Burning Ambition Part 10: The dream becomes a bit more real with a working demo
After months of talking, debating writing, art and music production and numerous people coming and going, we have finally come to the early stage of our first working demo. The journey of getting to a demo phase is a long and difficult one and there is still so much more… Continue Reading »
Burning Ambition Part 9-B: An interview with Project Manager Andrea Wieslander
This week, Burning Ambition includes an Interview with Andreas Wieslander, project manager for Burning Man Studios... Continue Reading »
Burning Ambition Part 9-A: Managers, programmers and modellers, oh my
This week in Burning ambition, Christopher Buckner takes a closer look at the blessings and biggest hardships that Burning Man Studios has faced to date: finding the right Project Manager and a number of skilled programmers (the blessings) and finding 3D modelers that are able to measure up to the… Continue Reading »
Burning Ambition Part 8-B: An interview with composers Nathan Pinard and Eike Steffen
In this dual interview, Chistopher interviews Burning Man Studios two composers, Nathan Pinard and Eike Steffe. Find out how two professional composers living in different countries manage make beautiful videogame music together… Click through to download an exclusive MP3 (“Arkady”) from the game! Continue Reading »
Burning Ambition Part 8-A: The sound of beautiful music
One of the problems in game design that I find is, that production has a lot of surprises, and I hate surprises. Thankfully, when it has come to our music and sounds, the work has been consistently outstanding. I count Burning Man Studios very lucky to have found some amazing… Continue Reading »
Burning Ambition Part 7-B: An interview with colorist Jesse Heagy
Get an intimate, behind-the-scenes look at Burning Man Studios in this interview with its colorist, Jesse Heagy. Find out how he got into the indie game business and what it takes to be a good colorist… Continue Reading »
Burning Ambition Part 7-A: Colorists, the unsung heroes
When I have looked on art web sites for colorists, I find a lot of pros making statements that colorists are a dime a dozen and the least important for production. That statement would be true for just about any artistic position as there are thousands of character and comic… Continue Reading »
Burning Ambition Part 6: From paper to screen
In part five I talked about the nightmare that is finding capable artist to join your team. Enough bitching. It’s time to talk about what we at Burning Man Studios do have. The production of concept art is by far the best and most rewarding part of the design process… Continue Reading »
Burning Ambition Part 3-B: An interview with lead designer and writer Christopher Buckner
This week for our 10-week series, Burning Ambition, Christoper Buckner interviews Burning Man Studios’ lead designer and writer, himself. Find out how he got his start and how much work - and fun - it is to be a part of an indie developer. He also provides a good amount… Continue Reading »
Burning Ambition Part 2-B: An interview with founder and CEO Steven Hammans
Click through for an intimate interview with Steven Hammans, founder and CEO of independent game developer, Burning Man Studios: “There will never be a point when I abandon my goals or the company. I know nothing can bring me to that point because I will not let it. I do… Continue Reading »
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Important Importables
Jenni Lada brings us information about all of the groovy new gaming imports from around the world.



