising the WiiMote up or pushing it forward or doing whatever happens to work at the time) is wildly unreliable.</p>

<h4>It is Still Cursed</h4>

<p>Unfortunately, some development decisions prove to be your real obstacle to discovering your brother&#8217;s fate. First, although the game is generally quite attractive, certain sections are too washed out by the visual effects. The game is often hazy and dark, making it almost impossible to play in the daytime.</p>

<div align="center"><img src="http://www.dabbledoo.com/ee/images/uploads/gamertell/cursedmountain2.jpg" title="Cursed Mountain" alt="Cursed Mountain" width="640" height="360" /></div>

<p>Second, there are long stretches were absolutely nothing is happening. At the beginning, this is fine, as you spend those moments anticipating scares. After a while, however, you&#8217;ll realize those scares aren&#8217;t coming and you&#8217;ll just get antsy.</p>

<p>Third, the scares don&#8217;t change. I was totally creeped out by Cursed Mountain for the first few levels, but then it becomes predictable, and that means it&#8217;s no longer scary. Still creepy (dig those arms reaching out from the rocks, the distant crying, and the way the screen tilts and fades to grayscale), but not scary.</p>

<p>And, finally, although there are a couple decent boss battles, most simply involve fighting more spirits than you normally face at a given time. I had a similar complaint with <a href="http://www.gamertell.com/gaming/comment/gamertell-review-deadly-creatures-for-wii/" target="external" ><i>Deadly Creatures</i></a>, in which there are two fantastic boss battles, and a bunch that were completely uninspired.</p>

<div class="center"><img src="http://www.dabbledoo.com/ee/images/uploads/gamertell/cursedmountain4.jpg" title="Cursed Mountain" alt="Cursed Mountain" width="640" height="358" /></div>

<h4>Did I Mention this Mountain is Cursed?</h4>

<p>And actually, the comparison to <i>Deadly Creatures</i> carries beyond that. Both games are very unique in setting and story, but are hampered by execution that doesn&#8217;t quite deliver on a fantastic premise. Action comes in spurts, so if you&#8217;re not sucked into the game&#8217;s world, you&#8217;ll likely hit that wall about midway through and just bail on it. As I mentioned, I had little interest in <i>Cursed Mountain&#8217;s</i> contrived story (how many ghosts does a man have to kill before he starts to, you know, believe in ghosts?), but I shared Eric&#8217;s connection with that mountain, and was creeped out enough to stay involved in what was happening around me.</p>

<p><i>Cursed Mountain</i> is a unique game that serves as a nice vacation from slaughtering countless Nazis and zombies. It&#8217;s easy to lose yourself amongst the mountain&#8217;s villages and cliffs, and the game will be ultimately satisfying if you let that happen. But if you demand more action or deeper stories from your adventure games, you&#8217;re better off staying closer to sea level.</p>

<p>Site [<a href="http://cursedmountain.deepsilver.com" target="external">Cursed Mountain</a>]
</p>
<p></p>
<p><a href="http://e3.gamertell.com/gaming/comment/cursed-mountain-for-wii-review/" rel="bookmark" title="Gamertell Review: Cursed Mountain for Wii">Full Story &raquo;</a> | Written by Kirk Hiner for <a href="http://www.gamertell.com">Gamertell</a>. | <a href="http://e3.gamertell.com/gaming/comment/cursed-mountain-for-wii-review//#respond" rel="bookmark" title="Gamertell Review: Cursed Mountain for Wii">Comment on this Article &raquo;</a></p><hr noshade style="height:1px" />]]></description>
      <dc:subject>Reviews, Features, Opinions, Consoles, Wii, Genres, 3D, Adventure</dc:subject>
      <dc:date>2009-10-10T15:21:53+00:00</dc:date>
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      <title>Gamertell Review: Spore Hero Official Videogame Score by Winifred Phillips</title>
      <link>http://e3.gamertell.com/gaming/comment/gamertell-review-spore-hero-official-videogame-score-by-winifred-phillips/</link>
      <dc:creator><![CDATA[Jeremy Hill]]></dc:creator>
      <guid>http://e3.gamertell.com/gaming/comment/gamertell-review-spore-hero-official-videogame-score-by-winifred-phillips/</guid>
      <description><![CDATA[<p>Section: <a href="http://e3.gamertell.com/gaming/archives/category/reviews/">Reviews</a>, <a href="http://e3.gamertell.com/gaming/archives/category/features/">Features</a>, <a href="http://e3.gamertell.com/gaming/archives/category/Opinions/">Opinions</a>, <a href="http://e3.gamertell.com/gaming/archives/category/Consoles/">Consoles</a>, <a href="http://e3.gamertell.com/gaming/archives/category/Wii/">Wii</a>, <a href="http://e3.gamertell.com/gaming/archives/category/ads-media/">Ads & Media</a>, <a href="http://e3.gamertell.com/gaming/archives/category/other-media/">Other Media</a>, <a href="http://e3.gamertell.com/gaming/archives/category/game-genres/">Genres</a>, <a href="http://e3.gamertell.com/gaming/archives/category/3D/">3D</a>, <a href="http://e3.gamertell.com/gaming/archives/category/Action/">Action</a>, <a href="http://e3.gamertell.com/gaming/archives/category/Adventure/">Adventure</a>, <a href="http://e3.gamertell.com/gaming/archives/category/Music/">Music</a></p><p><img src="http://www.dabbledoo.com/ee/images/uploads/gamertell/spore_hero.jpg" title="" alt="Spore Hero Official Videogame Score box art" width="300" height="300" align="right" /></p><blockquote><p>
<b>Title</b>: <i>Spore Hero Original Videogame Score</i><br />
<b>Price</b>: $8.99<br />
<b>Rating</b>: Two Thumbs Up; 95/100; A; **** out of 5.<br />
<b>Pros</b>: Identity of the soundtrack is introduced in the first track and sprinkled throughout the whole album in various forms. Length is just right.<br />
<b>Cons</b>: Too few high-energy and up-tempo songs <br />
<b>Overall</b>: <i>Spore Hero Original Videogame Score </i>is a superb collection of music. It features professionally crafted musical themes and sets a high bar that other videogame composers should aspire to reach.</p></blockquote>

<p><i><a href="http://www.gamertell.com/gaming/tag/spore/" target="external">Spore </a></i>was one of the most ambitious video games in recent memory. Will Wright&#8217;s vision of a universe of different creatures inside a video game made <i>Spore </i>the most talked about PC game in the later half of 2008.</p>

<p>From the success of the original incarnation of <i>Spore </i>comes a sort of spin-off for the Wii called <i>Spore Hero</i>. <i>Spore Hero</i> leaves the concept of growth and evolution behind in favor of light quests suitable for the youngest of gamers. Backing up the gameplay to <i>Spore Hero</i> is an original score composed by Winifred Phillips who is also responsible for creating music for other games including <a href="http://www.gamertell.com/gaming/comment/gamertell-review-simanimals-official-videogame-score-by-winifred-phillips/" title="SimAnimals" target="external"><i>SimAnimals</i></a>, <i>The Maw</i> and <i><a href="http://www.gamertell.com/gaming/tag/god%20of%20war/" target="external">God of War</a></i>.</p>

<p>Phillips&#8217; music has always done a wonderful job of matching the vibe of a game whether the character is walking carefree through lush fields of vegetation or dealing a decisive blow to the final boss. With a game such as <i>Spore Hero</i> and the audience it caters to, you would imagine the soundtrack would consist of quirky or blatantly jolly songs, but <i>Spore Hero&#8217;s</i> soundtrack totally outdoes those expectations. The entire soundtrack is orchestral in nature and drips of complexity and style. It&#8217;s entirely possible to view <i>Spore Hero&#8217;s</i> music as that of a feature animated film and not that of a video game.</p>

<h3>In The Beginning</h3>

<p><i>Spore Hero The Original Videogame Score</i> was released on October 6, 2009, by Electronic Arts Music. It can be purchased as a digital album for $8.99 from Amazon. Unlike the soundtrack to <i>SimAnimals </i>which lasted for about 36 minutes, <i>Spore Hero</i>&#8216;s collection of songs clocks in at a little longer one hour. There are a total of 18 tracks with most songs lasting for about 3 minutes on average. This is a very impressive length for a game comprised of relatively short quests such as Spore Hero. You can be pretty much guaranteed that you won&#8217;t hear the same old musical score every time you enter a new area.</p>

<h3>Natural Selection</h3>

<p>One of the most interesting things I noticed in this score is how its identity established in the main theme is carried throughout multiple songs. For example, 15 seconds into the first song a short piece of music is introduced that serves as a calling card for <i>Spore Hero</i>. (You can hear what I&#8217;m referring to by clicking on &#8220;Spore Hero Main Theme&#8221; in the Amazon music player below. About seven seconds into the sample you hear what I&#8217;m referring to as Spore Hero&#8217;s calling card.)</p>

<p>In later songs such as &#8220;Sporeward,&#8221; &#8220;Sporeable&#8221; and &#8220;Hero Theme,&#8221; variations of that signature sound are repeated to match the vibe of the song. This helps to glue together the varied musical stylings of the soundtrack. Sure there are songs like &#8220;Haven&#8221; that produce a feel good mood, but there are plenty of aggressive and brooding tracks such as &#8220;Monster Mayhem&#8221; that spring your eyes open just when you thought it was safe to drift away.</p>

<p>A couple songs on the album stood out over the rest. The first is &#8220;Spore War&#8221; which is the heaviest song on the soundtrack. It has a mixture of electronica, drums, guitar and choir voices that reminded me of <i>God of War</i>. If I could compare this song to anything I&#8217;d say it&#8217;s on par with a section from a rock opera. This is exactly the kind of song I would want to be playing in the background as a game is reaching its conclusion.</p>

<p>The other noteworthy song is &#8220;Sporexplore.&#8221; This track has a very tribal feel to it and fits in well with Spore&#8217;s basic philosophy of creating life and guiding it through unfamiliar territories. I admire the different percussion effects that surround the before mentioned <i>Spore Hero</i> calling card in the middle of the song. I was taken back to the time I listened to music from <i>Donkey Kong Country</i> while this song played (which is a huge compliment).</p>

<h3>Evolution</h3>

<p>If all music from video games were crafted such as this, the industry would be propelled to new heights of style and originality.</p>

<p><i>Spore Hero Original Videogame Score</i> does a great job of asserting an identity and constantly reaffirming itself throughout the length of the soundtrack. Winifred Phillips and <i>Spore Hero&#8217;s</i> music producer Winnie Waldron are a couple of the industries best creative minds. I recommend this soundtrack to fans of gamers and music buffs alike. The quality is nothing short of superb.</p>

<p>Below are some samples from <i>Spore Hero Original Videogame Score</i>. Feel free to click through and hear for yourself why this soundtrack is worth purchasing.</p>

<div align="center" ><OBJECT align=centerclassid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000" codebase="http://fpdownload.macromedia.com/get/flashplayer/current/swflash.cab" id="Player_b4824be9-27a5-4b85-a9b8-d59ef0033ba2"  WIDTH="336px" HEIGHT="280px"> <PARAM NAME="movie" VALUE="http://ws.amazon.com/widgets/q?ServiceVersion=20070822&amp;MarketPlace=US&amp;ID=V20070822%2FUS%2Fwidgetsamazon-20%2F8014%2Fb4824be9-27a5-4b85-a9b8-d59ef0033ba2&amp;Operation=GetDisplayTemplate"><PARAM NAME="quality" VALUE="high"><PARAM NAME="bgcolor" VALUE="#FFFFFF"><PARAM NAME="allowscriptaccess" VALUE="always"><embed src="http://ws.amazon.com/widgets/q?ServiceVersion=20070822&amp;MarketPlace=US&amp;ID=V20070822%2FUS%2Fwidgetsamazon-20%2F8014%2Fb4824be9-27a5-4b85-a9b8-d59ef0033ba2&amp;Operation=GetDisplayTemplate" id="Player_b4824be9-27a5-4b85-a9b8-d59ef0033ba2" quality="high" bgcolor="#ffffff" name="Player_b4824be9-27a5-4b85-a9b8-d59ef0033ba2" allowscriptaccess="always"  type="application/x-shockwave-flash" align="middle" height="280px" width="336px"></embed></OBJECT></div><p> </p>

<p>Site [<a href="http://www.winifredphillips.com/iframe.html" title="Winifred Phillips" target="external">Winifred Phillips</a>] Purchase [<a href="http://www.amazon.com/Spore-Hero/dp/B002NNU8MC/ref=sr_1_1?ie=UTF8&amp;s=dmusic&amp;qid=1255104109&amp;sr=8-1" title="Amazon" target="external">Amazon</a>] 
</p>
<p></p>
<p><a href="http://e3.gamertell.com/gaming/comment/gamertell-review-spore-hero-official-videogame-score-by-winifred-phillips/" rel="bookmark" title="Gamertell Review: Spore Hero Official Videogame Score by Winifred Phillips">Full Story &raquo;</a> | Written by Jeremy Hill for <a href="http://www.gamertell.com">Gamertell</a>. | <a href="http://e3.gamertell.com/gaming/comment/gamertell-review-spore-hero-official-videogame-score-by-winifred-phillips//#respond" rel="bookmark" title="Gamertell Review: Spore Hero Official Videogame Score by Winifred Phillips">Comment on this Article &raquo;</a></p><hr noshade style="height:1px" />]]></description>
      <dc:subject>Reviews, Features, Opinions, Consoles, Wii, Ads &amp; Media, Other Media, Genres, 3D, Action, Adventure, Music</dc:subject>
      <dc:date>2009-10-09T23:08:36+00:00</dc:date>
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    <item>
      <title>Gamertell Review: Sony&#8217;s PSPgo handheld game system</title>
      <link>http://e3.gamertell.com/gaming/comment/sony-pspgo-handheld-game-system-review/</link>
      <dc:creator><![CDATA[Kris Rosado]]></dc:creator>
      <guid>http://e3.gamertell.com/gaming/comment/sony-pspgo-handheld-game-system-review/</guid>
      <description><![CDATA[<p>Section: <a href="http://e3.gamertell.com/gaming/archives/category/reviews/">Reviews</a>, <a href="http://e3.gamertell.com/gaming/archives/category/originals/">Originals</a>, <a href="http://e3.gamertell.com/gaming/archives/category/features/">Features</a>, <a href="http://e3.gamertell.com/gaming/archives/category/Opinions/">Opinions</a>, <a href="http://e3.gamertell.com/gaming/archives/category/Handhelds/">Handhelds</a>, <a href="http://e3.gamertell.com/gaming/archives/category/PSP/">PSP</a>, <a href="http://e3.gamertell.com/gaming/archives/category/Gear/">Gear</a>, <a href="http://e3.gamertell.com/gaming/archives/category/Hardware/">Hardware</a>, <a href="http://e3.gamertell.com/gaming/archives/category/Updates/">Updates</a>, <a href="http://e3.gamertell.com/gaming/archives/category/Playstation-Store/">Playstation-Store</a></p><div align="center"><img src="http://www.dabbledoo.com/ee/images/uploads/gamertell/PSP_Go_Review_-_Go_Open_Front.jpg" title="" alt="The PSPgo Open" width="640" height="480" /></div>
<blockquote><p><b>Product:</b> <a href="http://www.sonystyle.com/webapp/wcs/stores/servlet/ProductDisplay?catalogId=10551&amp;storeId=10151&amp;langId=-1&amp;productId=8198552921665973801" target="external">PSPgo</a><br />
<b>Price: </b>$249.99<br />
<b>Rating:</b> Two thumbs sideways; 70/100; C-; * * out of five.<br />
<b>Pros:</b> Gorgeous design, comfortable controls, convenience. <br />
<b>Cons:</b> High price, no real improvements, 802.11b wireless for a download-only device is not fast enough. <br />
<b>Overall:</b> Designed with a specific consumer in mind, not the average gamer.</p></blockquote>

<p>Some of the reviews of <a href="http://www.gamertell.com/gaming/tag/pspgo/" target="external">Sony&#8217;s PSPgo </a>may leave you with the impression that the system is actively killing puppies, ponies and everything nice in the world. The venom that pours from the words of some of these reviews bewilders me and yet, at the same time, I can sort of understand way someone might be so negative about the device.</p>

<p>At the asking price of $249, the PSPgo is a Siren of game devices, offering a lot of sexy style without a lot of substance. There’s no <a href="http://www.gamertell.com/gaming/comment/10-things-you-can-do-with-your-now-useless-umds-if-you-decide-to-upgrade-to/" title="UMD backwards compatibility" target="external">UMD backwards compatibility</a> at this time, leaving anyone with a large collection out in the cold or having to be re-charged admission.</p>

<div align="center"><img src="http://www.dabbledoo.com/ee/images/uploads/gamertell/pspgo_box_640.jpg" title="" alt="pspgo box " width="640" height="377" /></div>

<p>There’s no second analog stick, which is something we have been asking Sony for a long time to include. Finally, Sony is asking consumers to give up physical retail shopping for the convenience of only using the Playstation Store at retail prices</p>

<p>It’s very clear that the PSPgo is aimed at a certain type of consumer and I just so happen to be one of those consumers. I don’t have a UMD collection to speak of, I dislike the UMD format and I’m attracted to new, shiny gadgets.</p>

<h3>Design</h3>

<p>Opening the box of the PSPgo almost feels like unboxing a cell phone especially since the device is much smaller than the previous PSPs and is about the size of an iPod Touch. You flip open the top and there the device is, looking back at you in all it’s $249 glory. Truth be told, love it or loath it, the PSPgo is one sexy piece of hardware and you definitely get that feeling the first time you set eyes on it.</p>

<p>I went with the piano black model which, like the original <a href="http://www.gamertell.com/gaming/archives/category/PS3/" target="external">Playstation 3 </a>and <a href="http://www.gamertell.com/gaming/archives/category/iphone-ipod-touch/" target="external">iPhone</a>, is super shiny and heavily prone to finger prints. In only a couple days my fingers have subdued the plastic sheen and trying to wipe them away has proven futile.</p>

<div align="center"><img src="http://www.dabbledoo.com/ee/images/uploads/gamertell/pspgo_next_to_ipod_touch_640.jpg" title="" alt="pspgo next to an ipod touch" width="640" height="456" /></div>

<p>Sliding the screen upward reveals the device’s controls. It is a smooth glide and securely locks in place. To enable such motion, the buttons have all been recessed into the device but they all still feel comfortable and responsive without having to mash them down.</p>

<p>The single analog stick has been moved from the awkward corner of the PSP-3000 to the just right of the D-pad, which makes more ergonomic sense. Despite the stick being smaller, I never felt that my thumb was going to slide off during hours of play. I prefer it since the PSP-3000’s analog stick cramped my thumb up whereas the PSPgo doesn’t.&nbsp; </p>

<p>The L and R, volume and display buttons have been moved to the top of the back of the device, which is initially a bit awkward to control. These buttons are recessed as well, making it somewhat difficult to press. However, after training my fingers to find them, it became an easier feat. The Home button remains up front for easy access.</p>

<p>The PSPgo’s smaller form also shrinks the screen down to 3.8 inches (roughly iPod Touch territory) from the PSP-3000’s 4.3 inches. The PSP bezel could’ve been left out to give more screen real estate but whatever Sony. The combination of the downgrade in screen size and retaining the 480x272 screen resolution actually makes things look better on the PSPgo than the PSP-3000, especially since Sony fixed the ghosting issues.&nbsp; </p>

<h3>Features</h3>

<div align="center"><img src="http://www.dabbledoo.com/ee/images/uploads/gamertell/PSP_Go_Review_-_Go_Open_Back.jpg" title="" alt="PSPgo no UMD drive" width="640" height="480" /></div>

<p>The removal of the UMD drive and the missing removable battery is what really allows the PSPgo to have a similar size of an iPod Touch, though I would have preferred some bulk if I could change the battery, especially on long trips. The current battery inside the Go has given me roughly 4 and a half hours of battery life before the green power light started blinking. This is in line with the PSP-3000’s battery life, which features a removable battery. The PSPgo’s battery also takes a little longer than an hour to fully charge which you will discover when you try to install your first firmware upgrade out of the box (it requires a fully charged battery).</p>

<p>Also missing is a stronger wireless signal. The <a href="http://www.gamertell.com/gaming/comment/e3-2009-pspgos-specs/" target="external">PSPgo still features a 802.11b wireless</a>, which is the same as the PSP-3000’s. To put that into perspective, your iPod Touch has a wireless-G, which can download media much faster. For a digital download-only device at this price to feature what is pretty much a dinosaur of a wireless radio is mind-boggling. Even the knock offs include wireless-G.</p>

<p>Further putting this issue into perspective is trying to download a 836MB game onto the PSPgo. Total time: 60-120 minutes. That’s an hour to two hours that you can&#8217;t use your device. </p>

<p>Luckily, Sony offers a few solutions to this problem. The PSPgo comes packed in with Media Go software, which is Windows compatible (no Mac support). From there, you can download what you want to your PC and copy it over to your PSPgo. You can likewise do this from your PS3 if you own one. You can also theoretically tether your PSPgo to your cell phone thanks to the addition of Bluetooth.</p>

<p>Speaking of Bluetooth, the PSPgo has new feature that allows PS3 owners the opportunity to sync controllers up with the handheld device. This comes in handy when playing for a longer period of time or simply when the device is hooked up to the television. The process takes about a minute but because this takes away the sync to the PS3. I suggest using a back up controller. </p>

<div align="center"><img src="http://www.dabbledoo.com/ee/images/uploads/gamertell/PSP_Go_Review_-_Go_Power_Cables.jpg" title="" alt="PSPgo power cables" width="640" height="480" /</div>

<p>As for hooking up your PSPgo to the television, you remember all those fancy cords and accessories the PSP-3000 offered? Those are now useless (thanks Sony) since the PSPgo  used proprietary cables. There&#8217;s no backwards compatibility with accessories either. That’s a real shot in the foot for potential upgraders. In fact, Sony has made things more complicated by increasing the number of cables to charge your PSPgo from the two it took to charge the PSP-3000 to three. Lose a part and you are screwed.</p>

<h3>Bottom Line</h3>

<p>The PSP Go is clearly a device that was never intended to replace the PSP-3000 but instead offers consumers another option – UMDs or digital distribution. This shouldn’t come as a surprise to anyone who has listened to Sony speak in the last three years, they are big proponents of the digital distribution model and my hat’s off to them for making the ballsy move to be the first to offer such a device for mainstream gaming. However the execution was badly flawed, even if it is gorgeous, and that can’t be ignored. </p>

<p>It’s not so much that it takes the benefits of shopping for physical media out of the equation (I picked up <i>Prinny</i> for $10 bucks on PSN as opposed to $40 at GameStop), it&#8217;s offering a device with no real change in functionality for a much higher price that is a bit ludicrous even if you can justify the extra hundred dollars for 16GBs of memory – the iPod Touch is $299 for 32GBs in comparison. </p>

<p>If nothing else, Sony did at least get the PSP word of mouth spreading if the <a href="http://www.joystiq.com/2009/10/08/psp-go-launch-generates-platform-sales-boost/" title="300 percent increase of sales" target="external">300 percent increase in sales</a> says anything.</p>

<p>If you already own a PSP-3000, I highly suggest sticking with that. If you are really thinking about purchasing a PSPgo, then I implore you to actively seek out discounts such as the one Dell was offering because $249 is a bit hard to swallow. Well, at least you get a pre-loaded demo of <i>Patapon 2</i> and a voucher for <i>Rock Band Unplugged</i>. That&#8217;s worth something, right? </p>

<p>Site [<a href="http://www.sonystyle.com/webapp/wcs/stores/servlet/ProductDisplay?catalogId=10551&amp;storeId=10151&amp;langId=-1&amp;productId=8198552921665973801" title="SonyStyle" target="external">SonyStyle</a>] Read [<a href="http://www.joystiq.com/2009/10/08/psp-go-launch-generates-platform-sales-boost/" title="Joystiq" target="external">Joystiq</a>] Also Read [<a href="http://www.gamertell.com/gaming/tag/pspgo/" title="Gamertell" target="external">Gamertell</a>] Photo Gallery [<a href="http://www.gamertell.com/gaming/gallery/album/pspgo-handheld/" target="external">Gamertell: PSPgo</a>]
</p>
<p></p>
<p><a href="http://e3.gamertell.com/gaming/comment/sony-pspgo-handheld-game-system-review/" rel="bookmark" title="Gamertell Review: Sony&#8217;s PSPgo handheld game system">Full Story &raquo;</a> | Written by Kris Rosado for <a href="http://www.gamertell.com">Gamertell</a>. | <a href="http://e3.gamertell.com/gaming/comment/sony-pspgo-handheld-game-system-review//#respond" rel="bookmark" title="Gamertell Review: Sony&#8217;s PSPgo handheld game system">Comment on this Article &raquo;</a></p><hr noshade style="height:1px" />]]></description>
      <dc:subject>Reviews, Originals, Features, Opinions, Handhelds, PSP, Gear, Hardware, Updates, Playstation&#45;Store</dc:subject>
      <dc:date>2009-10-09T15:21:15+00:00</dc:date>
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      <title>Gamertell Review: Drug Wars for PC</title>
      <link>http://e3.gamertell.com/gaming/comment/drug-wars-for-pc-review/</link>
      <dc:creator><![CDATA[Jonathan Gronli]]></dc:creator>
      <guid>http://e3.gamertell.com/gaming/comment/drug-wars-for-pc-review/</guid>
      <description><![CDATA[<p>Section: <a href="http://e3.gamertell.com/gaming/archives/category/reviews/">Reviews</a>, <a href="http://e3.gamertell.com/gaming/archives/category/features/">Features</a>, <a href="http://e3.gamertell.com/gaming/archives/category/Opinions/">Opinions</a>, <a href="http://e3.gamertell.com/gaming/archives/category/PCs/">PCs</a>, <a href="http://e3.gamertell.com/gaming/archives/category/Windows/">Windows</a>, <a href="http://e3.gamertell.com/gaming/archives/category/Game-Companies/">Game-Companies</a>, <a href="http://e3.gamertell.com/gaming/archives/category/Developers/">Developers</a>, <a href="http://e3.gamertell.com/gaming/archives/category/Publishers/">Publishers</a>, <a href="http://e3.gamertell.com/gaming/archives/category/game-genres/">Genres</a>, <a href="http://e3.gamertell.com/gaming/archives/category/3D/">3D</a>, <a href="http://e3.gamertell.com/gaming/archives/category/Action/">Action</a>, <a href="http://e3.gamertell.com/gaming/archives/category/Adventure/">Adventure</a>, <a href="http://e3.gamertell.com/gaming/archives/category/FPS/">FPS</a>, <a href="http://e3.gamertell.com/gaming/archives/category/Shooter/">Shooter</a></p><p><img src="http://www.dabbledoo.com/ee/images/uploads/gamertell/drug-wars-cover.jpg" title="The original version of Drug Wars was Merchants of Brooklyn" alt="drug wars cover" width="300" height="422" align="right"/></p><blockquote><p><b>Title:</b> <a href="http://store.steampowered.com/app/26300/" title="Drug Wars" target="external">Drug Wars</a><br />
<b>Price:</b> $9.99<br />
<b>System(s):</b> PC<br />
<b>Release Date:</b> March 17, 2009<br />
<b>Publisher (Developer):</b> Paleo Entertainment<br />
<b>ESRB Rating:</b> &#8220;Mature&#8221; for Blood and Gore, Intense Violence, Strong Language, Partial Nudity, Strong Sexual Content, Use of Drugs and Alcohol.<br />
<b>Pros:</b> Looks good and the story is interesting.<br />
<b>Cons:</b> Controls are occasionally unresponsive, the game is overly demanding for resources, underpopulated multiplayer component.<br />
<b>Overall Score:</b> One thumb sideways one thumb down; 65/100; D; * 1/2 out of five.</p></blockquote>

<p>Paleo Entertainment shot itself the foot with the original version of <i>Drug Wars</i>, <i>Merchants Of Brooklyn</i> (MOB), by releasing it uncompleted. After changing the name to <i>Drug Wars </i>and implementing several fixes, the company hoped to have a worthwhile final product.</p>

<p>The story&#8217;s the same, a multiplayer component has been added and there were several invisible fixes. The question is whether or not these changes make it worthwhile.</p>

<h3>What&#8217;s Worthwhile</h3><p>
There is some good stuff about this game. The story is really cool and that was pretty much the good part of the original. It features a stereotypical dystopian story as the world&#8217;s been flooded due to global warming. A multinational corporation started working with genetic engineering to clone slave builders. The company needed a particularly hardy type so it started cloning neanderthals and eventually created too many clones. Many of the excess builders are purchased by the mob to be used as bodyguards, foot soldiers or entertainment doing gladiator battles (often to the death).</p>

<div align="center"><img src="http://www.dabbledoo.com/ee/images/uploads/gamertell/drug-wars_screen01.jpg" title="" alt="drug wars screen shot" width="640" height="384" /></div>

<p>The game&#8217;s animation looks really good. Sure, until fixes were put in the physics weren&#8217;t all that believable, partially due to glitches but new they are a bit more believable. The world also looks more realistic while retaining somewhat cartoony graphics from the original.</p>

<p>One of the most worthwhile elements of the game is the multiplayer mode. It looks better than the single-player mode and is not as demanding. Even if you&#8217;re not playing against anyone in particular, you&#8217;ll enjoy it.</p>

<h3>Beef Up Your PC</h3><p>
Even so, the best and only truly good thing about the game is the story even though it is a bit formulaic. Also, the characters - especially your own- don&#8217;t feel like they belong in an essentially plotless story filled with mindless action.</p>

<div align="center"><img src="http://www.dabbledoo.com/ee/images/uploads/gamertell/drug-wars_screen02.jpg" title="" alt="drug wars screen shot" width="640" height="384" /></div>

<p>Yes, it looks beautiful if you&#8217;ve got a really powerful computer. Even with a top-of-the-line computer you might run into a heavy lag while processing the surroundings, enemies and explosion. Strangely enough, the single-player campaign is even more demanding on your system. I was getting lag with half of the settings at medium and the rest at low on a computer that has a fairly quick dual-core processor, 4 GB of RAM and an HD Radeon 3470 with a lot of VRAM.</p>

<p>So, unless you&#8217;ve got a stronger computer, you&#8217;re still going to get a lot of lag unless you&#8217;ve got everything set at low.</p>

<p>Then there also is the issue of a heavily underpopulated multiplayer component. One of my complaints with the multiplayer mode is that it was hard to fine even one other person playing. If, instead, you get a group of people together with copies of the game, you&#8217;ll be able to make the multiplayer worthwhile.</p>

<h3>The Bottom Line</h3>

<p>As you can tell from the overall score, this is essentially the same bad game with slightly better packaging.</p>

<p>If you&#8217;re getting it for the multiplayer mode, find a few friends will to buy the game. At least then you&#8217;ll have someone to play with.</p>

<p>If you&#8217;re looking for a worthwhile single-player experience, save your money. There are few games worse than the <i>Merchants of Brooklyn</i> single-player half of <i>Drug Wars</i>.</p>

<p>Site [<a href="http://store.steampowered.com/app/26300/" target="external">Drug Wars</a>]
</p>
<p></p>
<p><a href="http://e3.gamertell.com/gaming/comment/drug-wars-for-pc-review/" rel="bookmark" title="Gamertell Review: Drug Wars for PC">Full Story &raquo;</a> | Written by Jonathan Gronli for <a href="http://www.gamertell.com">Gamertell</a>. | <a href="http://e3.gamertell.com/gaming/comment/drug-wars-for-pc-review//#respond" rel="bookmark" title="Gamertell Review: Drug Wars for PC">Comment on this Article &raquo;</a></p><hr noshade style="height:1px" />]]></description>
      <dc:subject>Reviews, Features, Opinions, PCs, Windows, Game&#45;Companies, Developers, Publishers, Genres, 3D, Action, Adventure, FPS, Shooter</dc:subject>
      <dc:date>2009-10-07T13:33:31+00:00</dc:date>
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      <title>Gamertell Review: Circuit Strike One for iPhone, iPod Touch</title>
      <link>http://e3.gamertell.com/gaming/comment/review-of-cricuit-strike-one-for-iphone-and-ipod-touch/</link>
      <dc:creator><![CDATA[Kris Rosado]]></dc:creator>
      <guid>http://e3.gamertell.com/gaming/comment/review-of-cricuit-strike-one-for-iphone-and-ipod-touch/</guid>
      <description><![CDATA[<p>Section: <a href="http://e3.gamertell.com/gaming/archives/category/reviews/">Reviews</a>, <a href="http://e3.gamertell.com/gaming/archives/category/features/">Features</a>, <a href="http://e3.gamertell.com/gaming/archives/category/Opinions/">Opinions</a>, <a href="http://e3.gamertell.com/gaming/archives/category/Handhelds/">Handhelds</a>, <a href="http://e3.gamertell.com/gaming/archives/category/iphone-ipod-touch/">iPhone & iPod Touch</a>, <a href="http://e3.gamertell.com/gaming/archives/category/Updates/">Updates</a>, <a href="http://e3.gamertell.com/gaming/archives/category/apple-app-store/">Apple App Store</a></p><div align="center"><img src="http://www.dabbledoo.com/ee/images/uploads/gamertell/Circuit_Strike_One_Main_Menu.jpg" title="" alt="Circuit Strike One" width="640" height="426" /></div>

<blockquote><p><b>Title:</b> <a href="http://www.hgrenade.com/circuit_strike/" target="external">Circuit Strike One</a><br />
<b>Price:</b> $0.99<br />
<b>System(s):</b> iPhone, iPod Touch<br />
<b>Release Date:</b> July 23, 2009<br />
<b>Publisher (Developer):</b> Chllingo (h.grenade)<br />
<b>Rating:</b> &#8220;9+&#8221; for mild profanity and crude humor.<br />
<b>Pros:</b> Fun, interesting and challenging shooter.<br />
<b>Cons:</b> Plagued with crashes on the iPhone 3G.<br />
<b>Overall Score:</b> One thumb up, one thumb sideways; 80/100; B-; * * * out of five.</p></blockquote>

<p>These past few weeks I have developed a love/hate relationship with both <i>Circuit Strike One</i> and my iPhone 3G. On one hand you have a very interesting and experimental shooter with <i>CS One</i>. On the other hand you have the crippling problems consistently exposed with the iPhone.</p>

<h3>Take Two Games, Add One Movie and Stir</h3>

<p><i>Circuit Strike One</i> presents a mix of <i>Geometry Wars</i> and <i>Asteroids</i> with a touch of the movie <i>Hackers</i>. The game’s premise pits you as hacker fighting your way through the defenses of the system administrators. Doing so requires you to carefully guide your craft while launching a strike on attack ships and cannons and while trying to complete level objectives.</p>

<div align="center"><img src="http://www.dabbledoo.com/ee/images/uploads/gamertell/Circuit_Strike_One_Taking_on_the_Core.jpg" title="" alt="Circuit Strike One gameplay" width="640" height="426" /></div>

<p><i>Circuit Strike One</i> provides neon colors, various computer-related sound effects and simple visuals mixed with an electronica soundtrack. The best thing about the sounds and visuals of the game is the Utility engine which syncs up what you do in-game, reacting to your actions. For example, fired shots are mixed into the soundtrack. Imagine mixing a record by playing a shooter.&nbsp; </p>

<h3>Positive, Meet Negative</h3><p>
Controlling your craft in this game feels just like controlling the craft in <i>Asteroids </i> complete with directional shooting. That said, <i>Circuit Strike One</i> also moves much faster than your classic <i>Asteroids </i>game, which caused me to die several times before I actually figured out the precision controlling and not speed and rapid fire would give me the most success, especially since the game takes place in “zero gravity.&#8221; Of course, precision controls are only acquired from a comfortable control scheme of which <i>Circuit Strike One</i> offers three (I prefer the “twin stick” setting).</p>

<div align="center"><img src="http://www.dabbledoo.com/ee/images/uploads/gamertell/Circuit_Strike_One_Game_Over.jpg" title="" alt="Circuit Strike One difficulty" width="640" height="426" /></div>

<p>One thing to keep in mind before purchasing <i>CS One</i> is that the game is relentlessly difficult. Not only can you expect to die multiple times in a matter of seconds but you can also expect to be insulted in leet speak as you watch your lives quickly tick away. However, if you can master the game you should be able to collect high scores that you will be more than proud to compare to the global leader boards. </p>

<p>The game also relentlessly crashed on me. Now, I can’t say for sure if either my iPhone’s memory was maxed out or that <i>Circuit Strike One</i> maxed the memory out, all I can confirm is that on multiple occasions, even after various system restarts, I was kicked out of the game after waiting for a two-minute freeze. I also can’t confirm that the iPhone 3GS or the iPod Touch will have this problem, however my iPhone 3G did. </p>

<h3>Short Circuit?</h3><p>
<i>Circuit Strike One</i> is a fun, ingenious shooter with touch of <i>Asteroids</i> and <i>Geometry Wars</i> and is offered at fair price although the experience may be plagued with system crashes.</p>

<p>Purchase [<a href="http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=313665457&amp;mt=8" title="iTunes" target="external">Circuit Strike One</a>]
</p>
<p></p>
<p><a href="http://e3.gamertell.com/gaming/comment/review-of-cricuit-strike-one-for-iphone-and-ipod-touch/" rel="bookmark" title="Gamertell Review: Circuit Strike One for iPhone, iPod Touch">Full Story &raquo;</a> | Written by Kris Rosado for <a href="http://www.gamertell.com">Gamertell</a>. | <a href="http://e3.gamertell.com/gaming/comment/review-of-cricuit-strike-one-for-iphone-and-ipod-touch//#respond" rel="bookmark" title="Gamertell Review: Circuit Strike One for iPhone, iPod Touch">Comment on this Article &raquo;</a></p><hr noshade style="height:1px" />]]></description>
      <dc:subject>Reviews, Features, Opinions, Handhelds, iPhone &amp; iPod Touch, Updates, Apple App Store</dc:subject>
      <dc:date>2009-10-06T14:04:08+00:00</dc:date>
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    <item>
      <title>Analysis: How Sony&#8217;s new motion controller will promote teamwork (with videos)</title>
      <link>http://e3.gamertell.com/gaming/comment/sonys-motion-controller-promotes-teamwork-with-videos/</link>
      <dc:creator><![CDATA[Jeremy Hill]]></dc:creator>
      <guid>http://e3.gamertell.com/gaming/comment/sonys-motion-controller-promotes-teamwork-with-videos/</guid>
      <description><![CDATA[<p>Section: <a href="http://e3.gamertell.com/gaming/archives/category/originals/">Originals</a>, <a href="http://e3.gamertell.com/gaming/archives/category/features/">Features</a>, <a href="http://e3.gamertell.com/gaming/archives/category/Opinions/">Opinions</a>, <a href="http://e3.gamertell.com/gaming/archives/category/Consoles/">Consoles</a>, <a href="http://e3.gamertell.com/gaming/archives/category/PS3/">PS3</a>, <a href="http://e3.gamertell.com/gaming/archives/category/Game-Companies/">Game-Companies</a>, <a href="http://e3.gamertell.com/gaming/archives/category/Developers/">Developers</a>, <a href="http://e3.gamertell.com/gaming/archives/category/Publishers/">Publishers</a>, <a href="http://e3.gamertell.com/gaming/archives/category/game-genres/">Genres</a>, <a href="http://e3.gamertell.com/gaming/archives/category/3D/">3D</a>, <a href="http://e3.gamertell.com/gaming/archives/category/Action/">Action</a>, <a href="http://e3.gamertell.com/gaming/archives/category/Adventure/">Adventure</a>, <a href="http://e3.gamertell.com/gaming/archives/category/Casual/">Casual</a>, <a href="http://e3.gamertell.com/gaming/archives/category/Shooter/">Shooter</a>, <a href="http://e3.gamertell.com/gaming/archives/category/Conventions/">Conventions</a>, <a href="http://e3.gamertell.com/gaming/archives/category/tokyo-game-show/">Tokyo Game Show</a></p><div align="center"><img src="http://www.dabbledoo.com/ee/images/uploads/gamertell/sony_tokyo_game_show_2009_motion_controll_screen01.jpg" title="" alt="sony motion controller in action at the tokyo game show 2009" width="640" height="372" /></div><p>
Sony was really showing off its new wand-like motion controller at the <a href="http://www.gamertell.com/gaming/tag/tokyo%20game%20show/" target="external">Tokyo Game Show 2009</a>. It still doesn&#8217;t have an official name but the implications of what the controller will bring to gaming on the PS3 are impressive.</p>

<p>One of the selling points of <a href="http://www.gamertell.com/gaming/comment/e3-2009-sonys-ps3-motion-controller/" target="external">Sony&#8217;s motion controller </a>is its one-to-one motion capabilities. This means no matter how the player moves the controller, either in a 2D or 3D space, the actions will be represented with perfect accuracy on screen. It&#8217;s more than likely superior to the <a href="http://www.gamertell.com/gaming/tag/wii%20motion%20plus/" target="external">Wii Motion Plus</a> peripheral and provides vastly superior graphics and other technical improvements while paired with the PS3. However, one of the most interesting things about this new motion controller is the two-person interactivity it can bring to the PS3.</p>

<p>It&#8217;s already been revealed  that a few <a href="http://www.gamertell.com/gaming/comment/tokyo-game-show-2009-ps3-motion-control-compatible-games-announced-resident" target="external">games including <i>Resident Evil 5</i> and <i>LittleBigPlanet</i> will include updates to add future motion controls</a>. Videos from the TGS demonstrate that this new functionality can be done by one or two people.</p>

<p>If you decide to play <i>RE5</i> with the new controller, the DualShock 3 will be used for movement and the wand will be used for shooting. Watching a single person play <i>RE5</i> like this looks overly complicated and silly. The DualShock 3 isn&#8217;t meant to be held with one hand and could produce some cramping if done over a long period of time. However, when one person controls the character while the other is tasked with aiming and shooting, a whole new element of fun is created. This promotes that side-by-side teamwork that the Wii has been so good at implementing. This is also a good way to get non gamers the chance to see what makes a game like <i>RE5 </i>such a big deal.</p>

<p>The video below shows <i>RE5 </i>in action with Sony&#8217;s motion controller.</p>

<div align="center"><object width="640" height="348"><param name="movie" value="http://www.youtube.com/v/NgDV48JbYXw&amp;hl=en&amp;fs=1&amp;"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/NgDV48JbYXw&amp;hl=en&amp;fs=1&amp;" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="640" height="348"></embed></object></div>

<p>In <i>LittleBigPlanet </i>the wand is used to control obstacles in the environment. For example, in the video below, Sackboy needs to get past some pillars and the only way to raise them is by placing the reticule over a circle on the pillars and raising the controller up. The wand controller is also used to rotate platforms and spring Sackboy to new heights. </p>

<div align="center"><object width="640" height="348"><param name="movie" value="http://www.youtube.com/v/FeAHhUF7qSM&amp;hl=en&amp;fs=1&amp;"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/FeAHhUF7qSM&amp;hl=en&amp;fs=1&amp;" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="640" height="348"></embed></object></div>

<p>This technology could help attract a whole new audience to the PS3 as well as give existing games additional shelf live. Sony&#8217;s motion peripheral is expected to become available Spring 2010.</p>

<p>Read [<a href="http://www.gamertell.com/gaming/comment/tokyo-game-show-2009-ps3-motion-control-compatible-games-announced-resident/" title="Gamertell" target="external">Gamertell</a>]
</p>
<p></p>
<p><a href="http://e3.gamertell.com/gaming/comment/sonys-motion-controller-promotes-teamwork-with-videos/" rel="bookmark" title="Analysis: How Sony&#8217;s new motion controller will promote teamwork (with videos)">Full Story &raquo;</a> | Written by Jeremy Hill for <a href="http://www.gamertell.com">Gamertell</a>. | <a href="http://e3.gamertell.com/gaming/comment/sonys-motion-controller-promotes-teamwork-with-videos//#respond" rel="bookmark" title="Analysis: How Sony&#8217;s new motion controller will promote teamwork (with videos)">Comment on this Article &raquo;</a></p><hr noshade style="height:1px" />]]></description>
      <dc:subject>Originals, Features, Opinions, Consoles, PS3, Game&#45;Companies, Developers, Publishers, Genres, 3D, Action, Adventure, Casual, Shooter, Conventions, Tokyo Game Show</dc:subject>
      <dc:date>2009-10-05T17:09:40+00:00</dc:date>
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      <title>Gamertell Review: Tales of Monkey Island: Lair of the Leviathan for PC</title>
      <link>http://e3.gamertell.com/gaming/comment/gamertell-review-tales-on-monkey-island-lair-of-the-leviathan/</link>
      <dc:creator><![CDATA[Jessica Moen]]></dc:creator>
      <guid>http://e3.gamertell.com/gaming/comment/gamertell-review-tales-on-monkey-island-lair-of-the-leviathan/</guid>
      <description><![CDATA[<p>Section: <a href="http://e3.gamertell.com/gaming/archives/category/gaming-news/">Gaming News</a>, <a href="http://e3.gamertell.com/gaming/archives/category/reviews/">Reviews</a>, <a href="http://e3.gamertell.com/gaming/archives/category/originals/">Originals</a>, <a href="http://e3.gamertell.com/gaming/archives/category/features/">Features</a>, <a href="http://e3.gamertell.com/gaming/archives/category/Opinions/">Opinions</a>, <a href="http://e3.gamertell.com/gaming/archives/category/Consoles/">Consoles</a>, <a href="http://e3.gamertell.com/gaming/archives/category/Wii/">Wii</a>, <a href="http://e3.gamertell.com/gaming/archives/category/PCs/">PCs</a></p><div align="center"><img src="http://www.dabbledoo.com/ee/images/uploads/gamertell/titleleviathan_thumb.jpg" title="" alt="Monkey_Island_3_titleshot" width="640" height="312" /></div><br />
<blockquote><b>Title:</b> <a href=" http://www.telltalegames.com" target="external">Tales of Monkey Island: Lair of Leviathan!</a> </a><br />
<b>Price:</b> $8.99 or $34.95 for the full series; $10 for the Wii episode<br />
<b>System(s):</b> *PC, Wii <br />
<b>Release Date:</b> September, 29 2009<br />
<b>Publisher (Developer):</b> Telltale (LucasArts)<br />
<b>ESRB Rating:</b> "Everyone" for comic mischief.<br />
<b>Pros:</b> Very fun and hilarious game play. You get to create a unique pirate face and explore the inside of a manatee (and the return of Murray).<br />
<b>Cons:</b> No more Island exploring, possibly too much manatee exploring. <br />
<b>Overall Score:</b> Two thumbs up; 98/100; A; * * * * 1/2 out of five.</blockquote><br />
<br />
What do huge manatees, mutinous crews and voodoo curses all have in common? The third installment of Telltale's <i>Tales of Monkey Island: Lair of Leviathan</i>.<br />
<br />
In the <a href="http://www.gamertell.com/gaming/comment/gamertell-reviewtales-of-monkey-islandthe-siege-of-spinner-cay/" target="external">previous episode</a>, our hero Guybrush Threepwood and his ship were swallowed whole by an insanely large manatee. Once inside, Guybrush learned that the explorer (who is now a bit loopy) he was looking for was also swallowed by the beast so that hew could control the beast from the inside, and steer it towards La Esponja Grande, which happens to be at the manatee mating ground. <br />
<br />
Guybrush will need the help of the explorer's mutinous crew (who would prefer to just live in the manatee forever), to escape the beast and eventually get to the sponge. But that’s not all; you also have to learn to speak manatee to seduce the rather vicious Leviathan: a large, angry, female manatee that guards La Esponja Grande. <br />
<br />
<div align="center"><img src="http://www.dabbledoo.com/ee/images/uploads/gamertell/mi103_decavahut_thumb.jpg" title="" alt="Monkey_Island_3_explorer" width="640" height="365" /></div><br />
<b>Manatees Make Great Summer Homes</b>    <br />
<br />
This episode was quite interesting and a bit different. Instead of exploring islands and talking to the locals, you are stuck inside a huge manatee. Not only do you have to interact with the manatee’s innards to get out, but you also have to find his missing ear canal which has been swiped by the crew of the explorers ship. You find out later that they think the old coot has lost his mind in wanting to find a large sponge and are much happier living in the manatee’s stomach. <br />
<br />
Your first goal is to get each of the three crew members to like you and therefore want to give you back the ear canal. This is not going to be an easy task, since they are pirates and don’t trust outsiders. You can jump through canals throughout the beast to travel to different parts of the manatee, which is pretty gross when you think about it, but also the best form of travel. <br />
<br />
You also meet an old friend in this episode, by old friend I mean a character that any veteran of the <i>Monkey Island</i> games will know: Murray. Murray is a dead pirate who loves to cause misery and despair to those who cross him. Fortunately, he is now only a yakking skull, which is quite hilarious. As long as you have him in your inventory, he will talk to you and makes idle threats until you find him a body so he can get his revenge on the world.<br />
<br />
Other than that, the game play is the same as the other episodes. You have to find items and use and combine them to solve puzzles. You also learn a new technique, the “Arrr” face, where you pick different combination's of facial expressions to create an awesome pirate face. You need this technique to impress one of the crew members and to intimidate another. I assume they will also incorporate this in the upcoming episodes too, but I don’t know, I also hope that it is not intended to replace insult sword fighting!<br />
<div align="center"><img src="http://www.dabbledoo.com/ee/images/uploads/gamertell/mi103_morganguybrush_thumb.jpg" title="" alt="Monkey_Island_3_morgan_guybrush" width="640" height="365" /></div><br />
<b>Mutiny Has Its Downsides</b><br />
<br />
There is not as much fun scenery as there was in previous games because you mainly spend your time inside the manatee. You also venture around underwater (since we all know Guybrush can hold his breath for 10 minutes!) talking to manatees, which is exciting. Despite that, I do miss the island exploring. You can only spend so much time inside a manatee before you go stir crazy!<br />
<br />
Getting the crew members to accept you into their crew takes much trial-and-error. One member will easily accept if you can get him a date with Morgan, the bounty hunter you are traveling with, but you have to know what he likes on a first date (and he won’t give you any clues). Basically you just keep trying different things and see what he approves of. Then, when he is happy with the way Morgan approaches him, he will agree to accept you. It would have been nice if he dropped a few hints like, “boy I like holding hands with a girl,” or “I hate pushy types!” <br />
<br />
Another crew member won’t accept you unless you can impress him with your pirate face (Arrr face). This involves having to search around the manatee and find pictures or people making facing, then adapting them. It is fun to see the different variations you can come up with. The third one only listens to his friend Santino, who happens to be a dead skeleton that can’t talk. So good luck with that one!<br />
<div align="center"><img src="http://www.dabbledoo.com/ee/images/uploads/gamertell/mi103_mwahahahaha_thumb.jpg" title="" alt="Monkey_Island_3_murray" width="640" height="365" /></div><br />
<b>Be Gettin' Yar Hooks on this Booty</b><br />
<br />
The game keeps getting more and more interesting as the new episodes come out. First Guybrush was infected with a crazy voodoo plague, then Guybrush encountered a crazy scientist that stole his hand, then Guybrush was attacked by crazy pirates who want your gold artifacts, and now Guybrush has been swallowed by a huge manatee and forced to work alongside a explorer who’s long years of exploring the unusual have made him a bit crazy. <br />
<br />
This game is worth playing just to see the return of Murray. After all, it’s always nice to see things brought back from the archives. <br />
<br />
So pick up this fantastic adventure game at <a href="http://www.telltalegames.com/" target="external">Telltale Games</a>. And if you still haven’t checked out the previous two tales, you better get to those quick!<br />
<br />
Site [<a href="http://www.telltalegames.com/" target="external">Telltale Games</a>]
<p></p>
<p><a href="http://e3.gamertell.com/gaming/comment/gamertell-review-tales-on-monkey-island-lair-of-the-leviathan/" rel="bookmark" title="Gamertell Review: Tales of Monkey Island: Lair of the Leviathan for PC">Full Story &raquo;</a> | Written by Jessica Moen for <a href="http://www.gamertell.com">Gamertell</a>. | <a href="http://e3.gamertell.com/gaming/comment/gamertell-review-tales-on-monkey-island-lair-of-the-leviathan//#respond" rel="bookmark" title="Gamertell Review: Tales of Monkey Island: Lair of the Leviathan for PC">Comment on this Article &raquo;</a></p><hr noshade style="height:1px" />]]></description>
      <dc:subject>Gaming News, Reviews, Originals, Features, Opinions, Consoles, Wii, PCs</dc:subject>
      <dc:date>2009-10-01T03:45:37+00:00</dc:date>
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      <title>Opinion: Rock stars should embrace music games</title>
      <link>http://e3.gamertell.com/gaming/comment/opinion-rock-stars-should-embrace-music-games/</link>
      <dc:creator><![CDATA[Brian Allen]]></dc:creator>
      <guid>http://e3.gamertell.com/gaming/comment/opinion-rock-stars-should-embrace-music-games/</guid>
      <description><![CDATA[<p>Section: <a href="http://e3.gamertell.com/gaming/archives/category/originals/">Originals</a>, <a href="http://e3.gamertell.com/gaming/archives/category/features/">Features</a>, <a href="http://e3.gamertell.com/gaming/archives/category/Opinions/">Opinions</a>, <a href="http://e3.gamertell.com/gaming/archives/category/ads-media/">Ads & Media</a>, <a href="http://e3.gamertell.com/gaming/archives/category/Print/">Print</a>, <a href="http://e3.gamertell.com/gaming/archives/category/TV/">TV</a>, <a href="http://e3.gamertell.com/gaming/archives/category/Game-Companies/">Game-Companies</a>, <a href="http://e3.gamertell.com/gaming/archives/category/Publishers/">Publishers</a>, <a href="http://e3.gamertell.com/gaming/archives/category/game-genres/">Genres</a>, <a href="http://e3.gamertell.com/gaming/archives/category/Music/">Music</a></p><div align="center"><img src="http://www.dabbledoo.com/ee/images/uploads/gamertell/guitar_hero_3_screen01.jpg" title="" alt="guitar hero 3 screen shot" width="640" height="367" /></div>

<p>Looks as if a growing number of musicians just don&#8217;t &#8220;get&#8221; the <i>Guitar Hero</i> game series. Prince told <a href="http://www.pbs.org/kcet/tavissmiley/archive/200904/20090428_prince.html" target="external">Tavis Smiley</a> he turned Activision down because it&#8217;s more important for kids to learn how to play the guitar. Jack White and Jimmy Page have expressed <a href="http://www.nme.com/news/the-white-stripes/45521" target="external">similar sentiments.</a></p>

<p>Then there&#8217;s the bewildering fiasco of Courtney Love, who&#8217;s suing Activision <a href="http://www.wired.com/gamelife/2009/09/courtney-love-guitar-hero/" target="external">concerning the use of Kurt Cobain&#8217;s avatar</a> even though she signed over the rights for them to do so.</p>

<p>You know, it&#8217;s probably a good idea for anyone considering signing over rights to appear in a video game to actually play the game in question for a few minutes.</p>

<p>Love would have been able to see that <i>Guitar Hero </i>avatars - gasp! -&nbsp; cover other people&#8217;s songs. I&#8217;m going to go out on a limb and say at some point before Kurt Cobain became <i>the </i>Kurt Cobain, he covered some other people&#8217;s songs. The <i>Guitar Hero</i> franchise does a good job of covering the travels from backwater bars to sold out arenas.</p>

<p>Paul McCartney and Ringo Starr gave their input for <i><a href="http://www.gamertell.com/gaming/tag/beatles/" target="external">The Beatles</a>: <a href="http://www.gamertell.com/gaming/tag/rock band/" target="external">Rock Band</a></i> so they could be pleased with the finished product. </p>

<p>PS: If perhaps the greatest band of all time has no problem being in a video game, some of these other musicians should probably check their egos. How does it really sound to in effect be saying, &#8220;Yeah, Sir Paul McCartney can be in a game if he wants to but my music is way more important than his.&#8221; Pretentious, no?</p>

<p>I think musicians should want young people to experience their music in any way possible. There are millions of kids that would never tune in a classic rock station or listen to any music that predates Britney Spears. They may pick up a <i>Guitar Hero</i> game and be exposed to music they would never hear any other way. Would these same musicians deny a film company that wanted to use their music in a blockbuster film? Doubtful.</p>

<p>Whatever their reason, it&#8217;s trendy to bash video games for society&#8217;s ills. No need to go after the politicians who don&#8217;t give schools enough money to fund fine arts programs when Activision&#8217;s there as a ready scapegoat. Don&#8217;t you love when adults blame the lazy, good-for-nothing kids for problems that us grown-ups created? I know I do.</p>

<p><i><a href="http://www.gamertell.com/gaming/tag/guitar hero/" target="external">Guitar Hero</a></i>, <i><a href="http://www.gamertell.com/gaming/tag/rock band/" target="external">Rock Band</a></i> and other such music games address a basic reality. It&#8217;s fun to pretend to be a rock star, but 99.9 percent of us will never play well enough to do so, even if we practiced from infancy to our deathbed. I won&#8217;t even start on how hard it is to succeed in the mainstream music industry if you don&#8217;t have &#8220;the look.&#8221; No, the games are as close as most of us will come to selling out arenas. I suppose next they&#8217;ll tell us that kids shouldn&#8217;t play <i><a href="http://www.gamertell.com/gaming/tag/madden/" target="external">Madden</a></i> because if they spend all day outside, they will all make National Football League rosters. The fact is, the majority of us have about as much chance to be Sonic the Hedgehog as we do to lead the life of a rock star or NFL player.</p>

<p>Walk in any game or electronics store and you&#8217;ll see 100 video games people can take home with them. Musicians should be encouraging the growth of music games rather than bashing them.</p>

<p>Read [<a href="http://www.pbs.org/kcet/tavissmiley/archive/200904/20090428_prince.html" target="external">Tavis Smiley</a>] Also Read [<a href="http://www.nme.com/news/the-white-stripes/45521" target="external">Wired</a>] 
</p>
<p></p>
<p><a href="http://e3.gamertell.com/gaming/comment/opinion-rock-stars-should-embrace-music-games/" rel="bookmark" title="Opinion: Rock stars should embrace music games">Full Story &raquo;</a> | Written by Brian Allen for <a href="http://www.gamertell.com">Gamertell</a>. | <a href="http://e3.gamertell.com/gaming/comment/opinion-rock-stars-should-embrace-music-games//#respond" rel="bookmark" title="Opinion: Rock stars should embrace music games">Comment on this Article &raquo;</a></p><hr noshade style="height:1px" />]]></description>
      <dc:subject>Originals, Features, Opinions, Ads &amp; Media, Print, TV, Game&#45;Companies, Publishers, Genres, Music</dc:subject>
      <dc:date>2009-10-01T02:32:59+00:00</dc:date>
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